Search found 524 matches

by tr0ll
March 29th, 2018, 7:33 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.12 (1.14 RC 1)
Replies: 11
Views: 6872

Re: Wesnoth 1.13.12 (1.14 RC 1)

You can check the file wesnoth-1.13.12/build/config.log for details why the Boost check failed. There is more than one Boost dev lib required.

Also, i am pleased to say it compiled without problems on devuan ascii (like debian stretch without systemd dependencies).
by tr0ll
March 21st, 2018, 11:21 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.11 (1.14 Beta 3)
Replies: 26
Views: 12910

Re: Wesnoth 1.13.11 (1.14 Beta 3)

1.13.11 compiles fine on debian Jessie using the wiki instructions.
1.13.12 will need Stretch to compile on debian, due to boost libs 1.56. i was meaning to upgrade OS anyway :)
by tr0ll
January 7th, 2018, 6:02 am
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) race name
Replies: 98
Views: 11984

Re: [mainline] Changing the Dunefolk's(Khalifate's) race nam

The discussion in this topic so far has failed to make any argument that the Dunefolk are not human, though there is lots about being a distinct faction. So i do not understand why leading poll item shows them as a distinct race :hmm: unless people dont like the two piece name as much and really wan...
by tr0ll
January 5th, 2018, 1:51 pm
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) race name
Replies: 98
Views: 11984

Re: [mainline] Changing the Dunefolk's(Khalifate's) race nam

ah its been too long since i played HttT!
by tr0ll
January 5th, 2018, 1:22 pm
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) race name
Replies: 98
Views: 11984

Re: [mainline] Changing the Dunefolk's(Khalifate's) race nam

Who are the Clans from the eastern provinces of Wesnoth continent? I dont recall a campaign with them. Maybe the "Khalifate" are (one of) them.
https://wiki.wesnoth.org/Humans
Can they be a faction similar to the Outlaws?
by tr0ll
January 1st, 2018, 1:50 am
Forum: Translations & Internationalization
Topic: English proofreading + French version for campaigns
Replies: 6
Views: 6179

Re: English proofreading + French version for campaigns

I am one of those who commissioned some art for an add-on. I don't think it devalues the contributions of volunteers - the work is still accepted / rejected / critiqued / improved on its own merits, and it becomes part of this Free Software/Open Source project. I could put some coin toward a small p...
by tr0ll
December 12th, 2017, 5:46 am
Forum: Art Workshop
Topic: Let's (try to) expand the great continent!
Replies: 58
Views: 12075

Re: Let's (try to) expand the great continent!

I left in that southernmost bit mainly to mesh with this idea . Well, this basically ruined like half of my ideas about the d&d, but it will be very useful, thanks for the link! :D (tangent) The company that "owns" d&d is rabidly zealous about copyright and derivative works by fans, to the point th...
by tr0ll
November 20th, 2017, 1:31 pm
Forum: Scenario & Campaign Development
Topic: Nightfall [SP Deep Elves Campaign for 1.13]
Replies: 2
Views: 1415

Re: Nightfall [SP Deep Elves Campaign for 1.13]

Some error messages i saw in the console when loading the add-on (and its dependency The Deep Elves automatically): Checking lua scripts... ok 20171120 00:40:21 error addons-client: add-on 'Gweddyn_the_Ruler' has an icon which cannot be found: 'units/player/rulerking.png~RC(magenta>green' 20171120 0...
by tr0ll
November 20th, 2017, 6:14 am
Forum: Scenario & Campaign Development
Topic: Nightfall
Replies: 31
Views: 5699

Re: Nightfall

There doesnt seem to be a new thread for this campaign which Kwandulin seems to have adopted, according to the add-ons server.
(UPDATE: rest of message moved to correct thread)
by tr0ll
November 19th, 2017, 7:57 pm
Forum: WML Workshop
Topic: Is it possible to gain experiences by healing/leading?
Replies: 8
Views: 1763

Re: Is it possible to gain experiences by healing/leading?

What if there were two promotion tracks created for leading/healing units, depending on which sort of experience they accumulated. Elvish shamans, for example, would automatically go to the Druid advancement if they mostly healed. The Druid could have its combat abilities slightly reduced as well be...
by tr0ll
October 9th, 2017, 7:38 pm
Forum: Users’ Forum
Topic: Intentional mispelling?
Replies: 2
Views: 1287

Re: Intentional mispelling?

I don't recall any of those, but the misspelling in the topic title caught my eye! :lol: :eng: :P
by tr0ll
September 10th, 2017, 2:27 am
Forum: Mainline Campaign Development
Topic: The Hammer of Thursagan
Replies: 133
Views: 49461

Re: The Hammer of Thursagan

Yes it did seem a lot easier this time around. I played at normal level. Especially the 2nd last scenario might have been more challenging as well - the orcs didnt do much to slow me down.
by tr0ll
August 14th, 2017, 12:24 am
Forum: Users’ Forum
Topic: [POLL] What Operating Systems do you use Wesnoth on?
Replies: 59
Views: 17849

Re: [POLL] What Operating Systems do you use Wesnoth on?

i didnt realize mac versions were so different, you couldnt group them under one mac OS X.
by tr0ll
July 15th, 2017, 2:58 am
Forum: Add-on Feedback
Topic: The Elf, the Dwarf and the Mage
Replies: 11
Views: 6216

Re: The Elf, the Dwarf and the Mage

Just a note that Wesnoth 1.12 is available on Trusty-backports (Ubuntu 14.04 LTS) and on Xenial (Ubuntu 16.04 LTS), in case you wanted to port the campaigns.
details: https://packages.ubuntu.com/search?keywords=wesnoth
by tr0ll
July 10th, 2017, 11:06 pm
Forum: Technical Support
Topic: Under the Burning Suns 6a
Replies: 12
Views: 3395

Re: Under the Burning Suns 6a

Thanks.
Do "old elvish units" come with Wesnoth 1.13.8 ?