Search found 433 matches

by krotop
February 1st, 2010, 12:33 am
Forum: Faction & Era Development
Topic: Nightmares of Meloen faction
Replies: 121
Views: 39592

Re: Nightmares of Meloen faction

I'm slowly coming back to it, a release is expectable for sunday. Sorry for the long period of hibernation.

Edit : there it is, though I didn't do as much polish as I hoped to. Still missing a lot of sounds, descriptions and missile anims.
by krotop
January 25th, 2010, 3:16 pm
Forum: Multiplayer Development
Topic: 1vs1 map
Replies: 28
Views: 4875

Re: 1vs1 map

I would suggest that you add a halo image on the runes, in my humble opinion it would make the healing feature more acceptable. For now several campains use runes but I don't recall any of them giving health, so the general convention is rather that standard runes don't heal. Remember on the server ...
by krotop
January 24th, 2010, 12:26 pm
Forum: Users’ Forum
Topic: Bad manners?
Replies: 66
Views: 5102

Re: Bad manners?

hiro hito wrote:Unfortunately, we can see this kind of sentence more than "good moves or good job"....
Because showing your surprise gives clues to your opponent. :twisted:
by krotop
January 22nd, 2010, 8:39 am
Forum: Multiplayer Development
Topic: Map design contest winner: krotop's Elensefar Courtyard 2p
Replies: 12
Views: 3273

Re: Krotop's Courtyard Map 2p: feedback

I tend to agree with Jozrael. I could be wrong on that, but I have the feeling that getting the 2 recruit points close to each other would favor defence, and make a stalematish situation more probable to happen, exactly because the defending leader can quickly swap sides and both recruit and punish.
by krotop
January 22nd, 2010, 8:26 am
Forum: Multiplayer Development
Topic: Winter 2009 - Map Making Contest! UPDATED
Replies: 176
Views: 21566

Re: Winter 2009 - Map Making Contest! UPDATED

Awesome! :D The choice certainly was quite difficult. I think I'd have voted myself for tekelili's, but that'd have been putting aside the other excellent maps of all finalists, all having strong ideas, like the reliable terrain pattern of Quetzacoatl, the audacious concept of F8, the appealing coul...
by krotop
January 19th, 2010, 9:49 pm
Forum: Ideas
Topic: Are my ideas or Orcish Grunt is overpowered?
Replies: 16
Views: 2441

Re: Are my ideas or Orcish Grunt is overpowered?

We all have our own styleplay, the thing is that a strategy based upon a heavy grunt recruit is good, since the unit is indeed very cost efficient. But as Velensk stated, it's not the only cost efficient unit of the game. If IPS likes to play loyalists, he can quite use the spearmen in the same spir...
by krotop
January 19th, 2010, 2:40 pm
Forum: Users’ Forum
Topic: new player frustrated about losing leveled units
Replies: 65
Views: 7780

Re: So, I see that the luck aspect is controversial...

Luck can't be a "challenge," because challenges are things that you can overcome. You may be able to win despite bad luck, but you'll never actually be able to "overcome," that is to say improve and reverse, your luck. It wasn't "luck" in the literal sense, but a reference to risk assessment and th...
by krotop
January 18th, 2010, 11:23 pm
Forum: Multiplayer Development
Topic: Map design contest winner: krotop's Elensefar Courtyard 2p
Replies: 12
Views: 3273

Re: 2p Courtyard Map by Krotop: reviews

The fact that the columns (27,17) and (27,20) are changed into a long 4-square wall in the north also reduces options for the defender. Thirdly the fact that the attacker can have three spots to attack the village in the north (24,8), makes holding the corresponding hill less attractive. Right, the...
by krotop
January 18th, 2010, 10:29 pm
Forum: Multiplayer Development
Topic: Map design contest winner: krotop's Elensefar Courtyard 2p
Replies: 12
Views: 3273

2p - Courtyard map

Edit : This is the message FreeAsABeer and dartboy were answering to : I’d felt this message was more appropriate for a pm, but as some people expressed the will that contesters share their thought process for the sake of information, I’ll have them written down there instead. Note that although I h...
by krotop
January 11th, 2010, 9:53 pm
Forum: Multiplayer Development
Topic: Winter 2009 - Map Making Contest! UPDATED
Replies: 176
Views: 21566

Re: Winter 2009 - Map Making Contest! UPDATED

EDIT : I requested to move that message to a new thread, so that any discussion is possible without flooding the contest thread. Any discussion about the future development can be made there, though no change will be done until the contest is over.
The map thread
by krotop
January 8th, 2010, 10:03 am
Forum: Faction & Era Development
Topic: Path of Elements era
Replies: 27
Views: 4727

Re: Path of Elements era

i just skimmed through the last few posts, so correct me if i'm wrong, but you seem to want a good line breaker/ anti undead for earth/life: why not living earth? a rock golem like that of the wood warriors that has high damage (between 10-2 and 12-2) instead of high resists? And it's can be differ...
by krotop
January 8th, 2010, 9:46 am
Forum: Faction & Era Development
Topic: Nightmares of Meloen faction
Replies: 121
Views: 39592

Re: Nightmares of Meloen faction

The problem with steadfast is that it would make the quake form too good, so I prefer to be sure the faction needs that defense boost, with more practical testing on MP, before actually doing this change.
by krotop
January 8th, 2010, 9:42 am
Forum: Faction & Era Development
Topic: Path of Elements era
Replies: 27
Views: 4727

Re: Path of Elements era

and you have a high-leveled-emeny nearly killed, and it's day, you can't give the experience to ANY gargoyle right but the faction is chaotic oriented, so you're likely to try to kill at night, and defend and minimize casualties at day. I'm not fond of making a right-click ability just for one unit...
by krotop
January 5th, 2010, 7:17 pm
Forum: Faction & Era Development
Topic: Path of Elements era
Replies: 27
Views: 4727

Re: Path of Elements era

To be honest, the troll idea came to my mind when I was looking for a unit concept for earth/life. But I rejected it, because it could not derail too much from the troll of the orc faction or the troll shaman. You can find the former in any local game and the latter on some of the campains. I prefer...
by krotop
January 5th, 2010, 1:05 pm
Forum: Strategies & Tips
Topic: How to play Undead
Replies: 77
Views: 67902

Re: How to play Undead

There is a small informative note at the beginning of the how to play series, but not in each faction thread : MODERATOR EDIT: This guide is now somewhat outdated, as several versions have come and gone. Many of the units (saurians, footpads, dark adepts, others) have had relatively major changes si...