Search found 48 matches

by sjl
October 9th, 2006, 4:25 pm
Forum: Website
Topic: Copyright
Replies: 1
Views: 1150

Copyright

Shoudn't the copyright (currently 2003-2005 Battle for Wesnoth) be updated to include 2006?
by sjl
September 12th, 2006, 5:59 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 15123

Version 0.9.9

I've uploaded version 0.9.9 - this is my first attempt at the complete campaign. It now has 10 scenarios, and ends at a suitable finishing point (although I hope to extend it). It includes two new scenarios, one entitled 'Crossroads' and the other you can guess at if you read the spoiler a while bac...
by sjl
September 8th, 2006, 3:08 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 15123

Thanks - although I thought it worked!
I'm hoping to do some more work on the campaign tomorrow, if I have some time.
by sjl
June 14th, 2006, 3:47 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 15123

Version 0.7.5:
includes that replacement of forest terrain toms suggested, and a bugfix regarding a troll's mummy!
I think that's my todo finished, so now I can go and write some more scenarios. :P
by sjl
June 14th, 2006, 3:29 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 15123

What version of wesnoth are you using? Your error message states that the game cannot load the tile represented by the symbol '&', which is impassable mountains, which was introduced in version 1.1.3. If you had anything below 1.1.3, the campaign wouldn't work. I will try and find a workaround - pro...
by sjl
June 13th, 2006, 7:02 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 15123

I've just uploaded version 0.7.4 - this has most of the changes people have suggested, with the exception of changing the trees to forest, which I don't have time to do today. If I've been a bit heavy-handed with the mid-scenario events, please say!
by sjl
June 13th, 2006, 6:36 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 15123

I see what you mean. I did want it to look 'magical', as it was the mages' home, but as it sets the scale right off, I'll have to change it.
by sjl
June 13th, 2006, 4:28 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 15123

I would wait until it's finished! At present, the story is only barely implemented into the campaign! However, I'm working on it.
by sjl
June 12th, 2006, 4:40 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 15123

I'd just fixed the mages and the lich as you were writing :wink:
The Yeti will be dealt with as suggested.
Thanks again - I'll release a new version later this week.
by sjl
June 12th, 2006, 3:19 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 15123

Thanks for the great feedback! My Todo list, from your post: *More mid-scenario events. *Greater explanation of story, plus story development mid-scenario. *Major improvements to 'Tower of Cur'Magi': -Weakening the boss - ie some sort of lesser mage. -Weakening the shields. -A back way in to the tow...
by sjl
June 8th, 2006, 5:38 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 15123

Thanks, turin, even if it's bad news.
toms, what do you mean 'more creativity'. Do you mean more original features on the maps, set the maps somewhere more original, both, or what?
by sjl
June 7th, 2006, 5:31 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 15123

Does anyone know how to change story text colour to black, instead of the default white?
I'm having legibility problems.
by sjl
June 6th, 2006, 7:34 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 15123

I've also improved the story greatly in version 0.7.2, using a new scenario at the beginning to give some background. 0.7.3 will (hopefully) include some nice maps between scenarios.
by sjl
June 4th, 2006, 4:05 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 15123

Crash fixed! The fix is available in version 0.7.1, on the campaign server.
by sjl
June 4th, 2006, 3:26 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 15123

Thanks for the comments - I had been focussing on the maps rather than the story, but I'm going to give it some more work next time I have some time. The campaign gets harder on easy mode as you progress, and hard is *really* hard, if not impossible! I'll see if I can get the crash to happen, and do...