Search found 138 matches

by Truper
December 18th, 2007, 8:21 pm
Forum: Ideas
Topic: New tips of the day
Replies: 26
Views: 4509

This is not quite on-topic, but seems as good a place to mention it as any:

Tips having to do with the game interface being attributed to persons from the game world is more than a little strange.
by Truper
October 25th, 2007, 6:59 pm
Forum: Ideas
Topic: IDEA: Rename the Rebels factions (was re: Undead & Drake
Replies: 175
Views: 19461

Yep. That holds the current record for the most inappropriate piece of verbiage to make it into mainline. There are contenders, but most of those are just dumb, rather than offensive and silly.
by Truper
October 21st, 2007, 1:30 pm
Forum: Mainline Campaign Development
Topic: Northern Rebirth
Replies: 192
Views: 69637

Yes, but the only thing providing any tension in The Showdown is: will the Orcs kill Hamel before the player can kill their leaders? If the player controlled the Dwarves, with all the gold the player has, despite the incredible numbers of Orcs, victory would be assured.
by Truper
October 21st, 2007, 12:20 am
Forum: Faction & Era Development
Topic: The Windsong
Replies: 177
Views: 84296

The Windsong have now been incorporated into the Extended Era, and the animations were recently fixed by Mythological.
by Truper
October 14th, 2007, 11:48 pm
Forum: Mainline Campaign Development
Topic: Northern Rebirth
Replies: 192
Views: 69637

Keep the level 3 Chaotics

Unless the maps get changed, there is no way the player's army is ever going to be lawful - Dwarves are simply more useful on every single map than the Spearmen or Bowmen lines. The Footpad and Poacher lines can give the Dwarves a run for thier money on the cave maps at least. I find myself using a ...
by Truper
October 14th, 2007, 3:02 pm
Forum: Mainline Campaign Development
Topic: Northern Rebirth
Replies: 192
Views: 69637

Playing under 1.3.8, the level 3 upgrades for both the Outlaw and the Trapper are available - I thought this was a feature. I like it, because it gives more options than Dwarvish Lords. I also ran into the same, or a very similar, bug as Sly did - I killed Malifor, got no dialog, and had no way to e...
by Truper
October 11th, 2007, 8:56 pm
Forum: Ideas
Topic: Arcane vulnerability of elves: why?
Replies: 14
Views: 2410

Well, we can say with certainty that game balance is quite different in 1.3 than it was in 1.2, and that most of this difference has to do with the switch from Holy to Arcane. If we start from the premise that 1.2 game balance was excellent, there is an inference that can be drawn...
by Truper
October 4th, 2007, 4:04 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 182534

Suggestions 1. Dark Elf Warrior and Corsairs attack to 7-5, 8-7 attack respectively (large impact on the day/night cycle effects). 2. Some change to dark elf lords. My personal preference would be multiple attacks for slow (e.g. 5-2, then 6-3, then 7-4). 3. Hunters get more melee attacks. For examp...
by Truper
October 2nd, 2007, 4:12 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 182534

Temuchin Khan: I understood what "in times of extreme balancing" meant in the context of the Windsong, but if "in times of war" occured in the description of virtually every unit in some other faction, I would remark that I thought it occurred too often.
by Truper
September 28th, 2007, 7:49 pm
Forum: Multiplayer Development
Topic: Dov's MP Pack - Now with Shops Era
Replies: 95
Views: 28644

Drain has broken more fantasy games than any other feature. It is to the developer's credit that it is not broken in default era Wesnoth.

Perhaps what is needed is an era specifically for games in which stat increases are possible, which would remove drain from bats and ghosts.
by Truper
September 28th, 2007, 7:33 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 182534

Fine descriptions, except that the phrase "in times of extreme balancing" occurs far too often.
by Truper
August 21st, 2007, 2:56 pm
Forum: Mainline Campaign Development
Topic: Northern Rebirth
Replies: 192
Views: 69637

What you need to do is use the 2 White Mages to kill the Lich, then move Camerin to the village Stalrag would take. Since he can't get to the village, he stays where he is, where he gets healed by the White Mages. If you can't kill the Lich with the Whites, you have to finish him off with Camerin, a...
by Truper
August 17th, 2007, 8:30 pm
Forum: Mainline Campaign Development
Topic: Son of the Black Eye
Replies: 56
Views: 35101

An alternative exists, so I guess the question then becomes: is the alternative better? There is a Troll Hero sprite that is still used in some UMC, and if I am not mistaken, it originally came from this campaign. Why is it no longer used? The current situation is a bit like having Konrad represente...
by Truper
August 17th, 2007, 8:07 pm
Forum: Mainline Campaign Development
Topic: Son of the Black Eye
Replies: 56
Views: 35101

Small Bug

I'm playing with 1.3.6.

Gruu does not use the Troll Hero sprite, but that of a normal Troll, and when he levels, he uses the Troll Warrior sprite.
by Truper
August 17th, 2007, 2:48 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 182534

There would only very rarely, if ever, be any difference between a 10% and 5% resistance bonus. In fact, there is frequently no difference between a 20% bonus and a 10% bonus. I also think we should be very careful about introducing abilities that work at a range of more than one hex. There are curr...