Search found 92 matches

by Jew unit
July 24th, 2006, 3:43 am
Forum: Users’ Forum
Topic: Wesnoth Stable and Development versions. (part 2)
Replies: 7
Views: 1062

[Citizen locked]
dont install in the same directory... heh i have 1.02 1.1.2 1.1.5 and1.1.7 on mine... if not more :)
by Jew unit
July 19th, 2006, 4:22 pm
Forum: Ideas
Topic: New Unit Upgrade for Dark Adepts
Replies: 34
Views: 3653

Darth Fool wrote:I have long thought that any undead "healer" should actually not heal or cure but a unit with an aura that gives drain to undead units that don't already have it.
I think thats an incredlbe idea heh would fit perfect with the faction and such although skel.s with drain scare me
by Jew unit
July 19th, 2006, 2:34 am
Forum: Multiplayer Development
Topic: Defense of the Marshal (MP Scenario) [Version: 1.2.2]
Replies: 148
Views: 19348

Alch Ayane and i just played a short game to test if unstoning worked and it did

edit: sadly when we played a longer game the first unit got unstoned but the second did not
by Jew unit
July 19th, 2006, 12:39 am
Forum: Ideas
Topic: IDEA: Multiplayer games consisting of a series of matches.
Replies: 21
Views: 2710

zookeeper wrote:
or could they pick a new one and still get the recalls from the previous one? Now that could lead to some interesting combinations...
That would be... intresting although im not sure how much id like drawves and elves potneatlly fighting on the same side no terrian would be safe
by Jew unit
July 19th, 2006, 12:36 am
Forum: Multiplayer Development
Topic: Suggestion for Paladin.
Replies: 144
Views: 14221

the problem with impact is the ghost isnt hurt more by it... and i imagine the paladin running around disapearing ghost (or freeing the souls that are trapped).
i like the ranged holy attack idea but probably makes it too good a unit
by Jew unit
July 17th, 2006, 10:55 pm
Forum: Users’ Forum
Topic: A problem with the merman hoplite ?
Replies: 16
Views: 2454

heh i liked steadfast the way it used to be... although it mightve been a wee bit unblanced then... perhaps if steadfast was turned back to that and the units that have it got other reductions
by Jew unit
July 16th, 2006, 6:02 pm
Forum: Multiplayer Development
Topic: Suggestion for Paladin.
Replies: 144
Views: 14221

How about this: - firstly Paladins have a large hp disparity with Grand Knights in terms of hitpoints -- 58 vs 78. How about increasing the Paladin to, say, 63 to at least narrow the gap a little? - secondly, how about we make the Paladin's sword attack a regular sword (blade) attack? - thirdly, gi...
by Jew unit
July 15th, 2006, 9:20 pm
Forum: Multiplayer Development
Topic: Suggestion for Paladin.
Replies: 144
Views: 14221

I disagree with Jym who asserts that illuinate is less powerful then an upgrade from heal to cures... you units do 25%more dmg 2/3 of the time, the enemys do 25% less compaird with 4 more hp healed... I think giving the paladin cure and taking 2ish off its charge attack would make it about even with...
by Jew unit
July 14th, 2006, 10:48 pm
Forum: Multiplayer Development
Topic: Why are Dark Sorcerers resistant to holy attacks?
Replies: 35
Views: 3780

FleshPeeler wrote:[

You've obviously mistaken me for one of the guys who actually cares about how it works. All I was saying was Light obviously is inaccurate.
.
well since you made a post about it...it seems you did care about it
by Jew unit
July 13th, 2006, 3:05 am
Forum: Faction & Era Development
Topic: Wargs
Replies: 344
Views: 64942

not if u need to defend - if a skelly archer gets next to a werewolf at night he gets the first shot and no rtaliation if he is lucky enough he gets to kill a werewolf in 2 turns (ok a quick werewolf) 1vs1 and as for impact the impact attack is clearly overrated since lvl 1 and 2 werewolves attack ...
by Jew unit
July 11th, 2006, 10:38 pm
Forum: Ideas
Topic: Trait Balancing
Replies: 14
Views: 1587

i think it would be instresting... and a good idea to give loyalist the potental ot have loyal as a trait... it seems to go well with their faction. and besides all humans dont need to have the same traits...
by Jew unit
July 11th, 2006, 10:34 pm
Forum: Faction & Era Development
Topic: Wargs
Replies: 344
Views: 64942

Motrax wrote:The werewolves are great against elementals and ok against shifters but they suck against the undead since they have no : range, holy , fire attacks
I wouldnt like to play them against the undead EVER :)

PS.sorry for the doublepost
dont they have impact though?
by Jew unit
July 11th, 2006, 5:24 pm
Forum: Multiplayer Development
Topic: Defense of the Marshal (MP Scenario) [Version: 1.2.2]
Replies: 148
Views: 19348

played with fix yesterday and once we were stone we didnt become unstoned... a turn after we died but we could move stoned just coulndt attack
by Jew unit
July 8th, 2006, 3:30 am
Forum: Multiplayer Development
Topic: Why are Dark Sorcerers resistant to holy attacks?
Replies: 35
Views: 3780

notice the if you muliply by 1.25 part at the begining...and dark sorcers arnt undead yet thats why they are restiance to holy. and dont try and say red mages are too weak... it simply isnt true
by Jew unit
July 4th, 2006, 3:29 am
Forum: Users’ Forum
Topic: A problem with the merman hoplite ?
Replies: 16
Views: 2454

we should put stead fast back to the way it was :( only then wed have to do something about guardmen but i dunno why it was changed...