Search found 398 matches

by vonHalenbach
January 17th, 2008, 1:48 pm
Forum: Scenario & Campaign Development
Topic: The Unstoppable Legion - version 0.6.0 - but for Wesnoth 1.2
Replies: 189
Views: 33537

Denial wrote:Okay, forget that then.
No problem. When this campaign reaches version 0.7 there will be other translators, who will do the job. Should you decide to join the effort then, you are still welcome to do so.
by vonHalenbach
January 16th, 2008, 11:27 pm
Forum: Scenario & Campaign Development
Topic: The Unstoppable Legion - version 0.6.0 - but for Wesnoth 1.2
Replies: 189
Views: 33537

Finally, I'd like to say once you're finished, I'm volunteering to provide a translation into German. I'm not going to familiarize myself with any developer tools that may be necessary, but if you'll send me a file with all the text bits, I'm willing and able to translate them. :) No, that's not th...
by vonHalenbach
January 16th, 2008, 2:16 pm
Forum: Translations & Internationalization
Topic: Plural forms for your language
Replies: 3
Views: 7900

Plural forms for your language

Hello translators! I have found a list of Plural-forms for many languages, which might get useful for you. Here in Battle for Wesnoth those lines of plural-forms in the po-files seem correct for the languages we currently have. If your language is still not there, please contact the maintainer of th...
by vonHalenbach
January 12th, 2008, 9:20 pm
Forum: Art Workshop
Topic: Extended and other stuff. Slow progress ... as usual
Replies: 287
Views: 42063

Yeah, well done Shadow.

Just a little question. Why does her hair gets blown to the right and her coat gets blown to the left? Are there strange winds or magic involved?
by vonHalenbach
January 10th, 2008, 2:42 pm
Forum: Art Contributions
Topic: Human Footpad
Replies: 35
Views: 5886

Hey, cool drawing! I think either his neck is much too thick or his face needs some adustment to the right side. With SVG this is no problem to move the nodes where you want them. Tweaking made easy. :8
by vonHalenbach
January 9th, 2008, 7:28 pm
Forum: Translations & Internationalization
Topic: ~[Arabic Translation]~
Replies: 36
Views: 11236

i have news my friends :) :) i have progressed aload since last time i posted here but i fear that since i am the only one translating ... i am not proggressing as fast as i thought i would :D but i have noticed that the game has been updated does that affect my translation? Yes, it affects your tr...
by vonHalenbach
January 8th, 2008, 2:55 am
Forum: Translations & Internationalization
Topic: An issue with $variables in translated strings
Replies: 7
Views: 3648

Is this still an issue with version 1.3.14 ? Maybe it could be unstickyfied.
by vonHalenbach
January 8th, 2008, 2:24 am
Forum: Release Announcements, Compiling & Installation
Topic: Can I choose just a set of languages when compiling from src
Replies: 4
Views: 1820

Re: Can I choose just a set of languages when compiling from

By default all translations are compiled . Is there a param I can pass to ./configure or change some config files so just chosen languages will be compiled (or updated). Generally I won't need that many languages which makes compile slower. I'm on linux and using svn versions. Thanks in advance. Ye...
by vonHalenbach
January 2nd, 2008, 7:06 pm
Forum: Scenario & Campaign Development
Topic: The Dark Hordes rise from the dead....again
Replies: 95
Views: 33647

Zoltic, are you still interested? I think i will abandon this campaign, because i have no time to work on it. If you write at least one level, you would have done more than me on it. You could download the campaign from the server and make your changes. If you are ready, i will give you the key for ...
by vonHalenbach
December 21st, 2007, 9:22 pm
Forum: Music & Sound Development
Topic: Question about sound encoding
Replies: 20
Views: 3802

Interesting :lol: Sounds more like a pirate shouts over the garden wall, that he will come tomorrow to you to dinner. If you forget to shout back "NOOOO!", you will have a new guest. :D Btw, i don't really think anymore that we need this feature. We can convert all wavs and the music files to flac a...
by vonHalenbach
December 19th, 2007, 4:19 pm
Forum: Art Workshop
Topic: termite's sandbox
Replies: 28
Views: 4306

Cuuuuuuuuute! :D

:lol:
by vonHalenbach
December 17th, 2007, 10:21 pm
Forum: Art Contributions
Topic: Female Necromancer Portrait
Replies: 26
Views: 4368

Not bad. It looks like a late picasso, when he was in his cubistic phase. If you want, that others try their hand at coloring, you should provide a highresolution picture with layers.
by vonHalenbach
December 16th, 2007, 2:29 pm
Forum: Art Contributions
Topic: Background story images
Replies: 84
Views: 21126

Yeah Great! I like it! :D

Keep them coming.
by vonHalenbach
December 15th, 2007, 9:51 pm
Forum: Music & Sound Development
Topic: Question about sound encoding
Replies: 20
Views: 3802

I'd be glad to: 1) Try encoding my music tunes with FLAC 2) Implement Ogg FLAC support on Wesnoth! If you can provide me a good comparison of results between Ogg Vorbis and Ogg FLAC. I converted a 2 channel wav file (1second long) into flac and ogg. 1 second wav = 248KB 1 second flac = 119KB 1 seco...
by vonHalenbach
December 13th, 2007, 10:58 pm
Forum: Music & Sound Development
Topic: Question about sound encoding
Replies: 20
Views: 3802

How about using FLAC in the first place? Does SDL support flac? It is lossless and small. Encoding needs more computing power than decoding, so it is easier to decode than ogg-vorbis. Then we don't need to store some masterfiles additionally and all are happy playing Battle for Wesnoth. :D