Search found 398 matches
- October 1st, 2006, 12:55 am
- Forum: Art Workshop
- Topic: Northern Rebirth and SotBE Portriats Needing Color
- Replies: 111
- Views: 29275
My first version of Camerin
deleted
- September 30th, 2006, 10:38 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1143
- Views: 363118
He could do either, throw it back. With some cool twirly animations :P Or he could transport it back magically. Yeah, that would be fun! I would like to do that, i have thought myself about throwing the staff on the ground and have it bounce up into his other hand(Magicstaffs can do that), but i ha...
- September 30th, 2006, 10:21 pm
- Forum: Art Workshop
- Topic: Northern Rebirth and SotBE Portriats Needing Color
- Replies: 111
- Views: 29275
Anita for a start.
deleted
- September 30th, 2006, 7:04 pm
- Forum: Art Workshop
- Topic: Northern Rebirth and SotBE Portriats Needing Color
- Replies: 111
- Views: 29275
- September 30th, 2006, 4:56 pm
- Forum: Art Contributions
- Topic: Ogres and how tiny they are.
- Replies: 76
- Views: 18668
- September 30th, 2006, 3:12 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1143
- Views: 363118
His left lower arm looks strange after the stick has dissapeared, the part hidden by the stick doesn't show up. And the last few frames look odd... don't know how to say that better... Agree . That was because of cutting out the staff too lasily. I just fail to understand why it's enlargened so. It...
- September 30th, 2006, 1:54 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1143
- Views: 363118
my second try
Here is a mage with more magic and a turning head. It is a bit blurry, but that can be seen as "motionblur"
How do you find him?

How do you find him?
- September 30th, 2006, 8:50 am
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1143
- Views: 363118
Re: Silver mage idle animation my first try
That looks good, instead of having the staff suddenly turn into a ball of 'magic.' Have it instead slowly form into that ball, then transfer as normal, and probably, transfer back magically. The blue ball of magic was Darth Fool's idea. I can try to fold or shrink the staff and turn him into a ball...
- September 29th, 2006, 9:50 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1143
- Views: 363118
Silver mage idle animation my first try
Hi ! I am certainly no artist, but i have tried to make Darth Fool's animation a bit better. Had some time to waste. :D Here it is! This was a funny task. I had fun. EDIT: Maybe he should throw the stick back to the right side? This seems to be not quite finished. Your comments are welcome! Greeting...
- September 22nd, 2006, 3:36 pm
- Forum: Scenario & Campaign Development
- Topic: New Campaign: Invasion of Eliador
- Replies: 59
- Views: 17414
Re: Problems with campaign?
I just downloaded the latest Eliador campaign from the campaign server. When I try to start it, I get the following error message: no valid cache found. Writing cache to '/home/jesse/.wesnoth/cache/game.cfg-cach e-v1.1.4-CAMPAIGN_ELIADOR-MEDIUM-NORMAL' error config: preprocessor symbol 'MOVE_UNIT' ...
- September 17th, 2006, 9:08 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Campaign-Rebirth of the North
- Replies: 384
- Views: 99655
- September 15th, 2006, 3:03 pm
- Forum: Music & Sound Development
- Topic: orc-land.ogg
- Replies: 3
- Views: 2755
Re: orc-land.ogg
Similar to how we have the piece elf-land.ogg providing some nice happy vocals, would it be possible to write something that features strong-sounding scary male vocals? I hope you can intuit what I'm talking about since I don't know if I can explain it properly. There are some songs where they are ...
- September 15th, 2006, 12:17 pm
- Forum: Art Contributions
- Topic: Naga Hunter
- Replies: 64
- Views: 13910
The world wide web consortium. http://www.w3.org/what is W3C?
- September 15th, 2006, 9:59 am
- Forum: Coder’s Corner
- Topic: Preload of animated icons and sounds
- Replies: 0
- Views: 1204
Preload of animated icons and sounds
When a campaign is loaded into the memory the sounds an icons should be loaded too. They can be used in the game much faster then. It don't even uses much ram, because many units were used more than once. I have thought about one bigger binary file, which will have all often used sounds in one .ogg ...
- September 14th, 2006, 9:08 pm
- Forum: Music & Sound Development
- Topic: Music Ideas!
- Replies: 26
- Views: 9614
Hi Samuelf! I have listened to the new file http://www.samuelf.com/audio/Wesnoth01b.mp3 and find it quite good! I like the darkness in it. As others sugested, i agree with them that this is an underground theme. I am no musican, but i think those randomly playing drums should be playing less often a...