Search found 82 matches

by bignall
June 22nd, 2006, 4:26 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Despair and Decay
Replies: 138
Views: 29751

Flava clown - thanks for explaining that to me. I'll keep that in mind when I see your updates from now on :) . I've run out of updated campaigns to play, so maybe I'll play DaD again.
by bignall
June 22nd, 2006, 4:17 pm
Forum: Scenario & Campaign Development
Topic: Dark Elf Campaign: A New Threat
Replies: 382
Views: 64707

When I get to Danger Lurks, I get the following error: scenario: 'Danger' has snapshot: no skipping... wesnoth: unit_map.cpp:55: void unit_map::add(std::pair<gamemap::location, unit>*): Assertion `res.second' failed. Aborted as Wesnoth dies. Any idea what's wrong? I've enjoyed the campaign so far, e...
by bignall
June 21st, 2006, 2:30 am
Forum: Users’ Forum
Topic: Really, really slow auto-saves?
Replies: 16
Views: 2675

That was the first thing I noticed when I started playing 1.1.5. The units move much more slowly, and therefore choppier. The AI often takes forever to decide what to do (this is especially evident in the Despair and Decay campaign, especially on The Fall of Elensafar, but I've noticed it on several...
by bignall
June 20th, 2006, 2:51 am
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 799
Views: 204879

I'm also having another bug: Some units in the first mission have negative movement and no weapons. However, if they are attacked, the automaticly level up, fixing the problem, and giving me second level units on turn 3 :) This seemed to mainly happed with spawning archers. I'm having almost the sa...
by bignall
June 19th, 2006, 5:59 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Despair and Decay
Replies: 138
Views: 29751

I have to apologize... I try to make sure that my bug reports are accurate, but I messed up on this one. I must have had an old version of that scenario hanging around somewhere and it got used instead of the new one. I cleaned everything out and reinstalled 0.3.1. I replayed Isle again and this tim...
by bignall
June 19th, 2006, 12:35 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Despair and Decay
Replies: 138
Views: 29751

That's wierd because that's what I was getting before I changed it, but now you're getting it. Here's what I see in the scenario: Hmm... I started playing the campaign with 0.3, then installed 0.3.1 before I started that scenario, I thought. So, perhaps I was mistaken. I checked in 0.3.1 and it is ...
by bignall
June 18th, 2006, 6:46 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Despair and Decay
Replies: 138
Views: 29751

I just downloaded v0.3.1 In To Damn an Isle, the Ligh event doesn't work right. When he comes back alive, he says "3", and if I interpret the WML right, he's supposed to say "Master". Also, he comes back on the red side and starts attacking ????'s units. Enjoying the campaign. I ...
by bignall
June 15th, 2006, 3:44 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 46938

Great job so far! I'm definitely looking forward to the rest of it.
by bignall
June 15th, 2006, 11:44 am
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 46938

Iceswept Bay

When I get to Iceswept Bay, I get the error: error engine: unit of type Dardan Transport not found! error general: Error while playing the game: game_error: Unknown unit type 'Dardan Transport' [OT] Oh, and BTW, dictionary.com doesn't list an adverb form of medium, but the synonym average has an adv...
by bignall
June 14th, 2006, 4:27 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 17978

Oh, okay, I was using 1.1.2 - I thought that would be recent enough... guess not :) . I usually keep with the debian testing packages, so I guess I'll have to keep with unstable for wesnoth. Thanks for the info!
by bignall
June 14th, 2006, 9:51 am
Forum: Scenario & Campaign Development
Topic: New campaign: Capturing Mar'Than
Replies: 67
Views: 17978

Down the Mountainside

When I get to Down the Mountainside, I get the following error:

error config: Illegal character in map: (38) '&'
error general: The game map could not be loaded: Illegal character found in map. The scenario cannot be loaded.
by bignall
May 2nd, 2006, 12:32 pm
Forum: Scenario & Campaign Development
Topic: A scout-campaign
Replies: 55
Views: 16529

To the Blackwater Port

I know this is written for 1.0.x, and I'm playing it on 1.1.2, but many of the events in To the Blackwater port, don't seem to be firing. So, I end up not finding Tirth and Illianen. Is there some way to fix this?
by bignall
May 1st, 2006, 11:09 am
Forum: Scenario & Campaign Development
Topic: New Campaign: Invasion of Eliador
Replies: 59
Views: 16872

Mount Sinon

Every time I try to go to get the horsemen, the game crashes (Segmentation Fault). Any idea what might be causing this and how to fix it? I'm using Wesnoth 1.1.2 on Linux with the newest version off the campaign server.
by bignall
April 28th, 2006, 11:46 am
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 617
Views: 111638

From Sneaking Around: So there's no time to waste. We'll have to destroy it quickly and then lose the orcs in the forest. But , now that it is dead , the fog disappears. Or: But, the fog disappears now that it is dead. From Thrashan: But we do know ( it or the city ) was not built by elves. But two ...
by bignall
April 27th, 2006, 3:56 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 617
Views: 111638

That could be, but spaces and other special characters in file names are tricky because different platforms handle them differently. If I remember right, I thought I saw somewhere that the coding standard for wesnoth was no spaces in filenames - I can't be positive because I just think I saw it some...