Search found 82 matches
- June 22nd, 2006, 4:26 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Despair and Decay
- Replies: 138
- Views: 29751
- June 22nd, 2006, 4:17 pm
- Forum: Scenario & Campaign Development
- Topic: Dark Elf Campaign: A New Threat
- Replies: 382
- Views: 64707
When I get to Danger Lurks, I get the following error: scenario: 'Danger' has snapshot: no skipping... wesnoth: unit_map.cpp:55: void unit_map::add(std::pair<gamemap::location, unit>*): Assertion `res.second' failed. Aborted as Wesnoth dies. Any idea what's wrong? I've enjoyed the campaign so far, e...
- June 21st, 2006, 2:30 am
- Forum: Users’ Forum
- Topic: Really, really slow auto-saves?
- Replies: 16
- Views: 2675
That was the first thing I noticed when I started playing 1.1.5. The units move much more slowly, and therefore choppier. The AI often takes forever to decide what to do (this is especially evident in the Despair and Decay campaign, especially on The Fall of Elensafar, but I've noticed it on several...
- June 20th, 2006, 2:51 am
- Forum: Mainline Campaign Development
- Topic: Under the Burning Suns
- Replies: 799
- Views: 204879
I'm also having another bug: Some units in the first mission have negative movement and no weapons. However, if they are attacked, the automaticly level up, fixing the problem, and giving me second level units on turn 3 :) This seemed to mainly happed with spawning archers. I'm having almost the sa...
- June 19th, 2006, 5:59 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Despair and Decay
- Replies: 138
- Views: 29751
I have to apologize... I try to make sure that my bug reports are accurate, but I messed up on this one. I must have had an old version of that scenario hanging around somewhere and it got used instead of the new one. I cleaned everything out and reinstalled 0.3.1. I replayed Isle again and this tim...
- June 19th, 2006, 12:35 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Despair and Decay
- Replies: 138
- Views: 29751
That's wierd because that's what I was getting before I changed it, but now you're getting it. Here's what I see in the scenario: Hmm... I started playing the campaign with 0.3, then installed 0.3.1 before I started that scenario, I thought. So, perhaps I was mistaken. I checked in 0.3.1 and it is ...
- June 18th, 2006, 6:46 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign: Despair and Decay
- Replies: 138
- Views: 29751
- June 15th, 2006, 3:44 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Fall of Silvium
- Replies: 169
- Views: 46938
- June 15th, 2006, 11:44 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Fall of Silvium
- Replies: 169
- Views: 46938
Iceswept Bay
When I get to Iceswept Bay, I get the error: error engine: unit of type Dardan Transport not found! error general: Error while playing the game: game_error: Unknown unit type 'Dardan Transport' [OT] Oh, and BTW, dictionary.com doesn't list an adverb form of medium, but the synonym average has an adv...
- June 14th, 2006, 4:27 pm
- Forum: Scenario & Campaign Development
- Topic: New campaign: Capturing Mar'Than
- Replies: 67
- Views: 17978
- June 14th, 2006, 9:51 am
- Forum: Scenario & Campaign Development
- Topic: New campaign: Capturing Mar'Than
- Replies: 67
- Views: 17978
Down the Mountainside
When I get to Down the Mountainside, I get the following error:
error config: Illegal character in map: (38) '&'
error general: The game map could not be loaded: Illegal character found in map. The scenario cannot be loaded.
error config: Illegal character in map: (38) '&'
error general: The game map could not be loaded: Illegal character found in map. The scenario cannot be loaded.
- May 2nd, 2006, 12:32 pm
- Forum: Scenario & Campaign Development
- Topic: A scout-campaign
- Replies: 55
- Views: 16529
To the Blackwater Port
I know this is written for 1.0.x, and I'm playing it on 1.1.2, but many of the events in To the Blackwater port, don't seem to be firing. So, I end up not finding Tirth and Illianen. Is there some way to fix this?
- May 1st, 2006, 11:09 am
- Forum: Scenario & Campaign Development
- Topic: New Campaign: Invasion of Eliador
- Replies: 59
- Views: 16872
Mount Sinon
Every time I try to go to get the horsemen, the game crashes (Segmentation Fault). Any idea what might be causing this and how to fix it? I'm using Wesnoth 1.1.2 on Linux with the newest version off the campaign server.
- April 28th, 2006, 11:46 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Invasion of Arendia
- Replies: 617
- Views: 111638
From Sneaking Around: So there's no time to waste. We'll have to destroy it quickly and then lose the orcs in the forest. But , now that it is dead , the fog disappears. Or: But, the fog disappears now that it is dead. From Thrashan: But we do know ( it or the city ) was not built by elves. But two ...
- April 27th, 2006, 3:56 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Invasion of Arendia
- Replies: 617
- Views: 111638
That could be, but spaces and other special characters in file names are tricky because different platforms handle them differently. If I remember right, I thought I saw somewhere that the coding standard for wesnoth was no spaces in filenames - I can't be positive because I just think I saw it some...