Search found 82 matches

by bignall
July 7th, 2006, 9:14 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 46776

Also, when you get to The Emperor:

error engine: unit of type Lavinian Imperator not found!
error general: Error while playing the game: game_error: Unknown unit type 'Lavinian Imperator'
by bignall
July 7th, 2006, 8:38 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 46776

I just downloaded the new version, but Vaniyera still does not get created in To Arendia.
by bignall
July 7th, 2006, 12:38 pm
Forum: Scenario & Campaign Development
Topic: "Mage" campaign 0.1
Replies: 26
Views: 3686

I played your first scenario on easy, so here's my comments. Overall, your english is pretty good, better than some other campaign writers. I'll put a few corrections below. It's a very large map with a lot of traveling and very little action going on. I would suggest either adding some mid-scenario...
by bignall
July 7th, 2006, 11:48 am
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 46776

In The Border, the Sidhe did not ever appear. I killed off the Marauders and the Bandits and the scenario ended. That was about turn 13. Hm... when I was designing the scenario, I assumed that you couldn't kill the Marauders and Bandits both before turn 16. Obviously I was wrong. I'll fix this. It ...
by bignall
July 7th, 2006, 3:11 am
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 46776

Great changes to some of the maps! It plays much better now.

In The Border, the Sidhe did not ever appear. I killed off the Marauders and the Bandits and the scenario ended. That was about turn 13.

In To Arendia, some units are not recalled/created at the start. There is only Caius and Leithan.
by bignall
July 6th, 2006, 11:15 am
Forum: Scenario & Campaign Development
Topic: "Mage" campaign 0.1
Replies: 26
Views: 3686

You have some great ideas for your campaign. I will look forward to playing it! You might want to consider developing for 1.1.7 though. As many have said before, 1.2 will be released soon. I would be happy to test for you and help out with the English, but I am using 1.1.7.
by bignall
July 4th, 2006, 12:47 am
Forum: Scenario & Campaign Development
Topic: Kalevala : The Iron Age
Replies: 19
Views: 7912

Great start! The Kings don't show up except when fighting, so there seems to be an image missing or something. I'm looking forward to the rest of it!
by bignall
July 3rd, 2006, 11:57 am
Forum: Scenario & Campaign Development
Topic: campaign: the nothern expedition
Replies: 11
Views: 4440

Okay, playing again from the beginning: Defending the frontier: Appearance of the elves is a lot more clear now. Here's some text corrections: "Thank you Elf. Now the Orcs are retreating. After such a failure It would be long before they attempt to attack again. But we have to end this menace f...
by bignall
July 1st, 2006, 1:14 pm
Forum: Scenario & Campaign Development
Topic: campaign: the nothern expedition
Replies: 11
Views: 4440

Do you remember the version of the campaign you downloaded? Does it occur on the latest one? I don't remember the number, but I just downloaded it yesterday. I noticed there was a new version 0.1 up this morning, which I downloaded and started playing from scenario 4. I haven't tried the even newer...
by bignall
July 1st, 2006, 3:39 am
Forum: Scenario & Campaign Development
Topic: campaign: the nothern expedition
Replies: 11
Views: 4440

Playing this campaign on easy, here's a few things I've found so far: 1. The elves suddenly appear at the end of this scenario with no apparent reason. Of course you need them for the rest of the scenarios, but it's rather surprising that they just show up. 2. Your ally is rather overpowered and kil...
by bignall
June 30th, 2006, 11:21 am
Forum: Scenario & Campaign Development
Topic: A scout-campaign
Replies: 55
Views: 16477

Yeah! I have been looking forward to this one. Unfortunately, when I tried to play it, I get

error general: Unknown scenario: 'prologue'

This is on Wesnoth 1.1.7. I've looked into the .cfg and I don't see why it's doing it right off, and I don't know enough to really diagnose it.
by bignall
June 28th, 2006, 3:17 am
Forum: Scenario & Campaign Development
Topic: Campaign: Fall of Silvium
Replies: 169
Views: 46776

I played through to the The Other Forest, but when I got there, my recall list is empty. Looking through the .cfg, I see that at least Jugarthus M should have been recalled so that he could speak, but he doesn't appear. I imagine the two things are related and the second is just a symptom of the fac...
by bignall
June 26th, 2006, 1:45 am
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Despair and Decay
Replies: 138
Views: 29623

flava_clown wrote: do you think so ;) ... maybe you should try to move close to such bones, but don't step on them... and keep in mind that only ???? got necromancer skills ....
Oh... that's what I've been missing... I just always sent him right onto them. I'll try it next time I play DaD.
by bignall
June 25th, 2006, 12:25 am
Forum: Scenario & Campaign Development
Topic: Wesnoth WML-based RPG
Replies: 30
Views: 6743

I haven't been able to find this on the campaign server. Is it somewhere else, or am I missing something? I'd like to try it out.
by bignall
June 24th, 2006, 8:41 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Despair and Decay
Replies: 138
Views: 29623

If you look closely, it kind of looks like he's hitting his head and then the light is coming out of his head. B :P But, really, I like it. I think the glowing affect really makes it! BTW, may I suggest something to hint that you should send ???? to go check out the altar. I had always sent some oth...