Search found 144 matches

by YbeRn00b
August 17th, 2006, 4:17 pm
Forum: Ideas
Topic: Trait Brainstorm: Traitor
Replies: 28
Views: 3286

If the cost of the mercenary increase every time it is "recruited", this might work without ruining gameplay.
by YbeRn00b
August 13th, 2006, 12:41 pm
Forum: Ideas
Topic: Graphical display of Movement points
Replies: 48
Views: 7544

I also think irrevenant last suggestion is the best so far.
Some of the others look too messy for me.
by YbeRn00b
August 13th, 2006, 12:24 pm
Forum: Ideas
Topic: Labels only visible to allies
Replies: 33
Views: 3062

I don't see how using coordinates in chat are KISS. What about this: -Labels are shown in the writing players color -Allied/private labels begins with a star "*[message]" -Rightclick menu has only a single entry for labels, "edit label(s)" -Double clicking a tile brings up labelbox: [write here] [al...
by YbeRn00b
August 11th, 2006, 12:19 pm
Forum: Ideas
Topic: Labels only visible to allies
Replies: 33
Views: 3062

A new label overrides an old one?
A tile could allow up to one label for each team, or one common label.
by YbeRn00b
August 11th, 2006, 11:58 am
Forum: Ideas
Topic: Labels only visible to allies
Replies: 33
Views: 3062

Labels only visible to allies

I would like to see labels only visible to allies.
This could be turned on/off by clicking a box, just as for the chat.
Labels like this should not be removed if your enemies removes all labels (as they cannot see them anyway).
by YbeRn00b
August 10th, 2006, 4:01 pm
Forum: Ideas
Topic: your villages piercing fog
Replies: 4
Views: 688

You can see when your flag dissapears under fog.
When no military around, you only hear rumors?
by YbeRn00b
August 10th, 2006, 3:35 pm
Forum: Ideas
Topic: "orcish" trait revisited as its own idea
Replies: 55
Views: 7506

I just saw, sorry about that.

Reckless seems like an ok orc/goblin only trait to me.
Possible twist: -10% enemy defence when attacking
by YbeRn00b
August 10th, 2006, 10:07 am
Forum: Ideas
Topic: "orcish" trait revisited as its own idea
Replies: 55
Views: 7506

Edit: I posted this while not fully aware about what this tread was about. If there was a unique "orcish" trait, it should have its own unique effects just like the undead trait (immune to poison, plague and drain). Fixed traits that modify stats have no point, we could rather just change the unit. ...
by YbeRn00b
August 10th, 2006, 9:33 am
Forum: Ideas
Topic: What the Ideas Forum is for?
Replies: 48
Views: 5351

Zhukov wrote:But seriously, I think the Ideas forum is worth keeping. It serves to 'consolidate' the stupid ideas and occasionally gives rise to good ones.
Agreed.
Can we settle that this is the conclusion before this tread is devoured by nothingness?
by YbeRn00b
August 9th, 2006, 3:20 pm
Forum: Ideas
Topic: Passive Unit Advancement
Replies: 26
Views: 3021

Even worse, what should an elvish shaman advance too? Or a spearman or a clasher? I like this idea, although I'm not really sure if I want it implemented in all sort of games. When desiding the "default" advance it should be most "safe" advance (higher hp and damage is prefered above new skills and ...
by YbeRn00b
August 9th, 2006, 6:55 am
Forum: Strategies & Tips
Topic: Help meStop Consistant losing.
Replies: 10
Views: 2259

Find someone to play with that can give you feedback as you go.
Even better if you can play hotseat with that person.
by YbeRn00b
August 8th, 2006, 9:43 pm
Forum: Ideas
Topic: Load any turn from any savefile
Replies: 8
Views: 1037

Getting rid of the hordes of savegames was one of the things that made me think about this, yes.

Zhukov wrote:TWP?
The Wesnoth philosophy
by YbeRn00b
August 8th, 2006, 7:38 pm
Forum: Ideas
Topic: Load any turn from any savefile
Replies: 8
Views: 1037

Done.

Lock?
by YbeRn00b
August 8th, 2006, 6:57 pm
Forum: Ideas
Topic: Load any turn from any savefile
Replies: 8
Views: 1037

Load any turn from any savefile

Any savegame already let you replay the game in replay mode, could this be expanded to let you load any turn or restart from any savegame?
by YbeRn00b
August 7th, 2006, 5:58 pm
Forum: Ideas
Topic: What the Ideas Forum is for?
Replies: 48
Views: 5351

Sure there are examples of flamewars or ideas that are just too silly. But I don't think that should stop us from trying. As Dave wrote in the sticky, and I totally agree: The aim of this forum is brainstorming, not the critique of ideas. Replies to any thread may contain additional ideas, alternati...