Search found 144 matches

by YbeRn00b
November 7th, 2006, 2:44 pm
Forum: Multiplayer Development
Topic: Small 1v1 map: Jungle river *update*
Replies: 5
Views: 1169

Thanks for the comments.

I've made some changes with faction balance in mind, hopefully to the better. I might try play this map online soon, if someone else do, I would be glad if you share your experiences.
by YbeRn00b
November 6th, 2006, 9:16 am
Forum: Ideas
Topic: Altering the "Multiplayer" option list
Replies: 18
Views: 2252

Two buttons are all we need.
by YbeRn00b
November 3rd, 2006, 6:57 pm
Forum: Multiplayer Development
Topic: Small 1v1 map: Jungle river *update*
Replies: 5
Views: 1169

Small 1v1 map: Jungle river *update*

Want some feedback on this one. I wanted to create a dissymetrical map with challenging and exciting terrain. Hope some of you might like it. If you do, please tell me, and if you don't, please tell me why. So here it is, the "Jungle River". Edit: Updated map 7/11/2006 [map]TdhhTGgTTwcGgTTgTGgT dTTT...
by YbeRn00b
November 3rd, 2006, 6:49 pm
Forum: Multiplayer Development
Topic: New [map] BBCode tag
Replies: 31
Views: 8179

Xan wrote:AFAIK, all versions of IE don't display png transparency properly.
Download IE7, it displays properly.
by YbeRn00b
November 3rd, 2006, 3:43 pm
Forum: Multiplayer Development
Topic: An attempt at MP map making
Replies: 6
Views: 1635

My personal opinion: This map could be half as big. Keeping the same terrain, compressing some, removing a LOT of grass, this could be a fast and funny duel map. If you want to keep the size you have to redo the terrain more or less completely, making strategic areas to fight over, and making wilder...
by YbeRn00b
October 30th, 2006, 8:17 pm
Forum: Strategies & Tips
Topic: Counter Units
Replies: 69
Views: 12571

Thunderers indeed.

But how to kill woses as ud?
by YbeRn00b
October 27th, 2006, 2:24 pm
Forum: Strategies & Tips
Topic: Counter Units
Replies: 69
Views: 12571

Dwarf grunts fight better and lasts longer, it is that simple.
As for orcs, trolls can to the same job.

20% resistance vs -20% and half the hp...
by YbeRn00b
October 5th, 2006, 6:04 pm
Forum: Ideas
Topic: Negative Traits
Replies: 14
Views: 1903

As I understand the first post you might get units that are "resilent, quick, intelligent, weak" or some other combination of 3 good and 1 bad trait 25% of the time. I think the trait system is good as it is, with 1 or 2 traits, fixed or random, and all traits being overall positive. Instead of nega...
by YbeRn00b
October 3rd, 2006, 4:34 pm
Forum: Ideas
Topic: Troll trait: Stupid
Replies: 24
Views: 4318

Troll trait: Stupid

Trolls can't be intelligent, buy some might be even more stupid than average. A "stupid" trait could add some flavor to the gameplay. Stupid: One less upkeep than usual, +10% XP to level This means a lvl1 troll cost 0, lvl2 cost 1, and so on. Stupid creatures might work for pennies and a good meal, ...
by YbeRn00b
October 3rd, 2006, 4:28 pm
Forum: Ideas
Topic: Mage trait: Astute
Replies: 28
Views: 4118

I like "ranged -1 damage & +1 attacks". Seems powerful enough since they depend so much on their ranged attacks.

But I don't remove "strong" from mages. In my eyes all mages are very unique individuals and should have many traits to choose from to reflect this.
by YbeRn00b
September 26th, 2006, 7:57 pm
Forum: Ideas
Topic: New terrain: forest village
Replies: 43
Views: 8727

Dragon Master wrote:ok ok, very few units have greater than 60% defence on villages.
Dwarfs even have 70% in mountain villages, and less in other villages.
by YbeRn00b
September 11th, 2006, 8:07 pm
Forum: Translations & Internationalization
Topic: Norwegian Translation Discussion
Replies: 53
Views: 18645

Som noen (forhåpentligvis) har merket er mye endret i på norskoversettelsen i 1.1.9.

Om noen har meninger om ting som er bra eller dårlig håper jeg dere gidder poste her!
by YbeRn00b
September 2nd, 2006, 9:18 am
Forum: Ideas
Topic: Revised 'Create Game' screen
Replies: 17
Views: 2703

I like it.
by YbeRn00b
August 19th, 2006, 5:44 pm
Forum: Strategies & Tips
Topic: Whats better? Damage vs number of attacks
Replies: 33
Views: 7533

I prefer damage, simply because of overall better CTK, but also because it practically gives you "first strike". An enemy on grassland might seem like an easy pray if you only need to hit with 2/4 attacks, but it still has a good chance to do it's full damage back if it has only 2 attacks (eg HI), w...
by YbeRn00b
August 19th, 2006, 5:25 pm
Forum: Strategies & Tips
Topic: Undead, strongest combatant in the game?
Replies: 39
Views: 8318

'Sherkers are also great versus ghouls, no need to make all your troops green when a madman can do the job alone.

One more thing about ud. Their heroes have traits!