Search found 755 matches
- November 2nd, 2010, 9:43 pm
- Forum: Art Development
- Topic: Portrait size
- Replies: 7
- Views: 7853
Portrait size
In [1] there have been some questions raised about the maximum portrait size of 500x500. First of all the limit has been set when I started to work on the new dialogs. I discussed it with Jetrel and we decided that 400x400 (or 450x450 not sure) would be a nice maximum and we decided to allow 500x500...
- October 16th, 2010, 7:03 pm
- Forum: Technical Support
- Topic: Wesnoth crashes when quitting game (Xubuntu)
- Replies: 7
- Views: 1192
- September 29th, 2010, 7:13 pm
- Forum: Art Development
- Topic: Main Screen Layout
- Replies: 6
- Views: 7910
Re: Main Screen Layout
Increasing the distance is easier, whether it's needed I'm not sure. If we want larger buttons there are two ways: - scaling the buttons which causes me being chased by artists with torches and pitchforks - have somebody make larger buttons which look good The engine doesn't support switching betwee...
- September 28th, 2010, 6:30 pm
- Forum: Art Development
- Topic: Main Screen Layout
- Replies: 6
- Views: 7910
Re: Main Screen Layout
@Sangel, do you mean increase the size of the buttons or the size between the buttons?
- September 19th, 2010, 10:33 am
- Forum: Technical Support
- Topic: 1.9.1 over prev 1.8.4 dir
- Replies: 5
- Views: 1385
Re: 1.9.1 over prev 1.8.4 dir
The sidescrolling anim slowing down the main page happens with me too. Also, the GUI seems to be clunky - I click a button and the sound and actual reaction come at lagged speeds compared to 1.8.4, and nothing happened like that in 1.9.0 or 1.8.4. Note that in 1.8.x the click was on the button was ...
- September 19th, 2010, 10:28 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.9.1
- Replies: 33
- Views: 19641
Re: Wesnoth 1.9.1
Why did everything on the title screen move to the edges? Because a [dfn=Mordante/SkeletonCrew]certain developer[/dfn] replaced the old titlescreen code with brand new code and didn't consider restoring the old behavior as a priority for this release. :P Wrong I considered the buttons staying in th...
- April 4th, 2010, 5:43 pm
- Forum: Technical Support
- Topic: While in lobby, hitting refresh button crushes Wesnoth
- Replies: 8
- Views: 1877
Re: While in lobby, hitting refresh button crushes Wesnoth
btw no need to put this one in the tracker, I just fixed it.
- April 4th, 2010, 5:28 pm
- Forum: Technical Support
- Topic: While in lobby, hitting refresh button crushes Wesnoth
- Replies: 8
- Views: 1877
Re: While in lobby, hitting refresh button crushes Wesnoth
I can reproduce it as well, but in general best to post bugs in the tracker else we might miss them.
- April 4th, 2010, 7:40 am
- Forum: Technical Support
- Topic: Can't Click anything Lucid Lynx Ubuntu 10.4
- Replies: 12
- Views: 9074
Re: Can't Click anything Lucid Lynx Ubuntu 10.4
ctr-f toggles fullscreen mode
- April 4th, 2010, 7:38 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.8.0
- Replies: 57
- Views: 20102
Re: Wesnoth 1.8.0
hmm... I reported in GNA this opinion when I tried the beta the first time (1.7.11). But the day after I see that my report was deleted. I thought it was unaccepted or marked by someone else (so useless) and I decided to not report again becouse I didn't want to insist. As far as I know it's not po...
- April 3rd, 2010, 2:06 pm
- Forum: Technical Support
- Topic: Game won't close
- Replies: 2
- Views: 558
Re: Game won't close
Sound like this Ubuntu bug https://bugs.launchpad.net/ubuntu/+...
installing libsdl1.2debian-pulseaudio should fix it.
installing libsdl1.2debian-pulseaudio should fix it.
- April 3rd, 2010, 2:04 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.8.0
- Replies: 57
- Views: 20102
Re: Wesnoth 1.8.0
Obviously it would have been best if you provided that feedback during the betas :-/
Regarding configuring the lobby it should be possible to all be modified from WML
see http://wiki.wesnoth.org/GUIToolkit
Regarding configuring the lobby it should be possible to all be modified from WML
see http://wiki.wesnoth.org/GUIToolkit
- April 2nd, 2010, 3:33 pm
- Forum: Technical Support
- Topic: libboost 1.35
- Replies: 1
- Views: 511
Re: libboost 1.35
I guest if works it works, just make sure you upgrade boost if you run into problems.
- March 20th, 2010, 8:02 pm
- Forum: Ideas
- Topic: Loading bar. A little more discussion.
- Replies: 48
- Views: 5992
Re: Loading bar. A little more discussion.
@Zarel between 0 and 99% (in some case 100%) it downloads the addon. The long delay is due to unpacking the addon, the time for that seems to be long on Windows and there's not a good percentage to pick where it should start since it depends on both the speed of unpacking as the speed of downloading...
- March 20th, 2010, 2:57 pm
- Forum: Ideas
- Topic: Loading bar. A little more discussion.
- Replies: 48
- Views: 5992
Re: Loading bar. A little more discussion.
After downloading the addon needs to be unpacked, which for larger addons, especially on Windows can take a long time. In that case I like to show the barber pole so the user doesn't think the game hangs (and we had that reported more than once). except that sometimes when it 'hangs' for me, the lo...