Search found 83 matches

by hagabaka
December 7th, 2007, 1:04 am
Forum: Technical Support
Topic: Huge save file from Bob's RPG Era, unreloadable on MP server
Replies: 5
Views: 722

Huge save file from Bob's RPG Era, unreloadable on MP server

A few people and I played the multiplayer scenario "The Fall of Trent" in Bob's RPG Era up to turn 79, and tried to reload it the next day. Sometimes loading the game would work briefly for the host, but after others tried to join as observer, not only the host got disconnected, but the lobby seemed...
by hagabaka
December 1st, 2007, 9:19 pm
Forum: Ideas
Topic: Loading screen
Replies: 19
Views: 2195

I think this is a good idea, although wesnoth usually loads pretty fast for me, except when I install a new version. However, it often takes very long to connect to the multiplayer lobby, and there is no progress bar or anything while waiting, the screen just "freezes". I think it would be nice if t...
by hagabaka
November 26th, 2007, 12:54 am
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 148993

The default AI might not treat unit roles differently, but can new AI's be written to do it? Then using the generic unit roles would be better--the AI only needs to consider a few known roles, without needing to handle special ones that any factions may add. And since this information is obviously o...
by hagabaka
November 16th, 2007, 1:38 am
Forum: Music & Sound Development
Topic: Song: Vengeful Pursuit
Replies: 90
Views: 13985

In the beginning when the low frequency instruments start playing (0:11-0:14), they overwhelm the sound of the taiko. It doesn't happen with the older version, and I liked that better. However when I listen to the new version with headphones, this doesn't seem to be a problem; maybe it's just becau...
by hagabaka
November 14th, 2007, 6:48 am
Forum: Music & Sound Development
Topic: Song: Vengeful Pursuit
Replies: 90
Views: 13985

In the beginning when the low frequency instruments start playing (0:11-0:14), they overwhelm the sound of the taiko. It doesn't happen with the older version, and I liked that better. However when I listen to the new version with headphones, this doesn't seem to be a problem; maybe it's just becaus...
by hagabaka
November 12th, 2007, 8:37 am
Forum: Music & Sound Development
Topic: Somethings Fishy....
Replies: 17
Views: 4792

The high-pitch violin part sounds like a speed-up version of a segment from a Twelve Kingdoms soundtrack. For a sample of that track, go to this page (Japanese) , scroll to the list of tracks, and click the Real or Windows Media icon next to the 12th track. ( This direct link might work, or try [url...
by hagabaka
November 7th, 2007, 12:02 am
Forum: Faction & Era Development
Topic: New Era : Romance of the Three Kingdoms
Replies: 38
Views: 8119

Here are some sprites Did you create those sprites? If they're copyrighted content owned by others, you should not be posting them on this forum and offering them as contribution. From http://adoptions.unhappy-song.net/, the site where you're linking the images from: This site contains over 1000 sp...
by hagabaka
October 31st, 2007, 4:32 pm
Forum: Ideas
Topic: Fake attributions for the start of game hints?
Replies: 27
Views: 2965

It seems the tips could be categorized as pertaining to strategy, game mechanics and controls. Most strategy tips and some mechanics tips can conceivably be attributed to in-game characters, while the rest wouldn't. So should we keep the Tome of Wesnoth for the second type of tips? See my first pos...
by hagabaka
October 29th, 2007, 8:06 am
Forum: Ideas
Topic: Fake attributions for the start of game hints?
Replies: 27
Views: 2965

I think this would be good if done right, but many of the existing tips would make it difficult, as they mention things like "8 HP", "hex", "level up", "right click", "preferences menu". It seems the tips could be categorized as pertaining to strategy, game mechanics and controls. Most strategy tips...
by hagabaka
October 29th, 2007, 2:15 am
Forum: Ideas
Topic: Better Add-On interface
Replies: 23
Views: 3101

I think rather than adding ratings and filters to the addon UI, it would be better to have a website display that kind of information. Better yet, provide a web API so that people can write programs to easily fetch the addon information and do whatever with them. Wesnoth's GUI framework is impressiv...
by hagabaka
October 27th, 2007, 6:32 am
Forum: Music & Sound Development
Topic: New Orc Theme
Replies: 34
Views: 11187

I love this track but it makes me picture demons or undead, rather than orcs. I first heard (an older version of) it in The Unstoppable Legion campaign, and I may be prejudiced because of that, but I think it portraits unknown and mysterious terror, rather than savages and brutes. Some segments of t...
by hagabaka
September 23rd, 2007, 8:43 pm
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 52069

Yup, fighting some ghouls together and then only one getting the XP for it in particular. CIB, I think being able to help others by sharing XP, healing, and protecting the wounded are part of being cooperative. Not everyone on the MP server makes it easy, but you might feel a little better thinking...
by hagabaka
August 29th, 2007, 3:49 pm
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 52069

When I go near the camp to the southwest, the game crashes because of unknown unit "Halbardier". I think its ID used to be "Halbardier", but was changed into "Halberdier" which is the correct spelling. Another problem is that when I use the Bless magic on myself, it doesn't close the selection windo...
by hagabaka
August 29th, 2007, 5:13 am
Forum: Faction & Era Development
Topic: New Faction: The Valhallans (Development Stage: Theoretical)
Replies: 27
Views: 5169

Ah, i see what the RIPLIB problem was. Is the requirement of "own level or higher" really necessary though? I think the most straightforward way to fix the problem is just to let the disir raise the same set of units, and I would make the the raised units the same level too, because I think it would...
by hagabaka
August 29th, 2007, 3:09 am
Forum: Faction & Era Development
Topic: New Faction: The Valhallans (Development Stage: Theoretical)
Replies: 27
Views: 5169

First off, big RIPLIB issues with that, and incresing the level of the raised ones won't cut it... The Einherjar raise thing is the biggest difficulty - admitedly. But I just thought "how cool would it be to have valkyrie running around raising your fallen GOOD soldiers to fight again? Yes lots of ...