Search found 319 matches

by UngeheuerLich
June 7th, 2007, 11:05 am
Forum: Ideas
Topic: death probability
Replies: 5
Views: 1520

I think the death probability is one of the main aspects when computer decides which unit to attack first.
by UngeheuerLich
June 6th, 2007, 10:11 am
Forum: Multiplayer Development
Topic: What's a Goblin?
Replies: 37
Views: 7331

WC´s also habe only 18 hp, and they can´t get strong or resilent.

18hp is about the limit most main fighting units can afflict in one attack series.

Thunderer, Grunt,... one more hp would make both units a lot better and could lead to a balance problem...
by UngeheuerLich
June 5th, 2007, 9:14 pm
Forum: Ideas
Topic: Making a summoner that actually summons
Replies: 11
Views: 2245

i would n't at the moment all default factions are balance this would unbalance the faction it goes in to. and this is why? maybe you could scratch WCs from undead and make dark adepts summon them for the same cost... this would hardly unbalance anything... it would however certainly not help the g...
by UngeheuerLich
June 5th, 2007, 4:36 pm
Forum: Ideas
Topic: Making a summoner that actually summons
Replies: 11
Views: 2245

I don´t think anyone wants to see this in default Era, and I really don´t think there is a copyright on a unit that summons other units ^^ There are lots of games which implement such a features.
by UngeheuerLich
June 5th, 2007, 4:31 pm
Forum: Multiplayer Development
Topic: What's a Goblin?
Replies: 37
Views: 7331

yes, and 13 Gold for cannon fodder is way too much... ^^ a bat is a very good scout on maps with deep water. a goblin spearman as you already pointed out is used as -defense vs units weak to pierce -units to prevent a bat from grabbing your villages -units you can recruit after you reached your Vill...
by UngeheuerLich
May 25th, 2007, 1:07 pm
Forum: Multiplayer Development
Topic: The same unit in two factions
Replies: 62
Views: 10780

yes, and now it has do be cut down to an in game description ;)
by UngeheuerLich
May 22nd, 2007, 11:16 pm
Forum: Multiplayer Development
Topic: The same unit in two factions
Replies: 62
Views: 10780

Sounds fine... rest should be for mp developers ;)
by UngeheuerLich
May 22nd, 2007, 11:53 am
Forum: Strategies & Tips
Topic: How to play Rebels
Replies: 45
Views: 46425

they also have great defense in forests and a decent cold resist and much hp....

---> great unit for grabbing villages near enemy base... all races except elves and lozalist have a hard time getting rid of them...

edit: forests... what were i smoking... i meant swamps
by UngeheuerLich
May 22nd, 2007, 7:07 am
Forum: Ideas
Topic: New magi in Rebels
Replies: 18
Views: 3117

as far as i know, a new mage is consider (or was considered recently) for the rebel faction. But it would definitely not be an elf. At least the white mage should be non available to the elves, was the last thing i heard... but these are just rumors...
by UngeheuerLich
May 21st, 2007, 6:20 pm
Forum: Ideas
Topic: (Future) Trait confusion
Replies: 6
Views: 1254

In the unit discription could be added:
-available traits: quick, fearless, intelligent, resilent
by UngeheuerLich
May 20th, 2007, 8:31 pm
Forum: Strategies & Tips
Topic: Undead versus Wose Spam
Replies: 16
Views: 4970

no, at night your odds to win are wquite good...

also a ghoul for defensive purposes/poisoning are good... a dark adept to soften up the treant doesn´t hurt.
by UngeheuerLich
May 18th, 2007, 3:51 pm
Forum: Ideas
Topic: Adding a default advancement Tag to unit definition
Replies: 9
Views: 2789

yes, I really think the non-RIPLIB-violation should have the default advancement TAG
by UngeheuerLich
May 18th, 2007, 11:06 am
Forum: Multiplayer Development
Topic: Possible balance problem – Wraith
Replies: 42
Views: 7527

The attack on the Village was part of the experiment. I wanted to know if 4 ghosts are enough to clear a village off a skelleton. Also I stated earlyer, that an only ghost tactic doesn´t need any thoughts... You can also see, dawn was the worst time to do such an attack, because a skeleton does 4-3...
by UngeheuerLich
May 17th, 2007, 6:53 pm
Forum: Ideas
Topic: Adding a default advancement Tag to unit definition
Replies: 9
Views: 2789

if the necrophage gets +3hpp it also gets a 25% increase in xp to level up again... so I probalbly would stll chose full heal, even if i have full hp. And how likely is it, that you have a full necrophage an enemy is so kind to level it up... you usually level up on oponents turn if A) he is AI B) h...
by UngeheuerLich
May 17th, 2007, 4:48 pm
Forum: Ideas
Topic: Adding a default advancement Tag to unit definition
Replies: 9
Views: 2789

Adding a default advancement Tag to unit definition

Ok, since my last post was locked, because it was not elaborated enough, i try to explain beter what i mean: The Advancement of the unit if they level up on enemies turn should not be done randomly, because this could end up with you getting a unit that is worse than the non leveled unit. So there s...