Search found 319 matches

by UngeheuerLich
October 18th, 2007, 4:58 pm
Forum: Ideas
Topic: Beeing kind to new players!
Replies: 7
Views: 1333

Beeing kind to new players!

I don´t know if it is FPI, but I think topics with FPI should be closed after a moderator points to FPI. This stops other people from jumping in and flaming. Also you should try with a kind: thanks for trying to help, but the developers disagree (see frequently posted idea thread) instead of: capit...
by UngeheuerLich
October 10th, 2007, 5:03 pm
Forum: Multiplayer Development
Topic: The best way to attack is...
Replies: 25
Views: 5235

1. both UD and northeners have fearless units, and poisoning units which are better suited to fight at day if enemies are also chaotic. 2. you always have to consider that player one has to expect a retaliation strike at the same time of day, so he should usually attack at the beginning of the night...
by UngeheuerLich
September 22nd, 2007, 7:01 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.8
Replies: 26
Views: 12250

not vs faction undead, vs race undead with serious arcane vulnerabilities.

and elves have only -10% so 7-2 ist always worse than 10-2, even woses don´t get (much) more damage
by UngeheuerLich
September 21st, 2007, 7:20 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.8
Replies: 26
Views: 12250

dark adepts arcane is so low that they should not do more damage against any race besides undead... i assume it was tested, and will be tested by those playing 1.3.8., and i assume, that if they are too strong vs undead, then their arcane damage attack is reduced, because a price change will affect ...
by UngeheuerLich
August 19th, 2007, 4:01 pm
Forum: Ideas
Topic: Fantasy creatures/historic units not in Wesnoth
Replies: 200
Views: 29153

IF i would include gargs, i would give them an impact attack and ghoul resistances...
by UngeheuerLich
August 15th, 2007, 5:14 pm
Forum: Ideas
Topic: Should regeneration include recovery from poison?
Replies: 39
Views: 5688

I voted for no, because i think its enough that poison is stoped on regenerating units. This would help undead fight woses (which can still be supported by shamans to stop poison and then regenerate 8 hp... although in 1.3 a ghost does quite well vs woses already) the "regeneration +x" ide...
by UngeheuerLich
August 15th, 2007, 5:05 pm
Forum: Ideas
Topic: Advance on Kill
Replies: 15
Views: 3549

As an elf is bigger than a mountain, realism should be discarded. You could argument, that you move with your army (represented by the elf) into the space and fight there. But then only the ground the defender stands in should count for defenses... which will lead to a lot of problems... What i coul...
by UngeheuerLich
July 14th, 2007, 2:02 am
Forum: Ideas
Topic: New Trait: Wise (or something along those lines)
Replies: 44
Views: 7468

As much as i dislike to support noy, i really do... ;) a wise DA vs Drakes would be just as unfair as a fearless one... at night you would do just too much damage... I suggest a different trait: wise reduces resistance vs elemental attacks by 10% to a minimum of 0% or maybe -10%, this could help a d...
by UngeheuerLich
July 11th, 2007, 11:41 pm
Forum: Ideas
Topic: New Trait: Wise (or something along those lines)
Replies: 44
Views: 7468

Yeah, KISS is definitely one valid reason. About Adepts, not having strong is ok, since they don't have melee attack and it works well with their background. adepts not beeing strong is perfectly fine... now that i think about it... their chances of beeing resilent is also increased... so 2/3 adept...
by UngeheuerLich
July 11th, 2007, 2:57 pm
Forum: Ideas
Topic: New Trait: Wise (or something along those lines)
Replies: 44
Views: 7468

its a bit better, but 2 out of three adepts are quick now, which means they are very fragile now... a different trait for them would really be helpful (fearless was nice, but poor drakes...)
by UngeheuerLich
July 8th, 2007, 4:23 pm
Forum: Ideas
Topic: Giving Silver Mages a better melee attack.
Replies: 33
Views: 6124

mages are weak... did anyone notice how much dmg a mage of light does in melee? i am tired to look it up, but a damage of 5-3 or 7-2 or 8-2 would be good enough to dish out a bit... but if you look at it like this: survivability of a silver mage is HIGHER if damage is LOWER, because the chances to k...
by UngeheuerLich
June 21st, 2007, 8:44 am
Forum: Ideas
Topic: Holy Water to add an additional attack.
Replies: 30
Views: 5654

here it could be useful to make "dual damage" type possible. (I know FPI...)
by UngeheuerLich
June 17th, 2007, 12:10 am
Forum: Ideas
Topic: new name for soul shooter
Replies: 141
Views: 23587

But is that a problem? I also had no idea what Revenant meant when I first saw the unit, but that didn't mean I went and complained about it, it meant I said "hey, there's this cool word Revenant that apparently means some sort of undead! Maybe I'll have a use for that in the future." but...
by UngeheuerLich
June 10th, 2007, 7:01 pm
Forum: Ideas
Topic: Indicating when a unit is doing better/worse than usual dmg.
Replies: 9
Views: 3005

you could get all informations for all attacks in a pop up window... this could actually be very useful, because sometimes its important how much damage you do exactly and sometmes it is difficult to calculate, if you are anywhere between two integers... so you attackmove look at it and undo... this...
by UngeheuerLich
June 9th, 2007, 10:52 pm
Forum: Ideas
Topic: number of units/power of units
Replies: 22
Views: 4163

as if berserker vs adept isn´t already a good counter... you always have to fear losing an adept due to a fast berserker... the only think you can do is have a ghost ready to counterattack and take revenge... if the berserker can attack the next unit, he can chose how to die, or even kill again... ...