Search found 319 matches

by UngeheuerLich
November 27th, 2009, 12:39 pm
Forum: Technical Support
Topic: Drain ability
Replies: 2
Views: 491

Re: Drain ability

Oh, ok... I didn´t thought about this ;)
by UngeheuerLich
November 25th, 2009, 1:52 pm
Forum: Technical Support
Topic: Drain ability
Replies: 2
Views: 491

Drain ability

I suppose the amount drained once was half damage taken all the time. Right now it happens that the ghost drains less than this amount sometimes. I believe this mostly happens, when he is not at full hp and retaliates a strike which damaged him. So: ghost has 17/18 hp and is attacked and damaged for...
by UngeheuerLich
November 11th, 2009, 8:58 pm
Forum: Technical Support
Topic: terrain defense and movement doesnt´t display properly
Replies: 1
Views: 395

terrain defense and movement doesnt´t display properly

the movement and terrain defense display on the right side of the map shows:

statuspanel^moves
stauspanel^defense

another thing i just noticed:
on howling ghostbay north team starts at south and vice versa ;)
by UngeheuerLich
February 16th, 2008, 2:17 pm
Forum: Multiplayer Development
Topic: Problem, Bats right now are too good.
Replies: 33
Views: 6278

still, 25% if you put your dwarf on bad terrain on night is not that great... and if you lose, you usuall don´t leave the ulf with low hp, but its very likely that it has still many hp left...
by UngeheuerLich
February 16th, 2008, 2:12 pm
Forum: Art Contributions
Topic: Don't Forget Walking Corpse Variations
Replies: 98
Views: 28152

Re: Don´t forget alking corpse variations

undead bat and gryphon are still needed... both look like a dragon :/ I would do it myself, but honestly, that art would suck ;) Your gun Some ammo There is the enemy go for it. thx for the links :) i tried that once for a dwarven variation... it tok me hours of work and believe me, it did suck^^ l...
by UngeheuerLich
February 16th, 2008, 2:06 pm
Forum: Art Contributions
Topic: Don't Forget Walking Corpse Variations
Replies: 98
Views: 28152

ingenious ;)

especially the dread bat^^
by UngeheuerLich
February 15th, 2008, 6:32 pm
Forum: Art Contributions
Topic: Don't Forget Walking Corpse Variations
Replies: 98
Views: 28152

Don't Forget Walking Corpse Variations

undead bat and gryphon are still needed... both look like a dragon :/

I would do it myself, but honestly, that art would suck ;)
by UngeheuerLich
February 15th, 2008, 1:14 pm
Forum: Multiplayer Development
Topic: Problem, Bats right now are too good.
Replies: 33
Views: 6278

I've seen a full ulf lose to a bat...;) it was dusk, not day, but still<_< i have seen stranger things than that... but 4-6 hits from an ulf kill a bat and you attack 4 times (with 40% to hit) while a bat attack only twice a "round" with about 70% to hit. So in 2 "rounds" a bat ...
by UngeheuerLich
February 14th, 2008, 10:17 pm
Forum: Multiplayer Development
Topic: Problem, Bats right now are too good.
Replies: 33
Views: 6278

its just fair that the bat can kill the ulf. ulfs are really strong vs undead (adept killers without any risk) Not really sure about such fairness, as ulfs are really weak against skeletons. I would say it compensates adept's weakness quite nice, as both skeleton and adept are cheaper than ulf. But...
by UngeheuerLich
February 14th, 2008, 10:07 pm
Forum: Multiplayer Development
Topic: Problem, Bats right now are too good.
Replies: 33
Views: 6278

making bat 40% on villages actually doesn´t sound that bad. although maybe they should retain 60% on cave and water villages. to emphasize their use on those terrains. on normal land however the change seems appropriate. ok, actually thats how they work, because water villages are village(village,...
by UngeheuerLich
February 6th, 2008, 9:19 pm
Forum: Multiplayer Development
Topic: Problem, Bats right now are too good.
Replies: 33
Views: 6278

its just fair that the bat can kill the ulf. ulfs are really strong vs undead (adept killers without any risk) making bat 40% on villages actually doesn´t sound that bad. although maybe they should retain 60% on cave and water villages. to emphasize their use on those terrains. on normal land howev...
by UngeheuerLich
November 26th, 2007, 10:53 am
Forum: Ideas
Topic: Healing tiles that aren't villages
Replies: 6
Views: 1998

I think there is a very easy way:

allow it to set village gold slider to a minimum of 0 instead of 1 (so you can play all maps without reinforcements)
by UngeheuerLich
October 30th, 2007, 11:52 pm
Forum: Ideas
Topic: Fake attributions for the start of game hints?
Replies: 27
Views: 4099

Re: Fake attributions for the start of game hints?

eg. "Arcane Attacks are very powerful against Undead." --High Mage Delfador, 515YW. actually i think: "Arcane attacks are very powerful against nonhuman beeings, especially against most Undead" --High Mage Delfador, 515YW. would be more appropriate. A general update of those hin...
by UngeheuerLich
October 30th, 2007, 11:44 pm
Forum: Ideas
Topic: Save multiplayer units?
Replies: 19
Views: 3290

Just brainstorming for a multiplayer scenario: Possible Scenario : A campaign against each other, maybe 3 melee maps, and winner is the one who first wins 2 maps. Both players should be able to recall units. Problems i can think off right now : - usually the one who wins has better units to recruit ...
by UngeheuerLich
October 18th, 2007, 9:15 pm
Forum: Ideas
Topic: Beeing kind to new players!
Replies: 7
Views: 1328

i really don´t think this forum is worthless... but thats my personal opinion... as you can see in the development version, some ideas discussed (and rejected) were introduced in the 1.3.8 version. i know that the devs care about what is said in multiplayer and ideas forum and i know they have disc...