Search found 130 matches

by viorc
October 23rd, 2006, 1:53 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 543
Views: 158041

Re: Feedback

Whenever an Undead kills a unit, it is transformed into a "Soulless" unit (whose name is always "A Former Friend") unless a White (or Light) Mage is adjacent to it. Whenever "A Former Friend" kills another of your units, the game crashes. A window appears stating that ...
by viorc
October 22nd, 2006, 11:40 pm
Forum: Coder’s Corner
Topic: Exposing more terrain+unit information to WML
Replies: 30
Views: 7485

There is no point in combining location details and unit-specific terrain details in the same tag. The two functions should be separate. They could be split into two, sure. However, in that case I'd rather move the extra terrain details into [store_locations] (and add a key to it that defines what ...
by viorc
October 22nd, 2006, 2:47 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 543
Views: 158041

Re: A Former Friend

Whenever an Undead kills a unit, it is transformed into a "Soulless" unit (whose name is always "A Former Friend") unless a White (or Light) Mage is adjacent to it. Whenever "A Former Friend" kills another of your units, the game crashes. A window appears stating that ...
by viorc
October 21st, 2006, 1:49 am
Forum: WML Workshop
Topic: Abilities Era massive abilities help thread
Replies: 76
Views: 16788

Ken Oh wrote:No, look at the first post and see which ones have *. I'm updating that currently.
Well, my status is coming from my own trying. But maybe I understood wrongly some ability description, hence not realizing how they should work.
Retreat is trivial to get from knockback.
by viorc
October 21st, 2006, 1:44 am
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 257532

Hmm...I'll actually change the .cfgs I've got and post my changes here if you don't mind. It is OK, I will wait until you have done all the factions that you plan to to, so that you are free to edit your changes to give more balance between factions. I'm not if you want me to alter the unit stats d...
by viorc
October 20th, 2006, 8:04 am
Forum: Coder’s Corner
Topic: Exposing more terrain+unit information to WML
Replies: 30
Views: 7485

@viorc, I'm not really fond of code duplication if it's not required. In this case I think there's a much better way to achieve the goal, so a tested patch doing that would be nice ;) Probably a misunderstanding as I do not plan any code duplication (as said current movement_cost_internal() would c...
by viorc
October 20th, 2006, 4:22 am
Forum: Coder’s Corner
Topic: Exposing more terrain+unit information to WML
Replies: 30
Views: 7485

Re: WML: not pushing units to terrain they are unable to ent

:twisted: Could we move the logic of de-aliassing terrain from unit::movement_cost() to a new unit::underlying_terrain() ? :roll: I would call it movement_cost_internal ;) It recurses via movement_cost() so adding a function which calculates the normal movement is a bit a hassle at the moment. I ha...
by viorc
October 20th, 2006, 4:12 am
Forum: WML Workshop
Topic: Abilities Era massive abilities help thread
Replies: 76
Views: 16788

Hey, look who's back in the saddle! If you'll notice my new location, <------ I hope you can understand that a bunch has happened in the 2.5 months since I've last posted. ;) Either way, I appreciate the effort, viorc, and after testing both, we'll have to see who's version makes the cut. ;p Seriou...
by viorc
October 20th, 2006, 4:01 am
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 257532

I plan on suggesting my changes on the wiki and letting you alter the .cfgs. 8) Good. You can just make the changes in the stats, no need to highlight them as I will use the History/Compare Versions tool to know what you have done. I suggest you use the Discussion page to give any detail/comment. T...
by viorc
October 20th, 2006, 1:51 am
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 257532

Which version are your running yourself ? Wesnoth 1.1.11 I've download the era of Myths just 2 or 3 days after Wesnoth 1.1.11 has been released. :oops: [edit]I missed that one. You are thus speaking about EOM alpha 11 or 12. This bug has already been fixed but will be delivered in a new beta versio...
by viorc
October 19th, 2006, 2:43 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 257532

Re: some little bugs

I post some little bugs: The Dark Sorcerer cannot be seen during the game, there is just a faded shadow. It seems there is a renaming of the image for the dark sorcerer (from dark_sorcerer.png to dark-sorcerer.png). As I am using SVN, I do not exactly now which name I should chose for which version...
by viorc
October 19th, 2006, 4:01 am
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 257532

Hey, sorry, the forum was fuxxed and I didn't feel like spending 30 minutes to respond. Please upload what you have to the campaign server. It'll probably be easier for you to be the maintainer since you seem more interested in keeping up with it. I'll leave the old EOM up for people who enjoy the ...
by viorc
October 19th, 2006, 2:58 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 543
Views: 158041

Hello, I finished your campaign yesterday (medium /wesnoth 1.1.12). Thanks for reporting feedback There is a bug in the last scenario, game crashes everytime one of your "former friends" kills a unit. I do not see clearly what you call "former friends". Is it any other team's Ak...
by viorc
October 14th, 2006, 2:39 pm
Forum: Coder’s Corner
Topic: Exposing more terrain+unit information to WML
Replies: 30
Views: 7485

Re: WML: not pushing units to terrain they are unable to ent

How at least I see the checks in [unstore_unit] and [teleport] should work would be that they only check whether the terrain is inaccessible to the unit or not, not whether the unit would currently have enough MP's and such to actually get there via normal means. Fair enough. I will check how to do...
by viorc
October 14th, 2006, 12:45 pm
Forum: Coder’s Corner
Topic: Exposing more terrain+unit information to WML
Replies: 30
Views: 7485

Re: WML: not pushing units to terrain they are unable to ent

The problem with this code is that this part "underlying_mvt_terrain(loc_terrain[0]);" gets the movement alias of the terrain. Most of the time it's a single letter but sometimes a multiple characters which can be prefixed by a + or -, which is an invalid terrain. This means you have to p...