Search found 130 matches
- October 23rd, 2006, 1:53 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 543
- Views: 158041
Re: Feedback
Whenever an Undead kills a unit, it is transformed into a "Soulless" unit (whose name is always "A Former Friend") unless a White (or Light) Mage is adjacent to it. Whenever "A Former Friend" kills another of your units, the game crashes. A window appears stating that ...
- October 22nd, 2006, 11:40 pm
- Forum: Coder’s Corner
- Topic: Exposing more terrain+unit information to WML
- Replies: 30
- Views: 7485
There is no point in combining location details and unit-specific terrain details in the same tag. The two functions should be separate. They could be split into two, sure. However, in that case I'd rather move the extra terrain details into [store_locations] (and add a key to it that defines what ...
- October 22nd, 2006, 2:47 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 543
- Views: 158041
Re: A Former Friend
Whenever an Undead kills a unit, it is transformed into a "Soulless" unit (whose name is always "A Former Friend") unless a White (or Light) Mage is adjacent to it. Whenever "A Former Friend" kills another of your units, the game crashes. A window appears stating that ...
- October 21st, 2006, 1:49 am
- Forum: WML Workshop
- Topic: Abilities Era massive abilities help thread
- Replies: 76
- Views: 16788
- October 21st, 2006, 1:44 am
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1290
- Views: 257532
Hmm...I'll actually change the .cfgs I've got and post my changes here if you don't mind. It is OK, I will wait until you have done all the factions that you plan to to, so that you are free to edit your changes to give more balance between factions. I'm not if you want me to alter the unit stats d...
- October 20th, 2006, 8:04 am
- Forum: Coder’s Corner
- Topic: Exposing more terrain+unit information to WML
- Replies: 30
- Views: 7485
@viorc, I'm not really fond of code duplication if it's not required. In this case I think there's a much better way to achieve the goal, so a tested patch doing that would be nice ;) Probably a misunderstanding as I do not plan any code duplication (as said current movement_cost_internal() would c...
- October 20th, 2006, 4:22 am
- Forum: Coder’s Corner
- Topic: Exposing more terrain+unit information to WML
- Replies: 30
- Views: 7485
Re: WML: not pushing units to terrain they are unable to ent
:twisted: Could we move the logic of de-aliassing terrain from unit::movement_cost() to a new unit::underlying_terrain() ? :roll: I would call it movement_cost_internal ;) It recurses via movement_cost() so adding a function which calculates the normal movement is a bit a hassle at the moment. I ha...
- October 20th, 2006, 4:12 am
- Forum: WML Workshop
- Topic: Abilities Era massive abilities help thread
- Replies: 76
- Views: 16788
Hey, look who's back in the saddle! If you'll notice my new location, <------ I hope you can understand that a bunch has happened in the 2.5 months since I've last posted. ;) Either way, I appreciate the effort, viorc, and after testing both, we'll have to see who's version makes the cut. ;p Seriou...
- October 20th, 2006, 4:01 am
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1290
- Views: 257532
I plan on suggesting my changes on the wiki and letting you alter the .cfgs. 8) Good. You can just make the changes in the stats, no need to highlight them as I will use the History/Compare Versions tool to know what you have done. I suggest you use the Discussion page to give any detail/comment. T...
- October 20th, 2006, 1:51 am
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1290
- Views: 257532
Which version are your running yourself ? Wesnoth 1.1.11 I've download the era of Myths just 2 or 3 days after Wesnoth 1.1.11 has been released. :oops: [edit]I missed that one. You are thus speaking about EOM alpha 11 or 12. This bug has already been fixed but will be delivered in a new beta versio...
- October 19th, 2006, 2:43 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1290
- Views: 257532
Re: some little bugs
I post some little bugs: The Dark Sorcerer cannot be seen during the game, there is just a faded shadow. It seems there is a renaming of the image for the dark sorcerer (from dark_sorcerer.png to dark-sorcerer.png). As I am using SVN, I do not exactly now which name I should chose for which version...
- October 19th, 2006, 4:01 am
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1290
- Views: 257532
Hey, sorry, the forum was fuxxed and I didn't feel like spending 30 minutes to respond. Please upload what you have to the campaign server. It'll probably be easier for you to be the maintainer since you seem more interested in keeping up with it. I'll leave the old EOM up for people who enjoy the ...
- October 19th, 2006, 2:58 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 543
- Views: 158041
- October 14th, 2006, 2:39 pm
- Forum: Coder’s Corner
- Topic: Exposing more terrain+unit information to WML
- Replies: 30
- Views: 7485
Re: WML: not pushing units to terrain they are unable to ent
How at least I see the checks in [unstore_unit] and [teleport] should work would be that they only check whether the terrain is inaccessible to the unit or not, not whether the unit would currently have enough MP's and such to actually get there via normal means. Fair enough. I will check how to do...
- October 14th, 2006, 12:45 pm
- Forum: Coder’s Corner
- Topic: Exposing more terrain+unit information to WML
- Replies: 30
- Views: 7485
Re: WML: not pushing units to terrain they are unable to ent
The problem with this code is that this part "underlying_mvt_terrain(loc_terrain[0]);" gets the movement alias of the terrain. Most of the time it's a single letter but sometimes a multiple characters which can be prefixed by a + or -, which is an invalid terrain. This means you have to p...