Search found 130 matches

by viorc
August 29th, 2006, 6:18 am
Forum: Website
Topic: Advertisement introduced in forum message
Replies: 9
Views: 2821

I don't understand

toms wrote:Everything seems normal to me, but maybe because a moderator has repaired it.
:?:
Don't you see an advertisement for a site freestyle-something with pictures of basketball players ?
That is not the Team Colored sprites of Akladian I am refering in the body of the message :wink:
by viorc
August 29th, 2006, 5:53 am
Forum: Website
Topic: Advertisement introduced in forum message
Replies: 9
Views: 2821

Advertisement introduced in forum message

I have just realized that this message of mine has been vandalized, pictures of units being changed into advertisement.
How was it done ?
How can I prevent it ?
by viorc
August 25th, 2006, 9:53 am
Forum: Art Contributions
Topic: Akladian (campaign ANO) - Team Coloring
Replies: 11
Views: 5145

TCed Akladian Wiseman

I have done a tentative TCation of the Wiseman. I tried to stick to dark color so that it would keep the same personnality. As a consequence, after TC is applied, the team of that unit is not as clear as for the other units (which is probably a problem as it is the purpose of TCing units :?) ... I w...
by viorc
August 23rd, 2006, 7:13 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 543
Views: 161229

well, i like the level 1 and level 2 changes. It is good you like them :) But for me level 3rd does not look now as advance now - maybe partially due to the shaft, I don't know... Understood. I should say the shaft of the wiseman is quite mysterious to me so I feel reluctant to change it. I keep th...
by viorc
August 23rd, 2006, 6:58 am
Forum: Art Contributions
Topic: Akladian (campaign ANO) - Team Coloring
Replies: 11
Views: 5145

TCing Akladian Wiseman unit tree

And I got into it with TCing, too. :wink: Good, I am not the only one :D So :!: I keep on working on TCing akladian and I come up with the wiseman unit tree. I have done the level 2 (holyman) and level 3 (wonderman) (original sprites from szopen). I still have no idea how to TC the wiseman (origina...
by viorc
August 21st, 2006, 2:44 am
Forum: Art Contributions
Topic: Akladian (campaign ANO) - Team Coloring
Replies: 11
Views: 5145

The sprites really need a lot of things done to them, improvement wise I mean. Thank you for your support :P I don't know how good you are and I don't know how much you want to do but look at some of the tutorials from this page , I particular want to point out the TC one and Shadow one. It is good...
by viorc
August 21st, 2006, 2:17 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 543
Views: 161229

Hm.. Wouldn't new holyman be _smaller_ then, than the wiseman? I assume you compare wonderman (level 3) to holyman (level 2). Well for the unit itself (not taking the shaft into account), the holyman would be 40 pixels (32 from the foot to the eye) while the wonderman would be 38 pixels (31 from th...
by viorc
August 18th, 2006, 3:34 am
Forum: Art Contributions
Topic: Akladian (campaign ANO) - Team Coloring
Replies: 11
Views: 5145

Akladian Chieftain and Lord

Here are more TCed units: Akladian Chieftain (level 2) and Akladian Lord (level 3) These are the most heavily changed ones (original sprites by szopen) as I did not find any proper way to TC the existing sprites (and because it is fun to do more than cosmetic changes too). The Chieftain's chain mail...
by viorc
August 17th, 2006, 2:00 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 543
Views: 161229

Re: different types of Akladian Warriors

I feel like turning them all (after TC) to : id=Akladian Warrior advanceto=Akladian Light Infantry,Akladian Leader No problem with that ? Yes. Good. Another suggestion for you szopen. I took a look at the wiseman tree sprites and I feel something is wrong with it. It seems to me that the Wiseman is...
by viorc
August 16th, 2006, 2:14 am
Forum: Art Contributions
Topic: Akladian (campaign ANO) - Team Coloring
Replies: 11
Views: 5145

TC-ed armored Akladian Clanmember

I thought the leather armor for the Clanmember was looking to much like a wooden checker board. :o
I try to make it look more gross (large pieces of leather put together). It make sense as this level 0 unit is described as being lightly armored.
Isn't it better ?
by viorc
August 15th, 2006, 7:02 am
Forum: Art Contributions
Topic: Akladian (campaign ANO) - Team Coloring
Replies: 11
Views: 5145

When team coloring these units, I try to stay as close as possible from the original idea. For Akladian Clanmember, the original coloring (done by creating several units with same caracteristics but different sprites) was done on the jersey of the unit. However when I do this with the TC, I get a re...
by viorc
August 15th, 2006, 5:21 am
Forum: Art Contributions
Topic: Akladian (campaign ANO) - Team Coloring
Replies: 11
Views: 5145

Akladian (campaign ANO) - Team Coloring

I have start TC-ing the sprites of the akladian faction from the campaign A New Order . I am not the author of these sprites that have a long history (mostly lost, due to disk space saving consideration). I therefore hope the authors will forgive me for any deterioration I could bring in the quality...
by viorc
August 15th, 2006, 1:57 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 543
Views: 161229

different types of Akladian Warriors

Also, I find it strange that you apparently have three different types of Akladian Warriors (each with a separate but exactly same description.) Two of them are capable of 'advancing' into the Akladian Leader (also level 1), while one is capable of advancing into the Akladian Chieftain. A look at t...
by viorc
August 9th, 2006, 8:18 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 543
Views: 161229

making the version for 1.1

I will make changes (including making the version for 1.1) in some unsepcified future. Hi szopen, I can help you in converting your campaign into 1.1 version one. I have already run the conversion tool on it and I am currently playing through in 1.3 version. I am fixing problem as they appear (only...
by viorc
August 3rd, 2006, 12:57 am
Forum: WML Workshop
Topic: How to specify a python AI in a scenario ?
Replies: 4
Views: 1225

Re: How to specify a python AI in a scenario ?

allefant wrote:As the wiki does say, you need to do:

Code: Select all

controller=ai
[ai]
ai_algorithm=python_ai
python_script=sample.py
[/ai]
Thanks allefant. Sorry for missing that part on the wiki.
Should you update that page http://www.wesnoth.org/wiki/AiWML too or put a link to the python AI wiki page ?