Search found 54 matches
- December 13th, 2006, 10:49 pm
- Forum: Strategies & Tips
- Topic: Drakish Glider
- Replies: 11
- Views: 2315
Impact If we look at 1st level drake units, only Glider & Augur got impact damage. Augur has 4-2, and Glider 6-2. I definitely get Glider when I facing some skeletons. Marksmanship Even fire ranged attack weak 3-3, it got marksmanship. I use this for finishing badly injured units in good defensive ...
Starcraft AI has resource advantage in campaigns. In "melee" (duels and such) he has no advantage on player. There is four separate "scripts" or modes for Starcraft AI. One for melee (no res. advantage) and three for campaigns. In this three modes he thinks he has res. advantage and plays accordingl...
- October 19th, 2006, 7:59 am
- Forum: Ideas
- Topic: Saving wasted movement points. Balance quick trait.
- Replies: 32
- Views: 3617
This is very unbalancing to give Wose trait with extra move. IMHO, this is a reason not to apply usual traits to Wose.Glowing Fish wrote:It would get +20% cold resistance and one extra move, and would have 20% lower HP.
- October 13th, 2006, 7:37 am
- Forum: Multiplayer Development
- Topic: Heavy Infantryman Pwn3d
- Replies: 70
- Views: 7904
Could be the horseman (most hp) Horseman has bad resistance. So horseman is not the best unit to leave in your first row anyway. Btw lowering just a little the cost of the HI could make sense, but i don't feel it's absolutely necessary. IMHO 1 gp less may make sense... But HI already perform very g...
- September 28th, 2006, 7:42 am
- Forum: Technical Support
- Topic: Windows: 1.1.10 preventing the ghost's ranged attack crash
- Replies: 6
- Views: 1309