Search found 55 matches

by Creative Mechanism
February 21st, 2006, 6:04 am
Forum: Art Contributions
Topic: New Dire-Wolf image?
Replies: 67
Views: 13968

attack 1

Here are the clawing attacks
by Creative Mechanism
February 21st, 2006, 6:01 am
Forum: Art Contributions
Topic: New Dire-Wolf image?
Replies: 67
Views: 13968

New Dire-Wolf image?

Hi, I'm still learning quite a bit about creating unit images. I'm not learning enough about how to make animated GIFs (so that the images retain their transparency etc). Here are the images I've come up with so far for the various required animations. (I know the goblin seems small, but given the s...
by Creative Mechanism
February 19th, 2006, 11:13 pm
Forum: Art Contributions
Topic: New animations
Replies: 1490
Views: 473011

South

Should I work through this basic stuff on a different topic?
by Creative Mechanism
February 19th, 2006, 11:09 pm
Forum: Art Contributions
Topic: New animations
Replies: 1490
Views: 473011

still very early.

I just wanted to check in again with some of the suggested alterations before I get much farther. Still lots and lots to do. No, this wolf isn't consistent with the wolf-rider wolf. I've got some of animations of the wolf running, but the perspective is the same as the others I posted (wrong). I wil...
by Creative Mechanism
February 19th, 2006, 1:17 am
Forum: Art Contributions
Topic: New animations
Replies: 1490
Views: 473011

Quick Questions

Hi, I've been playing around with making unit images and thought I'd like to do something more useful. I'd like to fix these (and I know they need a lot of work and additions--these are only very rough working images) for use as the direwolf rider. I like the original image that ships with the game ...
by Creative Mechanism
December 29th, 2005, 1:26 am
Forum: Coder’s Corner
Topic: More variation per unit: Male (Black/White), Female (B/W)
Replies: 22
Views: 6673

Clarification

On skin color: I think that automatically changing the skin tones would be interesting, but probably require much more work. I'm not advocating making changed skin tones mandatory, only expanding the unit variability. If the gender tag could be changed to allow any number of variations then creator...
by Creative Mechanism
December 28th, 2005, 7:33 pm
Forum: Coder’s Corner
Topic: More variation per unit: Male (Black/White), Female (B/W)
Replies: 22
Views: 6673

Scott: Thanks again for your quick response. I'll work with the variation tags and see if I can get them to work for me. Zookeeper: As to whether or not this feature would be needlessly complex: you might well be right, but I've got a couple of questions before I'll be convinced. 1) would it be more...
by Creative Mechanism
December 28th, 2005, 6:44 pm
Forum: Coder’s Corner
Topic: More variation per unit: Male (Black/White), Female (B/W)
Replies: 22
Views: 6673

Thanks for the replies. I'm currently using the gender tag to choose between skin color, but that's not really satisfying. This means that the user has to choose between male/female OR Black/White and have the other gender chosen randomly. If the units are otherwise identical, if doesn't make much s...
by Creative Mechanism
December 27th, 2005, 11:36 pm
Forum: Coder’s Corner
Topic: More variation per unit: Male (Black/White), Female (B/W)
Replies: 22
Views: 6673

Clarification

I'm specifically asking if it would be possible to do this with the current version of Wesnoth. If it isn't, I'd like to suggest that skin color variation be considered as a feature.

Is it possible to add more values to the gender options through a cfg file?
by Creative Mechanism
December 27th, 2005, 11:32 pm
Forum: Coder’s Corner
Topic: More variation per unit: Male (Black/White), Female (B/W)
Replies: 22
Views: 6673

More variation per unit: Male (Black/White), Female (B/W)

Hello,
I've been tinkering around with some images and unit WML and I'm very impressed with and appreciative of what I've seen. I've created 4 variations on a unit: Black and White men and women. Is there any way to randomly choose skin color along with sex?

Thank you for your time,
Matt