Search found 55 matches

by Creative Mechanism
March 3rd, 2006, 6:53 pm
Forum: Art Contributions
Topic: New Dire-Wolf image?
Replies: 67
Views: 13944

New images continued.

So...I think I'm going to start working on something else now. If there's anything else I can change to improve the images, let me know. Are they good enough for inclusion?
by Creative Mechanism
March 2nd, 2006, 5:16 pm
Forum: Art Contributions
Topic: New Dire-Wolf image?
Replies: 67
Views: 13944

(1) RUNNING: I could certainly do this, it's just a matter of how much time it would take. I've been planning on making a galloping animation to try to finish off the movement directions of the wolf rider, but I'm not happy with what I've been able to come up with. Please check the first page for th...
by Creative Mechanism
March 2nd, 2006, 1:26 am
Forum: Art Contributions
Topic: New Dire-Wolf image?
Replies: 67
Views: 13944

Sure, I'll see what I can do about those changes. This seems like a good method, thank you for suggesting it. As far as the eyes go: I've tried a couple of times to add them by hand, but because of the angle and the pixels available for the head, I haven't been able to fit good eyes on the image. Th...
by Creative Mechanism
March 1st, 2006, 11:18 pm
Forum: Art Contributions
Topic: New Dire-Wolf image?
Replies: 67
Views: 13944

Front

Wow, that was helpful. I see a lot of problems I haven't fixed yet, but I'd still like to hear whatever you can tell me. The ground shadow and problems with the leg anatomy I think I'll fix by hand (since they are frame specific). Thicker lines all around? This is a poor approximation of the front v...
by Creative Mechanism
February 28th, 2006, 10:29 pm
Forum: Art Contributions
Topic: New Dire-Wolf image?
Replies: 67
Views: 13944

Thanks

Thank you, as always, for your suggestions. I'll get working on them. I'd be happy to change the red. I'm using it in order to stay consistent with the original image... If I wanted to suggest these for use within the game (when done and with the other requisite animations), what else would I need t...
by Creative Mechanism
February 28th, 2006, 9:37 pm
Forum: Art Contributions
Topic: New Dire-Wolf image?
Replies: 67
Views: 13944

With the heart-stopping speed of and grace of tectonic plates, the direwolf progresses! I still intend to screw with the goblin's face and fix the needle nose shadow. Anything else before I start working on it by hand? Should I add more teeth and claws to make the image consistent? I'm worried that ...
by Creative Mechanism
February 28th, 2006, 5:19 am
Forum: Art Contributions
Topic: New Dire-Wolf image?
Replies: 67
Views: 13944

slowly. Very, very slowly. (1) transparency: Please let me know if you're doing something with these that requires their background to be transparent. I consider these works in progress, and so don't want to spend the time to take out the background until I get a more complete image. But, if it make...
by Creative Mechanism
February 24th, 2006, 10:47 pm
Forum: Art Contributions
Topic: New Dire-Wolf image?
Replies: 67
Views: 13944

another try

and now, for something different. Do they need to be flatter, and if so, what do you think keeps them from flatness. What else is wrong? The Goblin isn't done, by the way, but I'm having a little trouble with him.
by Creative Mechanism
February 24th, 2006, 4:29 pm
Forum: Art Contributions
Topic: New Dire-Wolf image?
Replies: 67
Views: 13944

This one looks pretty darn good too other than the wolf's head and its shadow.
I agree. I can probably figure out what's going wrong with the shadow, but what's going wrong with the head?
by Creative Mechanism
February 24th, 2006, 6:13 am
Forum: Art Contributions
Topic: New Dire-Wolf image?
Replies: 67
Views: 13944

South.

Hmm...I'm having such trouble...
by Creative Mechanism
February 24th, 2006, 4:55 am
Forum: Art Contributions
Topic: Wesnoth Unit Perspective
Replies: 10
Views: 3583

So I'm still confused: Telling them to shoot for 45° makes them pull hard enough in the right direction. We have years of work in thousands of unit frames from this perspective. So, with the exception of the images I've already set at 45 degrees and Jetryl has OK-ed, I should use 15 from now on?
by Creative Mechanism
February 24th, 2006, 2:13 am
Forum: Art Contributions
Topic: Wesnoth Unit Perspective
Replies: 10
Views: 3583

Ooops, where I say footstep above, I mean length of stride. Also, the "actual length" is only the actual length from the left. The true length is a little bit more difficult to calculate, but only increases the disparity between the length ratio of the 45 and 15 degree views.
by Creative Mechanism
February 24th, 2006, 1:55 am
Forum: Art Contributions
Topic: Wesnoth Unit Perspective
Replies: 10
Views: 3583

If the units are being viewed at 15 degrees, or something like that, each step would have to be enormous. Because it would be ridiculous to represent extremely long steps or a whole lot of regular sized steps to move a little distance, this would probably have to be overcome by having the ground pla...
by Creative Mechanism
February 24th, 2006, 1:48 am
Forum: Art Contributions
Topic: Wesnoth Unit Perspective
Replies: 10
Views: 3583

Wesnoth Unit Perspective

45 Degrees? 15? For purposes of movement between the hexes, I think 45 degrees makes much more sense, and is in fact what Wesnoth is (intuitively?) using, based on the little footsteps that appear when a unit moves. Attached is a visual illustration of how I come to this conclusion. MOD edit: duplic...
by Creative Mechanism
February 24th, 2006, 1:41 am
Forum: Art Contributions
Topic: New Dire-Wolf image?
Replies: 67
Views: 13944

Again, I just got this from Jetryl. If you look at page 16 of the New Animations topic Jetryl tells me: 45° Above the ground plane is our perspective. This is in response to my first attempt at the wolf unit. Of course I don't have any idea, but for the purposes of movement, it really does make m...