Search found 81 matches

by Kharn
July 25th, 2014, 6:01 pm
Forum: WML Workshop
Topic: How to make flying units immune to ambush?
Replies: 5
Views: 795

Re: How to make flying units immune to ambush?

A flying skirmisher still gets all movement points removed when ambushed.
by Kharn
July 24th, 2014, 4:56 am
Forum: WML Workshop
Topic: Help: Unit that makes adjacent units move faster
Replies: 6
Views: 1243

Re: Help: Unit that makes adjacent units move faster

Turn refresh event, store_unit with filter filter_adjacent to find which units to change. Then foreach over those stored and with VARIABLE_OP add those moves, then unstore to save changes. Will this work in multiplayer? Can I place the event into the unit file? If not where? This also looks like it...
by Kharn
July 24th, 2014, 3:51 am
Forum: WML Workshop
Topic: How to make flying units immune to ambush?
Replies: 5
Views: 795

How to make flying units immune to ambush?

I guess I disagree with developers here, but I dont think a bird should be immobilized by the act of spotting someone hiding in a tree below them.

Any way to code this easy for multiplayer?
by Kharn
July 24th, 2014, 3:38 am
Forum: Coder’s Corner
Topic: How to make the AI save money?
Replies: 3
Views: 1792

Re: How to make the AI save money?

I solved it partially for the time being by restricting the number of each type of unit the AI can recruit.

It still has the bad side effect of the AI making only cheap units until they max out
by Kharn
July 24th, 2014, 3:28 am
Forum: WML Workshop
Topic: Help: Unit that makes adjacent units move faster
Replies: 6
Views: 1243

Help: Unit that makes adjacent units move faster

I am looking to code something in the ability of a unit such that at the start of each turn, any units adjacent to it get X movement over their base amount.

Anyone know where to start? Research is turning up nothing.
by Kharn
July 8th, 2014, 11:47 pm
Forum: Coder’s Corner
Topic: How to make the AI save money?
Replies: 3
Views: 1792

How to make the AI save money?

I am looking for a way to have the AI be willing to save up gold. Problem is my realism WWII mod where 160 dollars = 1 gold still has tanks historically costing 80-900 gold. The AI will only build tanks on turn 1 and only if it has the funds. The recruitment pattern does not help, some categories ha...
by Kharn
December 4th, 2006, 10:37 am
Forum: Technical Support
Topic: Mouse not moving in game.
Replies: 3
Views: 714

WOW

So I have 98 views and no one can help?

Am I doomed never to play full screen?
by Kharn
December 1st, 2006, 8:47 am
Forum: Scenario & Campaign Development
Topic: Announcement: Campaign: Lord of the Rings
Replies: 7
Views: 3183

Lotr Campaign

Ok the beta for the Campaign is out!!!


Get it at the same site.
by Kharn
December 1st, 2006, 8:46 am
Forum: Technical Support
Topic: Mouse not moving in game.
Replies: 3
Views: 714

Bump

Hey this is a glitch... Common....
by Kharn
November 18th, 2006, 10:46 pm
Forum: Scenario & Campaign Development
Topic: Announcement: Campaign: Lord of the Rings
Replies: 7
Views: 3183

Announcement: Campaign: Lord of the Rings

Lord of the Rings campaign is under way and at the end of the second movie. The release date for the campaign and a new version of the LOTR era is set between December 1 and 5 If you are interested in getting to Lord of the Rings era, here is some info about it: - V 1.0 (the tenth release) - 120+ un...
by Kharn
August 14th, 2006, 6:03 am
Forum: Technical Support
Topic: Mouse not moving in game.
Replies: 3
Views: 714

Mouse not moving in game.

Just got a new laptop with a Widescreen computer and wesnoth has problems. Here is what happens 1. when i start the program the screen quickly flashes various black boxes across the screen. Changing my resolution affects if this. (this only happens on one resolution, on the others the program wont e...
by Kharn
April 6th, 2006, 5:58 pm
Forum: Art Contributions
Topic: Farms... with crops
Replies: 27
Views: 6922

reply

Hey the farms looked cool, but what really got my attention is that makeshift fence that surrounded the farms in that multi hex picture. I cant think of a more intelligent way to say it so, I really want to use those fence graphics, how would i go about doing that? Rohan in my era needs wooden walls...
by Kharn
April 6th, 2006, 5:06 pm
Forum: Developers’ Discussions
Topic: An almost all-out code idea
Replies: 12
Views: 4908

reply

I saw that user_description=

is there a way to use that in a regular unit file?
by Kharn
February 9th, 2006, 3:57 pm
Forum: Faction & Era Development
Topic: Halfling race
Replies: 52
Views: 10512

reply

LOTR COPYRIGHT ISSUES By the way i looked into the official legal page made by Tolkien enterprises, (im at school now ill give you the exact text later) Basicly it said that as a technical answer to the question of is it legal to make freeware of their copyrighted materail. Here is what they said as...
by Kharn
February 1st, 2006, 6:07 pm
Forum: Faction & Era Development
Topic: New Units: are they decent?critics needed.
Replies: 39
Views: 7429

reply

im on a mac and dont have photoshop, and i dont know what you mean by pressing cancell, is it a key?