Search found 314 matches

by Alks
July 11th, 2006, 7:16 am
Forum: Scenario & Campaign Development
Topic: assasin, orcish campaign with not yet dicovered leader
Replies: 25
Views: 2880

scott wrote:If you write the complete campaign from start to finish, I offer to do the WML for you.
I've noted that down.
by Alks
July 11th, 2006, 7:12 am
Forum: Faction & Era Development
Topic: X-XI AD Western Slavons
Replies: 79
Views: 13676

Thank you very much. In some time (few weeks approximately) I'll get back to them and Phantoms.
by Alks
July 6th, 2006, 8:41 am
Forum: Art Contributions
Topic: UTBS human commander
Replies: 6
Views: 2092

Yup, definitely commanderish, and should be looking well in specific UtBS setting.
by Alks
July 4th, 2006, 9:48 pm
Forum: Art Workshop
Topic: Aragwaith portraits
Replies: 94
Views: 19861

wayfarer wrote:For those who are interested.
Interested? Amazed...
Something with the face needs polishing, I guess.
by Alks
July 4th, 2006, 9:42 pm
Forum: Users’ Forum
Topic: What's your favourite campaign?
Replies: 18
Views: 2404

UtBS
Most challenging, most innovative and full of surprises.
by Alks
June 24th, 2006, 1:01 am
Forum: Faction & Era Development
Topic: Titans
Replies: 22
Views: 3948

Why are you calling them titans if they're not titans? Just call them Giants. There's no reason to name them after something that they only vaguely resemble. If we are really stick to mythology, then they are also not giants, so why should we call them giants? If we are not stick to mythology, so w...
by Alks
June 22nd, 2006, 4:32 pm
Forum: Faction & Era Development
Topic: Titans
Replies: 22
Views: 3948

kiet wrote:Stronger than the gods,I though they were equal since Zeus trapped the Titan.
Stronger than gods.
Zeus had to use the help of Briareus to lock them in Tartaros. It was the war with giants, that came after - then gods were equal to them.
by Alks
June 21st, 2006, 1:33 pm
Forum: Faction & Era Development
Topic: Hell Faction
Replies: 16
Views: 3206

Re: Another thought

Another thought, it would be great to have Lordi as an unit. A level 3-5 Orc with a double-bladed battleaxe, wings and a long-distance pyrotechnics attack... probably more suited here than with the Northerners :) Blah, hated those lunatics. Who they think they are? Musicians? And is this a Christia...
by Alks
June 20th, 2006, 10:45 pm
Forum: Faction & Era Development
Topic: Faction Idea- Golems.
Replies: 19
Views: 3643

I hate to trash this idea, but aren't these basically just like the elemental faction? Unluckily, existing elemental idea isn't exactly elemental-units based, but made of various creatures resembling elementals (brazier line as the exception). I would see golem faction as large humanoidal beings(we...
by Alks
June 20th, 2006, 10:00 pm
Forum: Faction & Era Development
Topic: Hell Faction
Replies: 16
Views: 3206

turin wrote:Uh... *cough*chaosfaction*cough*...
Indeed.

So...
* Remove the hell puppies and other Cerberi.
* No Daemons - let's focus on devils.
* Horrors, Infernal Beasts, Soulhunters, lots of undead damned spirits - this would help you to make it more non-chaotic.
by Alks
June 20th, 2006, 9:51 pm
Forum: Faction & Era Development
Topic: Faction Idea- Golems.
Replies: 19
Views: 3643

Re: Faction Idea- Golems.

Here is why i think a golem faction would be cool: For the standard wesnoth campaign a race of Golems makes no sence i think, but they can be used as single or packed characters, that can be found in some locations. And if we use the faction to make the core for some alchemists faction it would evo...
by Alks
June 19th, 2006, 10:26 pm
Forum: Faction & Era Development
Topic: Kalevala: The Iron Age: Races
Replies: 57
Views: 13379

Draw units, and it'll be great.

More reality-oriented factions would do great. I know only Karjallan Sissit(I don't know if i pronounce it well ;D)

BTW:
Remove lev.4+ units
Start doing one faction - you'll see how hard it is.
by Alks
June 18th, 2006, 3:32 pm
Forum: Users’ Forum
Topic: Race discussion---
Replies: 209
Views: 12914

{an attempt at a drake history} I don't believe that making up a bunch of names and putting them in a history together solves anything... none of the names you mentioned have any connection to Wesnoth history. Don't become what you hate, Turin. And find sometimes a minute for reading something that...
by Alks
June 17th, 2006, 3:11 pm
Forum: Faction & Era Development
Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
Replies: 252
Views: 39323

Steelclad Brian wrote:. I'd love to see a faction of mostly level zero units with poor combat stats, but lots of weird special abilities. Because they are level zero they would have poor presence on the battlefield, but you could give them stealth abilities, poison, high mobility.
Goblins should have teleport unit!
by Alks
June 17th, 2006, 3:06 pm
Forum: Users’ Forum
Topic: Level 3 "criminal" units in the official game
Replies: 43
Views: 3687

How does preventing them from reaching level 3 improve gameplay? Can someone who believes they shouldn't reach level 3 give an example of level-restricted outlaws being a good thing? Let scott or some dev correct me if any example I give is wrong: Why outlaws are limited to 2 levels in Knalgan Alli...