Search found 40 matches

by Stedevil
April 30th, 2009, 7:54 am
Forum: Add-on Feedback
Topic: Bad Moon Rising & Trinity
Replies: 205
Views: 55043

Re: Bad Moon Rising

(1) Bad moon Rising "Act II" - 0.6.3 Hard (2) 9-10. (3) Absolutely brilliant with that "world map" you walk around on. It could however have a bit better explanation at the start because at first I was confused of which "forest" to go to and how the world map worked. (4) Very interesting and good. (...
by Stedevil
April 26th, 2009, 8:51 pm
Forum: Technical Support
Topic: Making Dependency Text Clearer
Replies: 7
Views: 1053

Re: Alfhelm the Wise

At which point did I blow off good feedback? I answered your inquiry as to the fact that it was not a bug as it stands now. You were the one who instantly took an offensive stance and instead of making a reasonable suggestion, decided that I was against you from the start and came back hostilely. I...
by Stedevil
April 24th, 2009, 9:00 am
Forum: Technical Support
Topic: Making Dependency Text Clearer
Replies: 7
Views: 1053

Re: Alfhelm the Wise

It then asks you if you still want to download the add-on (which you clicked on in the first place), and does so. This is the exact actual popup --- Dependencies This add-on depends upon the following add-on which you have not installed yet: Imperial_Era Do you really want to download it? [OK] [Can...
by Stedevil
April 14th, 2009, 12:04 pm
Forum: Technical Support
Topic: Making Dependency Text Clearer
Replies: 7
Views: 1053

Making Dependency Text Clearer

I just added this campaign to Wesnoth 1.6 (on Ubuntu Linux), but trying to start it fails with the error Unknown unit type 'maurader Hunter' (The game prompted for and, AFAIK, downloaded the required Era) Edit: Apparently the game did NOT install the required era automatically (that I was led to bel...
by Stedevil
April 10th, 2009, 4:20 pm
Forum: Under the Burning Suns
Topic: Scenario Review: (UTBS) 5. A Subterranean Struggle
Replies: 54
Views: 26785

Re: Scenario Review: (UTBS) 5. A Subterranean Struggle

Just played the version in Wesnoth 1.6 (scenario version number not shown ingame) on Linux (compiled from source). There is a bug that makes the game not remember the "sides" state between saves leading to the campaign in some cases being unfinishable from those saves. If you load a save AFTER you c...
by Stedevil
November 15th, 2007, 11:11 pm
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 220
Views: 84166

On top of increasing 40 gold being way to little, probably something should be done about turnlimits. Its very easy to just take things very very slow and hoard gold in case you need it vs the comparatively very weak opposition. The suggested white mages would be VERY good, as it would pose a REAL d...
by Stedevil
November 11th, 2007, 8:37 am
Forum: Mainline Campaign Development
Topic: Liberty
Replies: 44
Views: 17645

Ok, did the overwrite config thing and tried it out. Mission 1-3 feels much much better now. 1st have appropriate difficulty and money and the third has become a lot less lame with the Saurian (in 5 tries) purchasing 7-9 units at start and putting up a good fight. In the end I caught the Saurian lea...
by Stedevil
November 8th, 2007, 11:40 am
Forum: Mainline Campaign Development
Topic: Liberty
Replies: 44
Views: 17645

The saurian problem isn't luckily such a big problem because your ally will take care of them, after all (you might still want to send a unit or two that way to ensure you'll get the leader). Well yes, it really depends on what the intention with the scenario is. If your ally is supposed to keep ba...
by Stedevil
November 8th, 2007, 1:17 am
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 220
Views: 84166

And you really shouldn't be surprised that it loops eternally... after all, it's called "Forever and Ever, Amen". I think that it will loop should be made even more clear. And I agree on that it should be progressively harder, MUCH harder. At least for me the end is quite unrewarding because it jus...
by Stedevil
November 8th, 2007, 1:06 am
Forum: Mainline Campaign Development
Topic: Liberty
Replies: 44
Views: 17645

I changed the turn limit of A Strategy of Hope from 44,42,40 to 35,30,25. That should eliminate some of the excess gold. I guess that works out well for a quick fix. However the real problem I assume is the lack of gold for the Saurian AI player. There is just no way to win in 15ish turns if you ar...
by Stedevil
November 8th, 2007, 12:30 am
Forum: Mainline Campaign Development
Topic: Liberty
Replies: 44
Views: 17645

Jozrael wrote:Also, does anyone know if Descent into Darkness is still maintained? I don't like the ending xD
Yes it is. :)
Forumthread
by Stedevil
November 7th, 2007, 8:06 pm
Forum: Mainline Campaign Development
Topic: Liberty
Replies: 44
Views: 17645

As an update I would like to mention I now tried to replay the campaign with deleting all the non hero loyal units after the first scenario, It works quite well with no mayor money or balance issues. However, due to the lack of the Saurians actually buying units and attacking you still end up finish...
by Stedevil
November 5th, 2007, 10:25 pm
Forum: Mainline Campaign Development
Topic: Liberty
Replies: 44
Views: 17645

Just played though this on hardest difficulty w BfW 1.3.9 Good: Nice storyline & pretty pictures Bad: Just heaps and heaps of gold there is no point in spending while lots of enemy leaders dont seem to have any gold to actually spend on buying units. Bugs: * Several scenarios forget to give you extr...
by Stedevil
November 2nd, 2007, 11:21 pm
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 220
Views: 84166

Replayed the campaign again, except this time I never recruited any ghosts until the 6th mission (escaping across the river) where you actually get 1 ghost for free at start. Evaluation: * Mission 3-5 worked just fine with lots of bats and later skeletons. * To kill your sister in mission 6 is almos...
by Stedevil
November 1st, 2007, 1:46 pm
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 220
Views: 84166

Ah yeah, I just remebered that I didnt mention previously that the Dark Adept line doesnt have Profile entries in BoW 1.3.9