Search found 186 matches

by Tonepoet
March 15th, 2010, 4:57 pm
Forum: Writers’ Forum
Topic: My RPG storyline, critique welcomed.
Replies: 20
Views: 3275

Re: My RPG storyline, critique welcomed.

Hmm, you don't want to go the evil vs. evil route huh? It'd be a relatively unique angle in and of itself, since while it has been done before, it's much rarer than the good vs. evil archetype. In that case, keep in mind that morality is relative to situational context. Lying is generally considered...
by Tonepoet
March 15th, 2010, 3:40 pm
Forum: Writers’ Forum
Topic: My RPG storyline, critique welcomed.
Replies: 20
Views: 3275

Re: My RPG storyline, critique welcomed.

Star Wars? Nah, the similarities are rather vague at best. From the third paragraph onward, it sounds a lot more like the basic premise behind the original Escape Velocity game, right down to the ability to tilt the scales in the favor of your imperialistic home empire and the self-righteous rebelli...
by Tonepoet
March 15th, 2010, 8:14 am
Forum: Ideas
Topic: New trait: Obedience trait for humans
Replies: 6
Views: 2576

Re: New trait: Obedience trait for humans

Leadership is often considered one of the more useful special abilities a leader can have as it is, since 25% damage is a strong boost. So when it can be used, it'd probably be overpoweringly useful. Just as much of a game breaker as Time of Day can be really, which is one of the core fundamentals o...
by Tonepoet
March 15th, 2010, 6:31 am
Forum: Users’ Forum
Topic: A question about Beserk
Replies: 9
Views: 2033

Re: A question about Beserk

It should be noted that spreading the damage across multiple strikes also keeps damage type bonuses from being as big as they would be if he wasn't. 16 damage dealt all at once would be greatly increased against elusive-foots and saurians over the current state. Small changes in blade resistance wou...
by Tonepoet
March 3rd, 2010, 8:02 pm
Forum: Multiplayer Development
Topic: Invaded Pass
Replies: 4
Views: 939

Re: Invaded Pass

For the most-part I agree with Velensk. No point in feedback without all of the information, since we don't know what you're attempting and have no clue as to what can actually be done. Additionally, versus maps generally have to be designed as versus maps to work in a proper manner for a variety of...
by Tonepoet
March 1st, 2010, 7:11 am
Forum: Strategies & Tips
Topic: Basic Tactics, Submit Yours!
Replies: 14
Views: 3131

Re: Basic Tactics, Submit Yours!

You don't normally want a scout heavy army per se as combatively, they're rather ineffective, however sometimes timing is everything. For this reason it can be a good idea to recruit scout-type units when the opponent encroaches in on your territory, if you can gain an extra turn of combat from it. ...
by Tonepoet
February 27th, 2010, 10:58 pm
Forum: Game Development
Topic: Favorite freeware game
Replies: 107
Views: 33544

Re: Favorite freeware game

Cave Story compares very nicely to the commercial games of yore, which I so dearly love. Eternal Daughter is somewhat buggy and windows only but it's awesome once you get it working right. Plays a bit like Cave Story except a lot harder and a lot longer. I'd argue it's not quite as good, despite bet...
by Tonepoet
February 27th, 2010, 10:17 pm
Forum: Art Contributions
Topic: Mermen Attack Animation
Replies: 47
Views: 9381

Re: Mermen Attack Animation

If you want an attack that'd look cool both on land and in sea, I'd suggest a leaping type motion that puts the merman into an arch a bit like a dolphin, then snake him back into an upright position when he's finished. It'd certainly put a lots of driving force into the spear and makes a lot more se...
by Tonepoet
February 24th, 2010, 10:46 pm
Forum: Users’ Forum
Topic: Which is your favortie race to play and why?
Replies: 55
Views: 7697

Re: Which is your favortie race to play and why?

Northerners are great at attrition because of the regeneration/poison dynamic. Most often when you hit that end turn button it's a flurry of eights and sometimes even tens just bouncing across the board. Poison on ranged is particularly nice because it leaves a lot of targets open. I do quite like h...
by Tonepoet
February 24th, 2010, 6:15 pm
Forum: Users’ Forum
Topic: newbie says holy crap
Replies: 31
Views: 4199

Re: newbie says holy crap

That was the first thing to pop into my head too. I was going to suggest that the term was offensive because of the word "holy" alone but yeah... Anyway welcome to The Battle for Wesnoth , don't worry about being skilled at anything in particular. If you can't contribute you just can't con...
by Tonepoet
February 23rd, 2010, 9:13 pm
Forum: Strategies & Tips
Topic: Overpowered Faction. Requires reduction.
Replies: 47
Views: 10441

Re: Overpowered Faction. Requires reduction.

Generally, if you fear night and pierce as a drake player, you're likely forgetting about Saurians. :P Cold is pretty menacing though; adepts blow most of their units away if used cautiously. You'll never see such high numbers per strike as an adept vs. drakes at night outside of using a horseman an...
by Tonepoet
February 23rd, 2010, 5:46 pm
Forum: Multiplayer Development
Topic: Kleptomane's Experimental MP Map Pack!
Replies: 14
Views: 2756

Re: Kleptomane's Experimental MP Map Pack!

I've priorly mentioned to ya that every default map plays longer rather than wider, if there are any dimensional discrepancies. This doesn't necessarily mean you don't have enough horizontal hexes though. I just think you have too many vertical ones. I see a tiny bit of room for map compression in m...
by Tonepoet
February 22nd, 2010, 1:26 am
Forum: Multiplayer Development
Topic: Footpad + ulf v undead, overpowered
Replies: 52
Views: 13171

Re: Footpad + ulf v undead, overpowered

Okay, got to try my bat scouting against it on Silverhead Crossing as player 1. Did a lot better than my last run so the added capacity for flight to take shape did help, especially when it came to catching Ulfserkers with my ghosts and scouting his back-end (I feel this is true especially since we ...
by Tonepoet
February 21st, 2010, 8:34 pm
Forum: Users’ Forum
Topic: Get commands to work
Replies: 4
Views: 887

Re: Get commands to work

Type in the command exactly as it needs to be spelled. On that note, usernames are case sensitive. This means if somebody uses an uppercase T like, say Tonepoet, you prompt : and subsequently enter the command "kick tonepoet" [no quotes], it quite thankfully wouldn't work against me becau...
by Tonepoet
February 21st, 2010, 4:15 pm
Forum: Multiplayer Development
Topic: Footpad + ulf v undead, overpowered
Replies: 52
Views: 13171

Re: Footpad + ulf v undead, overpowered

I just tried just ghost, adepts and bats in my first test with oesis. It´s true that my skills were low in that game and perhaps that tactic could be perfomed sucesfully, but my analysis after that game was that skulls in front villages to protect them from ulf at day are necesary (wich has the sid...