Search found 82 matches

by Free
July 4th, 2006, 10:12 pm
Forum: Users’ Forum
Topic: What's your favourite campaign?
Replies: 18
Views: 2408

Dark Hordes was great. I'm glad its being worked on. HttT was pretty good, but I played it first when I wasn't very good at the game so I really, *really* struggled against the clan. If you're more experienced, it is a lot more fun. South Guard had a great start, but the last two scenarios I got to ...
by Free
June 24th, 2006, 5:02 am
Forum: Multiplayer Development
Topic: Defense of the Marshal (MP Scenario) [Version: 1.2.2]
Replies: 148
Views: 17619

Would the problem be fixed if someone had an older copy of DOTM?
by Free
June 22nd, 2006, 1:33 am
Forum: Mainline Campaign Development
Topic: [Historical] Son of the Black Eye Updated!
Replies: 240
Views: 57526

after finishing the first level of Son of the Black Eye, the game suddenly broke. - the window was instantly closed and i had to restart my x-window since it was stuck in a zoomed in mode. This bugg has just occured after this very level of your campaign, thus i believe it is no general problem of ...
by Free
June 20th, 2006, 3:23 am
Forum: Multiplayer Development
Topic: 200x200 super map
Replies: 32
Views: 3700

Wow.








Are we expecting 200 turn games or what?
by Free
June 20th, 2006, 1:11 am
Forum: Art Workshop
Topic: Aragwaith portraits
Replies: 94
Views: 19870

Zhukov wrote::cry: I can't see any of the pics (using Safari).
Same
by Free
June 14th, 2006, 7:11 am
Forum: WML Workshop
Topic: xp/hp modifications
Replies: 3
Views: 769

Ah, yes. Thank you very much.
by Free
June 13th, 2006, 9:54 pm
Forum: WML Workshop
Topic: xp/hp modifications
Replies: 3
Views: 769

xp/hp modifications

Okay so if you were going to change the hp or xp of a unit, wouldn't you do it like this: [unit] type=Orcish Assassin description=Erogdush side=2 x=31 y=6 hp=9 xp=16 [modifications] {TRAIT_QUICK} {TRAIT_RESILIENT} [/modifications] [/unit] Because apparently that doesn't work. A small problem, I'm su...
by Free
June 10th, 2006, 10:17 pm
Forum: Ideas
Topic: Era names
Replies: 34
Views: 2657

I don't understand what's so confusing. Default is default. It's as simple as that.
by Free
June 10th, 2006, 2:59 pm
Forum: Multiplayer Development
Topic: Elvish Pillager's Crazy Mod.
Replies: 18
Views: 3231

:D Elvish Pillager, this is a great mod! Just make sure you don't play with Age of Heroes and definitely not Superheroes, otherwise you can be assured that the game will not end.
by Free
June 7th, 2006, 12:50 am
Forum: Multiplayer Development
Topic: Upgrade the Footpad (???)
Replies: 59
Views: 5476

YbeRn00b wrote:Alternative 1:
Give them ~5hp and +1 melee attack power.

Alternative 2:
Make them level 0 and reduce xp/cost.
Alt 2 would make Footpads the best level 0 units by far then!
by Free
June 6th, 2006, 3:54 am
Forum: Multiplayer Development
Topic: small 8-player map for review-my first
Replies: 18
Views: 1740

Dragon Master wrote:I am so going to try an MP game on that map.
Okay, I'll play you.
by Free
June 1st, 2006, 12:54 am
Forum: Ideas
Topic: Units flashing when hit
Replies: 51
Views: 3987

Get rid of the flashing!
by Free
May 13th, 2006, 4:01 am
Forum: Scenario & Campaign Development
Topic: Help on downloading campaigns
Replies: 5
Views: 735

You can get them by opening up your game of Wesnoth and then select campaign. Then scroll down to "Get more campaigns." That's where you can get a lot of user made campaigns.
by Free
May 10th, 2006, 11:01 pm
Forum: Multiplayer Development
Topic: Upgrade the Shadow
Replies: 133
Views: 14777

Shadow: 26 hp, 7 moves, 80 xp. Attack: 8-3 melee + backstab. Defense: 50% everywhere except caves (40%) Abilities: Nightstalk Ranger: 42 hp, 6 moves 72 xp. +traits Attacks:7-3 melee and 7-4 ranged. Defense: 50% average. Abilities: Ambush Ranger is +16 hp, -1 move, +8 xp, -1 damage on melee, + 7-4 ra...
by Free
May 3rd, 2006, 9:55 pm
Forum: Art Contributions
Topic: New attack frames help?
Replies: 5
Views: 916

The ranged attack is very similar to the regular picture of the shaman doing nothing. I looks better when you see the attack.