Search found 82 matches

by Free
July 26th, 2006, 8:29 pm
Forum: Strategies & Tips
Topic: A Choice Must Be Made ( ex. Undead cross water too fast )
Replies: 9
Views: 2381

Umm, skeletons should cross water a little faster than most units in water, but they Skeletons (I think,) have a movement of 3 on deep, 2 on shallow and 1 on grass. So its not like water doesn't slow them somewhat. 1 movement point on grass ? Are you sure ? If you're struggling with this scenario, ...
by Free
July 26th, 2006, 3:55 pm
Forum: WML Workshop
Topic: WML
Replies: 9
Views: 1500

So he's not recruiting as many untis as he can? Give that leader a recruitment pattern. I had the same problem.
by Free
July 26th, 2006, 3:49 pm
Forum: Strategies & Tips
Topic: A Choice Must Be Made ( ex. Undead cross water too fast )
Replies: 9
Views: 2381

Umm, skeletons should cross water a little faster than most units in water, but they Skeletons (I think,) have a movement of 3 on deep, 2 on shallow and 1 on grass. So its not like water doesn't slow them somewhat. If you're struggling with this scenario, you can always try to beat the orcs, althoug...
by Free
July 24th, 2006, 11:18 pm
Forum: Scenario & Campaign Development
Topic: The Dark Hordes (back from the dead!)
Replies: 37
Views: 7559

Man, what a bunch of whiners. How about treating this as what it is, a work in progress. Wow, I liked this campaign a lot better before. Something wrong with that? Oh, yeah that's right! He's not an initiate anymore. Just another reason I liked the campaign before a ton better. Something wrong with...
by Free
July 24th, 2006, 2:46 pm
Forum: Scenario & Campaign Development
Topic: The Dark Hordes (back from the dead!)
Replies: 37
Views: 7559

Temuchin Khan wrote:
Free wrote: Don't we all love Dread Liches? :P
Well, I suppose if you had a Dread Lich....
Oh, yeah that's right! He's not an initiate anymore. Just another reason I liked the campaign before a ton better.
by Free
July 24th, 2006, 2:01 am
Forum: Scenario & Campaign Development
Topic: The Dark Hordes (back from the dead!)
Replies: 37
Views: 7559

Me, too. I'm happy to see it resurrected, but at present it has unfortunately lost a bit of its charm (if that's the right word). In particular, I wish more of the original dialogue had been kept -- "Prepare to die....again". Also, I've always liked that cave level with which the original version e...
by Free
July 24th, 2006, 1:57 am
Forum: Ideas
Topic: "Get more campaigns" button on campaign screen?
Replies: 16
Views: 1504

Half of the things on there aren't even campaigns; the're maps and other things to download too.
by Free
July 24th, 2006, 1:52 am
Forum: Users’ Forum
Topic: Wesnoth Stable and Development versions.
Replies: 4
Views: 777

I third it.
by Free
July 23rd, 2006, 5:12 pm
Forum: Ideas
Topic: Give Soul Shooters NightStalk
Replies: 11
Views: 1345

Kestenvarn wrote:
Elvish Pillager wrote: IIRC, this technically isn't true. Although there are balance issues, the "real" reason they were removed is because the AI was very stupid and often moved fast leaders far from the keep and into horrible danger.
...and that's why you don't play the AI.
???
by Free
July 21st, 2006, 11:10 pm
Forum: Scenario & Campaign Development
Topic: The Dark Hordes (back from the dead!)
Replies: 37
Views: 7559

Joshudson is right. Once you kill the villager though, you get skeletons, but no ghosts.



Wow, I liked this campaign a lot better before.
by Free
July 21st, 2006, 10:58 pm
Forum: Multiplayer Development
Topic: Principles of balanced map design
Replies: 28
Views: 2987

Since symmetrical maps are a bad idea, IIRC, having a symmetry-maker in the map editor seems to encourage the wrong thing. And symmetrizing a map isn't that hard anyway. Since symmetrical maps are a bad idea, you wouldn't mind playing me on this map: http://img227.imageshack.us/img227/1120/mapdv8.p...
by Free
July 21st, 2006, 10:46 pm
Forum: Ideas
Topic: Give Soul Shooters NightStalk
Replies: 11
Views: 1345

2) Because they are too fast and too powerful. If you have a wraith as leader, you can use him very effectively in combat and he can capturemany villages in the first turn. The same is true for the shadow. IIRC, this technically isn't true. Although there are balance issues, the "real" reason they ...
by Free
July 21st, 2006, 4:06 am
Forum: Multiplayer Development
Topic: Possible to ...?
Replies: 3
Views: 619

Thanks. Okay, next question: How?

I've tried a few things, but I don't think the things I'm trying are anything close to working.
by Free
July 20th, 2006, 5:01 pm
Forum: Multiplayer Development
Topic: Possible to ...?
Replies: 3
Views: 619

Possible to ...?

Is it possible to make a multiplayer scenario so that after turn X, once one of the players got down to X# of units, they would automatically lose?
by Free
July 19th, 2006, 3:44 am
Forum: Music & Sound Development
Topic: Changing music
Replies: 8
Views: 2772

You can just take the old tracks and play them in an external audio player. That way you can play any music you want. If the new music is not satisfactory for you, you might want to post what you like about the old music and dislike about the new music. We value all opinions. --Timothy You're a gen...