Search found 266 matches

by Emmanovi
November 20th, 2005, 9:07 pm
Forum: Strategies & Tips
Topic: Using Leaders to Fight
Replies: 26
Views: 5741

Maybe at the beggining, when they are at the port (is it blackwater?) Defaldor should say: "Konrad, you may be needed in future battles. You should gain some battle experience." Then, if he is still level 1 at a certain level: "Konrad, you have not learnt much. Why not gain some battle experience? Y...
by Emmanovi
November 20th, 2005, 7:17 pm
Forum: Faction & Era Development
Topic: The Dark Elves
Replies: 465
Views: 76823

ILikeProgramming wrote:Maybe as enemies. Would be very hard, but gives a twist to the game. I say no on flying/swimming units on the dark elves' side. It would make all the missions with unpassable water too easy. But as enemies...
Replace the water with canyon

Then Assasin's idea works.
by Emmanovi
November 20th, 2005, 7:13 pm
Forum: Faction & Era Development
Topic: Faction: Kedari (Arabian Nights-based)
Replies: 304
Views: 45898

I hope the Salik is a holy man....

Because I tried:
by Emmanovi
November 20th, 2005, 5:54 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.0.2 is out!
Replies: 40
Views: 20576

changelog wrote: * Increase maximum allowed recursion depth. The previous limit was
being reached in "The Heist".
Is this supposed to fix "The Heist"? If so, it doesn't. Not for me anyways.
by Emmanovi
November 20th, 2005, 5:51 pm
Forum: Art Workshop
Topic: Aragwaith Unit Images 2.0
Replies: 314
Views: 67626

I think you're not gonna like this wayfarer, but....

IMHO, Neo's edit (Middle) is more defined, and looks better.

HOWEVER, I understand that his might not fit the "feel" of the faction.
by Emmanovi
November 20th, 2005, 5:49 pm
Forum: Faction & Era Development
Topic: Faction: Kedari (Arabian Nights-based)
Replies: 304
Views: 45898

dantheperson wrote:The guardian and warder look to much alike. Look
I disagree.

1. One has a cloak.

2. The axe has a different location.

3. One is looking idle, one looks ready to charge/recieve a charge.
by Emmanovi
November 20th, 2005, 5:07 pm
Forum: Scenario & Campaign Development
Topic: Forest of Fear
Replies: 28
Views: 4478

Toms, I know about that...

And I can't figure this out... I'll try after the 1.0.2 is installed.

EDIT: Tried, and it STILL doesn't work. I haven't a clue why not.

Could it be something with the OS? Or build of Wesnoth?
by Emmanovi
November 20th, 2005, 4:27 pm
Forum: Faction & Era Development
Topic: The Dark Elves
Replies: 465
Views: 76823

Hmm... probably a bad suggestion...but how about the "Cave Naga"? It was in the images directory of some campaign I saw.
by Emmanovi
November 18th, 2005, 12:39 pm
Forum: Heir to the Throne
Topic: Scenario 4: Bay of Pearls
Replies: 121
Views: 56251

Thanks... Sorry, I was just wondering how this was to come into effect.
by Emmanovi
November 18th, 2005, 10:46 am
Forum: Strategies & Tips
Topic: Faction Observations: Who's the strongest? Who's the best?
Replies: 243
Views: 65758

Yet most undead are weak to fire, which is the Drakes' great weapon....
by Emmanovi
November 18th, 2005, 10:12 am
Forum: Heir to the Throne
Topic: Scenario 4: Bay of Pearls
Replies: 121
Views: 56251

Hmm... will the updates be in a future version of wesnoth?

Or will the entire campgaign appearon the server?

:?
by Emmanovi
November 18th, 2005, 9:45 am
Forum: Scenario & Campaign Development
Topic: Forest of Fear
Replies: 28
Views: 4478

I don't understand, sorry....

Code: Select all

id=Nasty_Assassin
unit_description= _ "Assassins are--- *description writer dies*"
Where are they missing?
by Emmanovi
November 17th, 2005, 9:45 pm
Forum: Scenario & Campaign Development
Topic: Forest of Fear
Replies: 28
Views: 4478

I have tried again.... No ALMA.

I can level up ONCE, then there is xp 0/- and a change only in max health. No damage.
by Emmanovi
November 17th, 2005, 5:09 pm
Forum: Ideas
Topic: Pink.
Replies: 22
Views: 2066

Magneta, as I know it, is pretty much traditional. I say live and let live.
by Emmanovi
November 17th, 2005, 5:07 pm
Forum: Users’ Forum
Topic: how do i make wesnoth maps.
Replies: 10
Views: 1657

You will need to create a scenario/multiplayer cfg file for it. There is some information on the wiki, I believe.