Search found 266 matches
- December 10th, 2005, 11:46 pm
- Forum: Art Contributions
- Topic: An Evil Dark Knight thingy
- Replies: 23
- Views: 5526
- December 10th, 2005, 11:42 pm
- Forum: Art Contributions
- Topic: Request for time-of-day pictures
- Replies: 18
- Views: 3385
- December 10th, 2005, 11:19 pm
- Forum: Ideas
- Topic: a possible way to add more diversity to choise of mp. maps
- Replies: 5
- Views: 1075
I think it's BHW. BWH. And I agree, I hate looking through all these files. :evil: Another thing is that when a campaign gets updated, it goes to the top of the list or something. Either that, or something that shows which ones you have and which ones you haven't download yet. It gets annoing check...
- December 8th, 2005, 5:24 pm
- Forum: Scenario & Campaign Development
- Topic: New Campaign: Eternal Kingdom
- Replies: 107
- Views: 27831
Here is all of the ice troll pictures, recolored by me. Useful for other campaign developers. You love me, don't you? :roll: (in case you didn't realize this was my first neorice talk (be sure, that if I continue my path as an artist, ther's more to come) I think those are more like water trolls......
- December 8th, 2005, 5:16 pm
- Forum: Art Development
- Topic: An old portrait I found
- Replies: 26
- Views: 11504
The top one is better, artwise and composition-wise but , if you think of Konrad's dialogue in HttT, fmunoz' original picture captures that feel better. (Though I'm not too sure why he's holding what appears to be a magic staff). The current picture similarly captures that feel. I'm not saying we s...
- December 7th, 2005, 7:17 am
- Forum: Strategies & Tips
- Topic: Using Leaders to Fight
- Replies: 26
- Views: 6355
I try to sqeak by with less and less troops Each time I play, and leveling Konrad up really helps. Same if you need to recruit lvl1's due to some erroer in gameplay--really strong attacks for weak units. On Delf: you can also use him to trash really strong monsters, trolls and orcs, who have little...
- December 6th, 2005, 5:27 pm
- Forum: Art Development
- Topic: Dfool of many colors
- Replies: 114
- Views: 38991
- December 6th, 2005, 7:27 am
- Forum: Scenario & Campaign Development
- Topic: Elvish Tutorial
- Replies: 16
- Views: 2697
- December 6th, 2005, 7:24 am
- Forum: Art Development
- Topic: Dfool of many colors
- Replies: 114
- Views: 38991
- December 6th, 2005, 7:18 am
- Forum: Users’ Forum
- Topic: "A BIG Battle"
- Replies: 3
- Views: 766
- December 5th, 2005, 6:53 pm
- Forum: Users’ Forum
- Topic: "A BIG Battle"
- Replies: 3
- Views: 766
"A BIG Battle"
I had a look at this campaign... I found it fun. A good tactical one. Hopelessly idiotic, but fun. I attached a replay. It should show the enemy leader for some reason charging right at a well-defended area of my line, and ending up dying. I know my strategies were not that good :oops:, but you can ...
- December 5th, 2005, 5:41 pm
- Forum: Website
- Topic: Insert smilies?
- Replies: 3
- Views: 1633
- December 5th, 2005, 7:23 am
- Forum: Technical Support
- Topic: My game the hiest keep crashing when ever i end my turn
- Replies: 23
- Views: 3065
- December 4th, 2005, 10:00 am
- Forum: Scenario & Campaign Development
- Topic: Elvish Tutorial
- Replies: 16
- Views: 2697
Re: Gold
But if a scout levels up, doesn't it cost more?Viliam wrote:Is there any nice way to fix this, or should I calculate the money myself (adding 2 + number of villages, subtracting number of scouts)?
(Or have I misunderstood a vital point

- December 4th, 2005, 9:51 am
- Forum: Art Development
- Topic: Enemy Moves Hard To See on Gray Tiles
- Replies: 49
- Views: 24459