Search found 32 matches

by Infinisearch
August 23rd, 2006, 10:35 am
Forum: Coder’s Corner
Topic: ai related suggestions
Replies: 0
Views: 1124

ai related suggestions

1. A downloadable API and data structure reference. 2. A set of options in the functions (that use pathing) that return lists of units or locations such that it can ignore either/and friendly or enemy units. 3. Sort of related to two: I haven't looked at WML in a while but IIRC it has the concept of...
by Infinisearch
August 23rd, 2006, 9:11 am
Forum: Ideas
Topic: Recruiting and Recalling
Replies: 15
Views: 2369

Recruiting and Recalling

When recruiting or recalling replace the mini-map and time of day thing, with the unit list, have the bottom display base unit stats and allow drag and drop of units onto keep tiles.
by Infinisearch
August 23rd, 2006, 1:34 am
Forum: Ideas
Topic: Swap
Replies: 31
Views: 5529

Swap

The ability to click on a friendly unit, so that they swap places with the currently selected unit. Both units would need the same amount of movement points as if nothing special was taking place, both units will have the appropriate amount of movement points subtracted and both units will still hav...
by Infinisearch
April 29th, 2006, 1:33 pm
Forum: Ideas
Topic: AI, userinterface, and another idea
Replies: 4
Views: 766

Zhukov 1. It would just end up being a list of objects with associated object types and 'collision' volumes, that would be parsed at map load time. The hard part would come in regards to integrating this in to AI WML. From what i read in regards to ai in the wiki all the ai work is done in C++ and t...
by Infinisearch
April 29th, 2006, 6:23 am
Forum: Ideas
Topic: AI, userinterface, and another idea
Replies: 4
Views: 766

AI, userinterface, and another idea

1. Allow map files to contain AI hints in them, for example marking a set of hexes as a choke point. The ability to do this for each movement type would really be nice and necessary as well. It would allow for better more programmable AI through WML. Other hints could be outlines of big tracts of co...
by Infinisearch
February 20th, 2006, 3:16 am
Forum: Coder’s Corner
Topic: recruit and recall dialogs
Replies: 1
Views: 1316

recruit and recall dialogs

Could someone please point me to the source file/s where the current unit recruit and recall dialogs are located? Either the file name or a link to the svn browse page would be appreciated, thanks.
by Infinisearch
February 20th, 2006, 2:28 am
Forum: Users’ Forum
Topic: are there any?
Replies: 16
Views: 2432

Thanks for the replies everyone, I didn't notice that submerge ability in the skeletons until it was pointed out. On a related note is it possible in WML to do something like remove charge from the loyalist horsemens' attack only while in the forest?
by Infinisearch
February 15th, 2006, 6:38 am
Forum: Users’ Forum
Topic: are there any?
Replies: 16
Views: 2432

are there any?

Are there any units that have stealth in a place other than the forest? Like a unit who has stealth in the mountains or one that has stealth in the swamp or something?
by Infinisearch
February 15th, 2006, 6:13 am
Forum: Users’ Forum
Topic: Slack Space
Replies: 8
Views: 1539

- Scott - " What is the benefit of a 16 kb block size partition anyway? Using 75 MB for 21 MB of files doesn't sound like a selling point to me." Depending on your OS you might not have a choice in choosing a cluster size, it is dependent on the Filesystem implementation. -Soliton- I usually downloa...
by Infinisearch
February 12th, 2006, 11:47 am
Forum: Users’ Forum
Topic: Slack Space
Replies: 8
Views: 1539

appleide - if you are familiar with quake3 they use something called pk3 files which are essentially zip files, in fact i think you can open them with winzip or winrar. Soliton - the partition my wesnoth install is on is using 16kb clusters, so I know not all people are affected but it would be nice...
by Infinisearch
February 12th, 2006, 7:38 am
Forum: Users’ Forum
Topic: Slack Space
Replies: 8
Views: 1539

Slack Space

I noticed that after a fresh install of wesnoth, that the 73MB that is supposed to be taken up is actually 144MB. I was wondering if the developers planned on moving assets into compressed files along the lines of pk3 files for quake3 or something?
by Infinisearch
November 27th, 2005, 12:56 am
Forum: Ideas
Topic: Lock and Load
Replies: 6
Views: 3466

Lock and Load

Just an abstract idea, but how about paying a premium price for the capability to use a unit the same turn it is recruited/recalled? For example, say 50% more for recruiting and x00% more per level when recalling. Potentially make it a trait or ability so not all factions/units have the ability, if ...
by Infinisearch
October 12th, 2005, 12:22 am
Forum: Ideas
Topic: Some random and related ideas
Replies: 3
Views: 609

Re: #1, how would you 'pick up' units without adding interface complexity? Use the context sensitive menu. Upon right-click of a unit check if the unit can 'rescue', then check for and create a list of rescuable units adjacent to the selected unit. If the list is empty then don't include the rescue...
by Infinisearch
October 9th, 2005, 1:04 am
Forum: Ideas
Topic: Some random and related ideas
Replies: 3
Views: 609

Some random and related ideas

Some random and related ideas for consumption and discussion. 1. The ability to use mounted units to "rescue" non-mounted units adding a movement penalty. This could also include the mer-units allowing other units to hitch a ride across swamps and water. 2. Trait or Ability "hit and run" move a litt...
by Infinisearch
October 9th, 2005, 12:31 am
Forum: Users’ Forum
Topic: my first multiplayer map
Replies: 4
Views: 962

Thanks for the compliment darksteel, any suggestions on improving the map or general comments?

It looks like i have some more downloads, suggestions are welcome.

P.S. Could a mod please move this to the most appropriate forum, sorry for the hassle.