Search found 90 matches

by ozean
April 21st, 2010, 7:38 pm
Forum: Strategies & Tips
Topic: How to Play: Loyalists vs. Drakes
Replies: 13
Views: 3340

Re: How to Play: Loyalists vs. Drakes

Once more: great guide & thanks a lot for the effort! To me the HI description sound more like a plain C. They seem to really be a bit too slow to be of much use against drakes, and their fire vulnerability doesn’t help either… I was a bit surprised about your take on the Fencer and its village stea...
by ozean
March 31st, 2010, 6:21 pm
Forum: Strategies & Tips
Topic: How to Play: Loyalists vs. Undead
Replies: 18
Views: 3219

Re: How to Play: Loyalists vs. Undead

Thanks for the effort, nelson! Maybe it would make more sense to give units live Cavalry and Heavy Infantry variable ratings and then make it even clearer than now that their rating depends on the composition of the enemy’s army? After all it doesn’t make sense to let your helpful guide be constrict...
by ozean
March 20th, 2010, 9:58 am
Forum: Users’ Forum
Topic: How do I listen to the .ogg wesnoth music files??
Replies: 11
Views: 1219

Re: How do I listen to the .ogg wesnoth music files??

You can also download and install the Xiph QuickTime plugin, which will then allow you to play (and encode/convert) .ogg and .ogv (audio and video) files in QuickTime Player and other apps that use the QuickTime framework:

you can get the most recent versions here:

http://people.xiph.org/~arek/
by ozean
March 17th, 2010, 6:14 pm
Forum: Technical Support
Topic: Bug in LoW scenario 1 in Wesnoth 1.7.14
Replies: 4
Views: 876

Re: Bug in LoW scenario 1 in Wesnoth 1.7.14

Since I thought about playing this campaign with a friend: is this fixed in 1.7.15?
by ozean
March 16th, 2010, 11:56 am
Forum: Technical Support
Topic: Bug on the Home Screen: 1.7.14-1.8beta7
Replies: 6
Views: 765

Re: Bug on the Home Screen: 1.7.14-1.8beta7

Ah, sorry! System specs same/similar as the original poster: Mac OS X 10.6.2, running in windowed mode with a 1280x800 resolution on a 1440x900 screen. No further modifications to system or Wesnoth install. (as you can see in the screenshot: it got better, but it is not completely fixed – the italic...
by ozean
March 16th, 2010, 10:21 am
Forum: Technical Support
Topic: Bug on the Home Screen: 1.7.14-1.8beta7
Replies: 6
Views: 765

Re: Bug on the Home Screen: 1.7.14-1.8beta7

Still not fixed for me though:
Screen shot 2010-03-16 at 11.20.30.png
by ozean
March 12th, 2010, 4:07 pm
Forum: Users’ Forum
Topic: I downloaded it and started playing on normal...
Replies: 59
Views: 4099

Re: I downloaded it and started playing on normal...

I do agree – I also try to learn through experience and, in a strange way, I actually enjoyed my very slow learning process regarding the use of units as cannon-fodder. But, as you said, and as the original poster clearly displays, other people don’t enjoy this process and I guess it is for them tha...
by ozean
March 12th, 2010, 3:11 pm
Forum: Users’ Forum
Topic: I downloaded it and started playing on normal...
Replies: 59
Views: 4099

Re: I downloaded it and started playing on normal...

Northern Rebirth and Son of the Black Eye don't actively teach the player but will naturally encourage the player to play that way. Hehe, I like that formulation ;) Well, to me it did not feel natural - it felt sacrilegious! But you are right, these are the campaigns where I struggled much harder t...
by ozean
March 12th, 2010, 1:53 pm
Forum: Users’ Forum
Topic: I downloaded it and started playing on normal...
Replies: 59
Views: 4099

Re: I downloaded it and started playing on normal...

I think my problem was that I didn't spam anything, and I tried to play semi-defensively. Spamming is really a pretty good strategy, when it comes down to it. BTW, is there a campaign or scenario where you are actively taught this strategy? I think that would be nice, just because for many players ...
by ozean
March 11th, 2010, 12:00 pm
Forum: Multiplayer Development
Topic: 3P Campaign: The Haunted Woods v1.7.0 [Complete]
Replies: 101
Views: 18517

Re: (1.6, 1.8) 3P Campaign: The Haunted Woods v1.5.1 [Complete]

I have just started a new game with a friend on the latest beta (1.7.14/1.8b7) and the upgrades that we bought in the start screen are gone in the first scenario. The characters seem to default to the basic unit type’s attribute (i.e. HP for a standard lvl2 stalwart, not for the custom chars). Since...
by ozean
March 6th, 2010, 2:30 pm
Forum: Technical Support
Topic: IftU - Over the Sands WML error
Replies: 1
Views: 403

IftU - Over the Sands WML error

An <Invalid WML found> error was generated when I wanted to bribe the bandits in the south-western valley - see screenshot & attached save.

This was under 1.7.13 / 1.8beta6.
by ozean
February 23rd, 2010, 6:56 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 7 - A Small Favor - Part I
Replies: 38
Views: 14165

Re: Scenario Review: DiD 7 - A Small Favor - Part I

I found this scenario a bit frustrating because it appears to be a stalk-at-night & take-by-surprise scenario (which would be fun!) but in reality it is a tough battle-it-out scenario. I reverted to some save loading here, because I did not want to spoil the stalking fun and build up a decent enough...
by ozean
February 6th, 2010, 6:55 pm
Forum: Technical Support
Topic: enemy units missing when reloading (UtBS)
Replies: 2
Views: 289

Re: enemy units missing when reloading (UtBS)

Thanks for the info!

(Just finished the campaign - so the motto is: onwards to Invasion from the Unknown!)
by ozean
February 6th, 2010, 1:01 pm
Forum: Technical Support
Topic: enemy units missing when reloading (UtBS)
Replies: 2
Views: 289

enemy units missing when reloading (UtBS)

Since 1.7.12 fixed the missing Sand Devil bug I continued playing this campaign a few days ago. However, now I noticed a different bug that appeared in the last two scenarios that I played (I haven’t tested any other scenarios or other campaigns): When I reload an auto-save, several enemy units are ...