Search found 1040 matches
- April 8th, 2010, 7:21 am
- Forum: Coder’s Corner
- Topic: VS2008 compiling woes
- Replies: 7
- Views: 2255
Re: VS2008 compiling woes
That sounds like the location of some object files is not properly given in the project file. I had that problem myself (i don't use the official project file). There are not many windows developers and it might be that the svn project file is outdated. What i do in those situations is search for th...
- April 6th, 2010, 2:09 pm
- Forum: Users’ Forum
- Topic: Bad luck? Read this
- Replies: 94
- Views: 19093
Re: Bad luck? Read this
Don't worry, i get your idea. If you check my posts on this topic you will find that to a certain extend i share your opinion.
What i wanted to point out was just that realism is commonly used as a bonus but not as a central point of argument.
What i wanted to point out was just that realism is commonly used as a bonus but not as a central point of argument.
- April 6th, 2010, 1:46 pm
- Forum: Users’ Forum
- Topic: Bad luck? Read this
- Replies: 94
- Views: 19093
Re: Bad luck? Read this
in rl war if you plan an attack and your terrain protects you better you smash your enemy there is no luck factor that prevents it if everything is visible to you as the attacker... else you would not attack. in wesnoth on the other hand it can happen that the attacker doesn´t even hit once. no lea...
- April 2nd, 2010, 6:25 pm
- Forum: Users’ Forum
- Topic: Forking of Wesnoth...
- Replies: 46
- Views: 11128
Re: Forking of Wesnoth...
Yep, pretty much that.fabi wrote:If I understand YogiHH right he wants to support a wesnoth fork called "Experimental" that is a separate source tree.
And of course would that Experimental fork have binary distributions.
- April 1st, 2010, 7:14 pm
- Forum: Users’ Forum
- Topic: [April Fool's] Wesnoth Random Number Generator Changes
- Replies: 55
- Views: 13610
Re: Wesnoth Random Number Generator Changes
ROFLboru wrote:When I recruit mages, I've noticed that the sidebar stats no longer report they have 70% chance to hit. It now says "70% or thereabouts."
- April 1st, 2010, 12:44 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.8.0
- Replies: 57
- Views: 23553
Re: Wesnoth 1.8.0
Reading the "full changelog", no mention is made of rev 41637, fixing Gryphon Mountain issue - yet the svn repository definitely shows 1.8.0 has it in there. Unfortunately, there is a number of devs who ignore the change... *cough* excuse me... *cough, cough* changelog. This time it wasn'...
- April 1st, 2010, 7:22 am
- Forum: Users’ Forum
- Topic: [April Fool's] Wesnoth Random Number Generator Changes
- Replies: 55
- Views: 13610
Re: Wesnoth Random Number Generator Changes
As such, I've decided that something has to be done about this. In order to thwart any AI attempt at subverting the RNG, we are going to insert code into Wesnoth that will call mprotect() on the memory regions where the RNG seed and other data is stored while AI algorithms are run. The memory will ...
- March 31st, 2010, 2:17 pm
- Forum: Users’ Forum
- Topic: Forking of Wesnoth...
- Replies: 46
- Views: 11128
Re: Forking of Wesnoth...
To the threads initiator: Why not just try to overtake Wesnoth. I mean that seriously. Find more people in the community that support your goals. Each of them must submit at least two middle sized patches that make it into mainline. Look at the wiki or in the feature requests what patches are wante...
- March 31st, 2010, 8:11 am
- Forum: Users’ Forum
- Topic: Forking of Wesnoth...
- Replies: 46
- Views: 11128
Re: Forking of Wesnoth...
I am very interested in supporting this on the development side. While i think that a fork is a good idea and that it makes absolute sense to fully separate the source repository and the development tracking (bugs / features), i would appreciate it if we could have a subforum here (call it "Wes...
- March 27th, 2010, 7:40 pm
- Forum: Multiplayer Development
- Topic: 3P Campaign: The Haunted Woods v1.7.0 [Complete]
- Replies: 104
- Views: 34111
Re: (1.6, 1.8) 3P Campaign: The Haunted Woods v1.6.2 [Complete]
Just for the record: Don't create saves during linger mode (that is when you finished a scenario and the "End turn" button changes to "End scenario", there is still a bug for those. It will be fixed with the next release, which is hopefully coming soon.
- March 26th, 2010, 11:16 am
- Forum: Ideas
- Topic: [UMC] Allow recalling dead L3 units
- Replies: 50
- Views: 8912
Re: Allow recalling dead L3 units [split from Such a shame]
From what i understood this is not true, it takes away your gold.Velensk wrote:It gives you an additional ability while taking nothing away.
- March 24th, 2010, 6:39 am
- Forum: Users’ Forum
- Topic: Such a shame
- Replies: 88
- Views: 14976
Re: Such a shame
Now, each campaing is made by different people who might have different perceptions of how each difficulty should be, but my point was that even the easiest mainline campaings, in the easy difficulty, are more challenging than their equivalents in similar commercial games. Fair enough. My point was...
- March 23rd, 2010, 12:27 pm
- Forum: Ideas
- Topic: [UMC] Allow recalling dead L3 units
- Replies: 50
- Views: 8912
Re: Such a shame
Although this is true, the people that keep complaining about loosing their high level units are generally bad players that can't win the campaigns, so making it even harder for their playing style will just cause many complains about how hard Wesnoth is. *Yogi points to the idea of dynamic difficu...
- March 22nd, 2010, 8:57 pm
- Forum: Ideas
- Topic: [UMC] Allow recalling dead L3 units
- Replies: 50
- Views: 8912
Re: Such a shame
Realism is a good thing and we try to accomplish it whereever it makes sense. But gameplay always trumps realism.
- March 21st, 2010, 11:15 pm
- Forum: Users’ Forum
- Topic: Such a shame
- Replies: 88
- Views: 14976
Re: Such a shame
And in skirmish matches and the competitive nature of Wesnoth I never said the game had problems. It's just easy to tell every Wesnoth newbie to LTP but when a mistake leads to like 6-7 hours lost of game-play and forces the player to completely restart then I'm sorry but that is excessively punish...