Search found 254 matches

by Xan
August 4th, 2006, 5:51 pm
Forum: Ideas
Topic: pay to play for Wesnoth
Replies: 62
Views: 5762

Kiba wrote:Umm the idea is for them to be able to quit their old job and be able to work on their hobby full time.
Right. And who's volunteering to pay me $800 for 40 hours of work on Wesnoth each week?
by Xan
August 1st, 2006, 8:11 pm
Forum: Multiplayer Development
Topic: Wesnoth 1.7.3 MOD: pick yourself random factor in game
Replies: 31
Views: 19038

Look, this isn't a discussion about whether randomness is good or bad. I'm not saying randomness is good or bad, but that variable randomness causes unit balancing difficulties. These difficulties can be worked around by changing the mechanics of the attack specials. For example, a "less luck" vers...
by Xan
August 1st, 2006, 7:38 pm
Forum: Multiplayer Development
Topic: Wesnoth 1.7.3 MOD: pick yourself random factor in game
Replies: 31
Views: 19038

Look, this isn't a discussion about whether randomness is good or bad.
by Xan
July 30th, 2006, 3:59 pm
Forum: Users’ Forum
Topic: Disabling "best move" mouse over
Replies: 14
Views: 1825

Right.

It takes about 12-15ms counting flipping the display surface...
by Xan
July 30th, 2006, 3:46 pm
Forum: Users’ Forum
Topic: Disabling "best move" mouse over
Replies: 14
Views: 1825

I just timed the time taken to calculate the a* path, and refresh the screen. I tested it on a 2Ghz Athlon XP, 1GB RAM; the time was always a fraction of a millisecond.
by Xan
July 30th, 2006, 1:49 pm
Forum: Game Development
Topic: Yet Another AI-Programming Game: VAIN
Replies: 5
Views: 3099

Elvish Pillager wrote:something Xan doesn't know about the forum? omg. :P
What? No, that was a rhetorical question referring to the "Simulation in progress" text. :wink:
by Xan
July 30th, 2006, 12:57 pm
Forum: Game Development
Topic: Yet Another AI-Programming Game: VAIN
Replies: 5
Views: 3099

Elvish_Pillager wrote: all graphics courtesy of EP, haha
You Lie!

...

Where'd that text come from?
by Xan
July 28th, 2006, 8:37 pm
Forum: WML Workshop
Topic: Abilities Era massive abilities help thread
Replies: 76
Views: 14719

To fix Storm, you can just remove the filters from the attack_end event.
by Xan
July 28th, 2006, 6:46 pm
Forum: WML Workshop
Topic: Abilities Era massive abilities help thread
Replies: 76
Views: 14719

The only thing I can find wrong with chaos is that it never returns the unit back to the other side, which probably indicates some WML error.

I don't have time to look at it right now, but it seems to me that the WML is rather more complicated than it needs to be.
by Xan
July 28th, 2006, 6:38 pm
Forum: WML Workshop
Topic: Abilities Era massive abilities help thread
Replies: 76
Views: 14719

Ken Oh wrote:Bandit Raider and Bandit Pillager have Raid. If either the attacker or defender dies, it causes a crash.
Bug, which is now fixed in SVN.
by Xan
July 28th, 2006, 6:31 pm
Forum: WML Workshop
Topic: Abilities Era massive abilities help thread
Replies: 76
Views: 14719

Ken Oh wrote:Knight Stormer and Knight Rampager have the Storm ability. attack_end always fails to fire, leaving the unit deleted.
The problem here is with the attack_end event.

1. It tries to filter on a unit which has been stored, and removed.

2. It does not specify first_time_only=no.
by Xan
July 28th, 2006, 4:32 pm
Forum: WML Workshop
Topic: Abilities Era massive abilities help thread
Replies: 76
Views: 14719

Um, perhaps you could post fully expanded versions of the WML that causes crashes, or even a complete test scenario?
by Xan
July 28th, 2006, 1:48 pm
Forum: WML Workshop
Topic: hiding a unit with the hides ability
Replies: 2
Views: 684

Odd... that's Single Unit WML? If so, that might be the reason (and also a bug).
by Xan
July 28th, 2006, 1:13 pm
Forum: Multiplayer Development
Topic: [4MetalMilitia] reason for ip-showing and in-game alliances
Replies: 21
Views: 2524

Sapient wrote:And the moral of the story is, N3T.
No, it is not. Even if I don't like FFAs personally, obviously a lot of other people have fun with them.