Search found 1264 matches

by Kestenvarn
January 21st, 2009, 2:15 pm
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 194287

Re: Loyalist Portrait Series

I happen to like the new sallet, at least.
by Kestenvarn
January 18th, 2009, 12:58 am
Forum: Art Contributions
Topic: Terrain tiling [Dirt for a change]
Replies: 126
Views: 22035

Re: Terrain tiling is not dead.

thespaceinvader wrote:But i'd lower the probabilities somewhat. That looks like a very busy desert at the moment.
People keep bringing this up, so I'd like to point out there are more types of desert than Sahara-like dunes. It can have shrubs, cacti and coniferous trees without looking out of place.
by Kestenvarn
January 13th, 2009, 11:26 pm
Forum: Game Development
Topic: The Kind of Game *I* Would Like To See
Replies: 12
Views: 2927

Re: The Kind of Game *I* Would Like To See

TheMastermind wrote:DF is a very nice game but it's going pretty slow i wish they will relese the finel game alredy but it looks like it will take them a number of years.
There's no "they", it's one guy making it and his plans will take several years.

you've got a wait coming
by Kestenvarn
January 12th, 2009, 11:37 am
Forum: Art Contributions
Topic: Portrait sketches
Replies: 398
Views: 84380

Re: Portrait sketches

I like your rusted armor, good job. Adding some scratches/chips/gouges could make it look even better.

Might want to slightly darken the shaded parts of the jaw to have it stand out more.
by Kestenvarn
January 6th, 2009, 7:40 am
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 194287

Re: Loyalist Portrait Series

The shock trooper is fantastic!
by Kestenvarn
January 5th, 2009, 5:39 am
Forum: Ideas
Topic: Option to Disable Camera Centering
Replies: 10
Views: 2054

Option to Disable Camera Centering

I've been gathering feedback from friends, and this seems to be the most important issue. When holding matches on large maps - especially with the timer running - it is very disruptive to have the camera swinging around constantly to focus on another player's unit when you are trying to plan your ne...
by Kestenvarn
January 4th, 2009, 1:01 pm
Forum: Game Development
Topic: The Kind of Game *I* Would Like To See
Replies: 12
Views: 2927

Re: The Kind of Game *I* Would Like To See

The random world thing is what Dwarf Fortress is going for. One that writes its own story.
by Kestenvarn
January 4th, 2009, 12:37 pm
Forum: Art Workshop
Topic: Extended and other stuff. Slow progress ... as usual
Replies: 287
Views: 54489

Re: Extended and other stuff. Slow progress ... as usual

Sorry but I needed to do this: Some Dark Elves (because Dark Elves are cool.) http://i530.photobucket.com/albums/dd341/woodmouse_/dark-elf-fighter.png http://i530.photobucket.com/albums/dd341/woodmouse_/dark-elf-hunter.png http://i530.photobucket.com/albums/dd341/woodmouse_/dark-elf-great-hunter.pn...
by Kestenvarn
January 3rd, 2009, 10:05 pm
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 194287

Re: Loyalist Portrait Series

Kestenvarn: to be honest, I did consider the opportunity of worn armour, but rejected it. Initially, it was indeed a lack due to my laziness ( :mrgreen: ). Eventually, I thought of it but still didn't change anything. This is because of the characters themselves. Most of the loyalist's armoured uni...
by Kestenvarn
January 3rd, 2009, 11:19 am
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 55738

Re: Gryphon Portrait: Anatomy/Linework

It doesn't look as though you've really changed it that much since my last post. Have you tried experimenting with different poses?

Flight might not be the best option here, since the portrait is static.
by Kestenvarn
January 3rd, 2009, 2:29 am
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 194287

Re: Loyalist Portrait Series

These are all very good. The only thing that bothers me is how the armor looks perfectly polished and new, with no signs of wear and tear.
by Kestenvarn
December 15th, 2008, 9:33 am
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 55738

Re: Gryphon Portrait: Anatomy/Linework

I'm not sure if anyone has mentioned this yet, and it is only opinion, but these gryphons are too fat - lions should have a sleek and powerful look to them. The neck could be made less squat, as well. Adding long, pointed ears similar to a caracal can also enhance the predatory image.
by Kestenvarn
December 15th, 2008, 9:03 am
Forum: Art Contributions
Topic: Troll Portraits
Replies: 20
Views: 6971

Re: Troll Portraits

I like the linework for this. Did you intend to give him a comical facial expression, though?
by Kestenvarn
December 15th, 2008, 8:58 am
Forum: Art Contributions
Topic: thespaceinvader's portraits - Ancient Wose
Replies: 790
Views: 141489

Re: Since I don't have an active topic ATM... Portraits!

The augur looks really nice.
by Kestenvarn
November 3rd, 2008, 11:53 am
Forum: Game Development
Topic: PoxNora
Replies: 21
Views: 9522

Re: PoxNora

I've often wondered what would happen if you played MtG using not pre-built decks, but using a "draft" process, where each player in the tournament gets to draft cards from a general pool, going until everyone has a 60-card deck... would definitely make it more balanced, anyway. sounds like tableto...