Search found 78 matches

by Doros
April 20th, 2005, 12:54 am
Forum: Strategies & Tips
Topic: HttT help, Valley of Death
Replies: 36
Views: 8147

I don't think you'll be able to beat this level with only 300 gold and one leveled unit. That being said, if you do have some money to burn, a fun strategy is to send a flock of thieves to the east. The corpses refuse to move until all of them are dead, and it can take forever, as a thief won't usua...
by Doros
April 20th, 2005, 12:12 am
Forum: Art Contributions
Topic: Preview: Multihex terrain
Replies: 91
Views: 17940

That is what I was hoping to hear :D If ultra-realistic terrain is to become more common, then yes, it would be okay. But I stand by my thoughts on this being too much of a contrast with the units. And I think the new forest is just fine. I think the only unpleasant contract would be between the ol...
by Doros
April 20th, 2005, 12:09 am
Forum: Ideas
Topic: Predetermined/cached random
Replies: 29
Views: 3518

Re: Predetermined/cached random

but I think that it's impossible to make a balanced campaign when you're assuming that some people will reload. The simple solution is to test without reloading. That's what I do. Admittedly, I spend most of my time testing 'medium', but that means that I've played and won every scenario I twiddle ...
by Doros
April 19th, 2005, 9:18 pm
Forum: Art Contributions
Topic: Animated Deaths Implemented
Replies: 17
Views: 3122

When I first read about these animations, I thought they would only be a minor improvement, but after playing 0.9 for a while, I must say that it looks better. Fighting the undead looks really cool now.
by Doros
April 19th, 2005, 9:10 pm
Forum: Ideas
Topic: On Steadfast and 100% differences in general.
Replies: 11
Views: 2337

Like you said, there's no theoretical problem with a unit that has strong defense and low movement. I don't think the problem is with steadfast, I think the problem is with the guardian. I think the guardian should have its movement reduced to where it was (3). There are only two places I've seen gu...
by Doros
April 19th, 2005, 8:52 pm
Forum: Ideas
Topic: Predetermined/cached random
Replies: 29
Views: 3518

Re: Predetermined/cached random

Maybe you never reload, but I think you're an exception to the rule. Many of the major players, including (I believe) EP and turin do reload, and every time the topic has come up, most people have said that they can't beat hard mode without reloading. I don't think it should be that common. Maybe i...
by Doros
April 18th, 2005, 9:11 pm
Forum: Art Contributions
Topic: Preview: Multihex terrain
Replies: 91
Views: 17940

These look really awesome! The current mountains look a little strange when you put too many together. This will really improve a number of maps. Also, I'm all for making the hexes look less like hexes, but we might want to implement a more subtle option. The current grid is a little extreme, in my ...
by Doros
April 17th, 2005, 11:33 pm
Forum: Ideas
Topic: Predetermined/cached random
Replies: 29
Views: 3518

Re: Predetermined/cached random

Personally, I also find that the game is much more fulfilling when you don't reload, but I often can't resist the temptation when I get frustrated, and Wesnoth is inevitably a frustrating game. Reloading is not a required part of the game, and I don't think it's been accepted as part of the game; a...
by Doros
April 17th, 2005, 8:39 pm
Forum: Developers’ Discussions
Topic: Excess and Potential Changes in Experience.
Replies: 26
Views: 3793

yes, it definitely leads to saveloading... I probably saveload more to stop a unit from getting the kill when it shouldn't than I do to stop a unit from dying... :) I don't see why people feel so compelled to do this......Wesnoth is intentionally designed so that you can't go around getting every b...
by Doros
April 17th, 2005, 8:35 pm
Forum: Ideas
Topic: Predetermined/cached random
Replies: 29
Views: 3518

Predetermined/cached random

I was thinking that maybe it would be good idea to calculate the next bunch of random numbers in advance. Then they could be stored in save files. Effectively, this prevents save-loading to enchance your luck. It's not that I have a problem with cheating. People will always cheat at one-player games...
by Doros
April 17th, 2005, 7:49 am
Forum: Developers’ Discussions
Topic: Excess and Potential Changes in Experience.
Replies: 26
Views: 3793

It's seems like there's a resounding "no" in response to changing the experience formula, but what about EP's other proposal? (experience carrying over) It is really disappointing when a unit that needs a couple experience points accidentally kills the leader, and that really is just luck. I know ch...
by Doros
April 16th, 2005, 6:24 am
Forum: Developers’ Discussions
Topic: Excess and Potential Changes in Experience.
Replies: 26
Views: 3793

I agree that there is somewhat of a problem with the current experience system. I think changing the experience to 4+4(level) is really good, except that it will require decreasing the experience needed to level every unit. However, once that's done, I think it will make it much better. Honestly, it...
by Doros
April 15th, 2005, 7:25 am
Forum: Technical Support
Topic: updates of wesnoth
Replies: 14
Views: 1693

Even after 1.0, I think that it's reasonable to expect that clients have the latest version of the code. Major online games like Halflife and Rainbow Six have the same practice. The difference with those games is that updates are downloaded automatically, and updates are distributed as patches, not ...
by Doros
April 14th, 2005, 3:09 am
Forum: Strategies & Tips
Topic: Valley of Death: beating all three leaders
Replies: 16
Views: 3245

Or, you might be reasonable and let it die. If you don't want your paladin killed, don't let it be surrounded by Bone Shooters, Dark Adepts and Wraiths. Oh, I wouldn't have that silly of a strategy anyway. Paladins aren't the magic bullet against undead that they might seem to be. The entire Elvish...
by Doros
April 14th, 2005, 2:41 am
Forum: Technical Support
Topic: Editor in Debian
Replies: 4
Views: 768

silene wrote:There are newer packages, since my computer has 0.9.0-4 installed. It's why I was asking you which version you had.
Okay, I found them at http://people.debian.org/~isaac/wesnoth/. Thanks for your help.