Search found 78 matches

by Doros
May 5th, 2005, 9:50 am
Forum: Technical Support
Topic: The grey stuff.
Replies: 9
Views: 1198

Try pressing Ctrl+F. Maybe your system isn't handling full screen well...
by Doros
May 5th, 2005, 3:02 am
Forum: Multiplayer Development
Topic: New multiplayer mode possibility?
Replies: 34
Views: 6281

If you're allowed to break alliances, how is it any different from just saying, "hey, would you like to team up?" Are you just suggesting that there be a record of alliances in the status screen, or that two people that decided to team up on the others can claim victory once they're the only ones st...
by Doros
May 3rd, 2005, 7:42 am
Forum: Developers’ Discussions
Topic: The format of savefiles
Replies: 16
Views: 3231

The main problem with a plethora of 'advanced' preferences is that C++ code has to be written for each one, and then that code has to be maintained. And then whenever someone wants to change the way the preferences dialog looks etc, that code has to be changed too, and so forth. However, perhaps if...
by Doros
April 29th, 2005, 5:33 pm
Forum: Developers’ Discussions
Topic: Making the Drakes less weird
Replies: 43
Views: 7240

I'm going to be boring here, re-inserting my mantra. :D Drakes, as I recall, were created for a Drake campaign... do correct me if I'm wrong. So what they should do is be perfect for that campaign. I am concerned that there is too much desire to make all units fit multiplayer, so that they end up l...
by Doros
April 25th, 2005, 8:59 pm
Forum: Art Contributions
Topic: I tried to make a level 3 duelist
Replies: 23
Views: 5002

Neoriceisgood wrote:I gave it an attempt to do graphics for a level 3 duelist aswell, Up to the crowd which is liked best.
I like it!
by Doros
April 25th, 2005, 7:48 am
Forum: Strategies & Tips
Topic: One for you Number-Crunchers out there...
Replies: 5
Views: 1389

A couple important differences between having two strong attacks and having four weaker attacks: A unit with stronger attacks is more likely to kill an enemy in one blow, so it is less likely to take damage in return. A unit with few attacks is especially susceptible to the slow ability. A unit with...
by Doros
April 25th, 2005, 7:44 am
Forum: Users’ Forum
Topic: Hey!
Replies: 4
Views: 862

We'd like you to know, in case you don't already, that when selecting a unit and mousing over a terrain, the defense and movement of that unit on that terrain are displayed in the top right corner of the screen. It's a very useful feature, but it's easy to miss. :wink: Is that in that little tome o...
by Doros
April 23rd, 2005, 6:13 pm
Forum: Art Contributions
Topic: I tried to make a level 3 duelist
Replies: 23
Views: 5002

I think you should give him a different hat and maybe a different shirt color. Also, maybe a bigger crossbow than the duelist.
by Doros
April 23rd, 2005, 6:09 pm
Forum: Developers’ Discussions
Topic: Making the Drakes less weird
Replies: 43
Views: 7240

I like this change, simply because I've also found that it's impossible to balance a map for the drakes. I end up having to split the map up using shrouds, which makes it much uglier, and is really counterintuitive. I think they should be able to fly over shallow water, though. The drakes are huge, ...
by Doros
April 23rd, 2005, 1:52 am
Forum: Ideas
Topic: Villages and Damage
Replies: 45
Views: 4744

We have shallow water, desert, snow, hills, mountains, cave, and swamp for villages, right? That leaves plains and forest being the important ones... No, not really... All but shallow water are aliases of villages as well, so all give 60% defense to most units (barring Mermen villages of course.) W...
by Doros
April 22nd, 2005, 8:45 pm
Forum: Ideas
Topic: Villages and Damage
Replies: 45
Views: 4744

I think the fact that it's so difficult to dislodge a single unit irritating (especially units with high resistance or evasion), but every map created so far is balanced knowing that most units get 60% on villages. Rather than changing the defense on villages or removing all non-terrain villages, I ...
by Doros
April 21st, 2005, 3:30 am
Forum: Ideas
Topic: Should mages be rebalanced?
Replies: 16
Views: 2869

Huh? The White Mage already has holy. I think he means increase the damage that the holy attack currently does. Mages take a lot of experience to level, and that makes it particularly frustrating when a mage gets killed. When you consider just how much damage mages are capable of, though, you can s...
by Doros
April 21st, 2005, 3:19 am
Forum: Art Contributions
Topic: A thing for people to do:
Replies: 20
Views: 4178

DjStarkid69: Cool. Keep pumping the stuff out. What we'll basically end up doing, if you keep at this, is making a font, for all practical purposes. If we get the vector data, someone smart in our midst ought to be able to figure out a way to actually make a font file out of the stuff - if nothing ...
by Doros
April 20th, 2005, 6:41 pm
Forum: Ideas
Topic: Predetermined/cached random
Replies: 29
Views: 3518

Re: Predetermined/cached random

I don't play singleplayer that much, since I'm usually on the multiplayer server 24/7. If you don't want to see people cheating by save loading come to multiplayer. Its just that simple. But when I do play singleplayer (when I can't access the internet for instance) I do save loading. I freely admi...
by Doros
April 20th, 2005, 3:59 pm
Forum: Ideas
Topic: Predetermined/cached random
Replies: 29
Views: 3518

Re: Predetermined/cached random

I agree that reloading is not the problem, but I think that it's impossible to make a balanced campaign when you're assuming that some people will reload. This change is very trivial, and I really can't see any argument against it, as, once it's finished, it doesn't require any maintenance. It will...