Search found 3496 matches

by irrevenant
May 4th, 2008, 9:40 pm
Forum: Ideas
Topic: Statistics per unit
Replies: 21
Views: 2566

Re: Statistics per unit

It would be nice to view detailed statistics/logs per unit, but I think the right place for this is after the scenario (also after multiplayer game), or through some submenu. Displaying information which does not influence player's strategy is IMHO wrong. Okay, so how about a "Unit stats" button in...
by irrevenant
May 4th, 2008, 12:19 pm
Forum: Ideas
Topic: A few simple ideas
Replies: 34
Views: 3275

Re: A few simple ideas

Adding something JUST for customization AND unit customization aren't simple. Suddenly Spearmen (or any other unit) do damage/anything that they don't normally, which adds ever more variables and specifics to the game. Correct me if I'm wrong, but aren't units already able to pick up items? :hmm: T...
by irrevenant
May 4th, 2008, 2:17 am
Forum: Art Development
Topic: Help needed defining team rgb values for unit graphics
Replies: 1045
Views: 234030

Re: Help needed defining team rgb values for unit graphics

thespaceinvader wrote:http://www.wesnoth.org/forum/viewtopic. ... 05#p292705 explains. Two pages back in this very thread.
:oops: Thanks.
by irrevenant
May 4th, 2008, 1:53 am
Forum: Ideas
Topic: Re-balancing the horse unit to increase survivability
Replies: 89
Views: 7460

Re: Re-balancing the horse unit to increase survivability

I've split out the stuff that's purely strategy on how to use horsemen (as best I could - some posts contained both) - including at least one of my own posts. Let's keep discussion here focussed on the original idea.

Thanks.
by irrevenant
May 4th, 2008, 1:42 am
Forum: Ideas
Topic: Decrease Delfador's power over the course of HttT
Replies: 54
Views: 5568

Re: Decrease Delfador's power over the course of HttT

Why not just set him to level like other LVL5 units? Have him start with a little less DMG and have it scale up normally Because Delfador is not meant to be the focus of the campaign. Since Konrad and the other units level up, they are the focus. Delfador is more of a 'shepherd'. I'm not sure that ...
by irrevenant
May 4th, 2008, 1:28 am
Forum: Ideas
Topic: A few simple ideas
Replies: 34
Views: 3275

Re: A few simple ideas

So one shouldn't be so hasty with rejecting concepts that are related to the game (we got leveling and items already) and add more tactical depth. Adding a single inventory slot so you can drop those items or give them to other units and adding a few more items doesn't seem like it would change gam...
by irrevenant
May 4th, 2008, 1:26 am
Forum: Ideas
Topic: Statistics per unit
Replies: 21
Views: 2566

Re: Statistics per unit

Lorbi wrote:i don't see how this would help much.
It personalises the unit a bit. I wouldn't mind seeing a list of kills there, either.
by irrevenant
May 4th, 2008, 1:24 am
Forum: Art Contributions
Topic: fencer portrait
Replies: 15
Views: 2629

Re: fencer portrait

i have a problem with his posture, though... the face is the focal point of every portrait - and you just put the wheapon in front of it. without any good reason. why? - you should really move it to the left or to the right, allowing us to see his face! or a completley different stance... :( That w...
by irrevenant
May 3rd, 2008, 11:34 am
Forum: Faction & Era Development
Topic: The Era of Strife
Replies: 88
Views: 38252

Re: The Era of Strife

AI wrote:The idea so far is that it's set on the great continent, but a good ways off from wesnoth. (probably south/east/se)
Oh well, never mind then. The Free Goblins are set in Wesnoth (parallel in timeline to HttT).
by irrevenant
May 3rd, 2008, 10:59 am
Forum: Art Contributions
Topic: fencer portrait
Replies: 15
Views: 2629

Re: fencer portrait

thespaceinvader wrote:It's a nice job. The one major issue i have is the way he's holding the sword - a rapier like that one would simply not have space on the hilt for both hands - it's a single handed weapon.
The angle seems a bit funny, too. It presumably should be oriented towards a foe.
by irrevenant
May 3rd, 2008, 7:45 am
Forum: Website
Topic: The stupidest blacklist
Replies: 21
Views: 4505

Re: The stupidest blacklist

99% of people should be able to answer without problem. I think you overestimate the average user's math skills. I'd guess the number at more like 75%. It'd help if you flipped the order of the question around (125 - 15 - 27 = ??), and made the question a lot easier ("What is 7 + 10 ?"). It should ...
by irrevenant
May 3rd, 2008, 7:45 am
Forum: Website
Topic: Automatically retrieved forum art. Is the bot dead?
Replies: 6
Views: 1800

Re: Automatically retrieved forum art. Is the bot dead?

allefant wrote:And cycholka (only one I know who can change the phpBB install) is currently away.
When he gets back it'd be a good idea to assign a couple more people that access. We don't want everything coming to a screaming halt every time one person goes on holiday.
by irrevenant
May 3rd, 2008, 5:23 am
Forum: Heir to the Throne
Topic: Scenario 1: The Elves Besieged
Replies: 132
Views: 59832

Re: Scenario Review: Elves Besieged

Would it be possible to get a "Nooooooo!" or something when/if Galdrad or Chantal die? Konrad has just spent decades living with them, after all...
by irrevenant
May 3rd, 2008, 5:02 am
Forum: Art Workshop
Topic: Liberty art
Replies: 2
Views: 870

Re: Liberty art

I'd be very surprised if they didn't already know, but thanks for bringing it to our attention. :)
by irrevenant
May 3rd, 2008, 4:45 am
Forum: Technical Support
Topic: Ctrl-Alt-r not working
Replies: 4
Views: 1136

Ctrl-Alt-r not working

On my computer Ctrl-Alt-r (repeat recall) doesn't work. If I assign it to Ctrl-Shift-R it does. Weird.