Search found 3496 matches

by irrevenant
May 6th, 2008, 10:22 am
Forum: Ideas
Topic: Purchase multiple units in Recruit Screen?
Replies: 20
Views: 2437

Re: Purchase multiple units in Recruit Screen?

Great, so let's say it's time to spend my money and make six recruits. So it's: Highlight Ctrl+R Pick a unit Press enter Times 6 and that's 24 actions to recruit my guys. Imagine if even one step could be eliminated. That would be 18 steps, or 25% faster. Okay, again, you have a 'repeat recruit' op...
by irrevenant
May 6th, 2008, 10:21 am
Forum: Ideas
Topic: More info in sidebar
Replies: 16
Views: 2235

Re: More info in sidebar

nataS wrote:I think filling empty spaces with more information isn't a very good idea.
Why not?
by irrevenant
May 6th, 2008, 10:20 am
Forum: Ideas
Topic: Rant about unit stats...
Replies: 13
Views: 1271

Re: Rant about unit stats...

Didn't we just do the "Horsemen are overpowered" discussion? :?
by irrevenant
May 6th, 2008, 10:09 am
Forum: Art Contributions
Topic: Goblin Spearman portrait
Replies: 25
Views: 3875

Re: Goblin Spearman portrait

kitty wrote:to me he looks a tad too dwarvish because of the viking helmet design, though.
The beard contributes to this, IMO.
by irrevenant
May 5th, 2008, 10:44 pm
Forum: Art Contributions
Topic: Wolf Rider portrait
Replies: 76
Views: 12033

Re: Wolf Rider portrait

Girgistian wrote:Oh. Well that does look a lot better. Thank you very much. Could you post the whole picture with the eye-desaturation?
I wasn't sure if you meant with or without specular, but it's easy enough to edit out if you don't want it (just replace it with the surrounding colour).
by irrevenant
May 5th, 2008, 12:52 pm
Forum: Art Contributions
Topic: Wolf Rider portrait
Replies: 76
Views: 12033

Re: Wolf Rider portrait

The eyes are still a bit too saturated IMO. That's quite a heroic looking goblin you have there. If it's not accepted for mainline, can I please use it for the Free Goblin Campaign (which is but a twinkle in my eye at this stage)? You mean the wolf's or the goblin's eyes? The wolf's eyes. I had a b...
by irrevenant
May 5th, 2008, 12:22 pm
Forum: Ideas
Topic: Directional facing graphics should be removed
Replies: 34
Views: 3672

Re: Directional facing graphics should be removed

thespaceinvader wrote:I have to say, despite that, i support this project - more the n-e attacking frames than the standing ones
I'm pretty sure everybody agrees with different facings for the attack animations - it's just the standing frames some of us have doubts about.
by irrevenant
May 5th, 2008, 12:12 pm
Forum: Ideas
Topic: Statistics per unit
Replies: 21
Views: 2572

Re: Statistics per unit

The "unit stats" would/should be an item in the context menu just like all the others (rename unit, unit description), not put in the right panel. I don't think it's an important enough option to be displayed in such a prominent place - over to the right out of the way seems more reasonable. But I'...
by irrevenant
May 5th, 2008, 12:11 pm
Forum: Art Workshop
Topic: Random 'reverse alignment' units
Replies: 54
Views: 7550

Re: Random 'reverse alignment' units

But on that note, what can i do with the color of the skeletons to make them look 'good' or at least clean looking? Should have a lighter/shiny armor (not dust on armor, so it has more cleaner things) This might be too subtle a change, but meh... http://units.wesnoth.org/1.5.0/pics/00183_skeleton.p...
by irrevenant
May 5th, 2008, 11:57 am
Forum: Ideas
Topic: Earthquake, flooding, lightinings & c.
Replies: 18
Views: 2659

Re: Earthquake, flooding, lightinings & c.

scienceguy8 wrote:Could we just ignore all that and simply add a particle effects generator to the engine?
What he said. The core idea is useful. The minute specifics of how it'll be used is irrelevant at this stage.
by irrevenant
May 5th, 2008, 11:51 am
Forum: Art Workshop
Topic: The Raven's Wings Artwork: Archer Sprite
Replies: 39
Views: 7394

Re: The Raven's Wings Portraits

Faerith'nar's brown hair is actually less visible against the black background than her black hair. I think because you toned down the highlights?
by irrevenant
May 4th, 2008, 10:07 pm
Forum: Art Contributions
Topic: Wolf Rider portrait
Replies: 76
Views: 12033

Re: Wolf Rider portrait

No he just edited his post a bit up the page and changed the pictures there. Right you are. I should have mentioned that. The eyes are still a bit too saturated IMO. That's quite a heroic looking goblin you have there. If it's not accepted for mainline, can I please use it for the Free Goblin Campa...
by irrevenant
May 4th, 2008, 10:00 pm
Forum: Ideas
Topic: Directional facing graphics should be removed
Replies: 34
Views: 3672

Re: Directional facing graphics should be removed

Pop Quiz: What unit is this? http://www.wesnoth.org/forum/download/file.php?id=20231 Hmm, not sure. It looks like the Elvish Fighter, but looks too broad in girth. Is it a human fighter unit of some kind? See? I see that the quality of the implementation makes a huge difference. If the art is poor ...
by irrevenant
May 4th, 2008, 9:54 pm
Forum: Ideas
Topic: A few simple ideas
Replies: 34
Views: 3281

Re: A few simple ideas

No cap is necessary, I'm just proposing to add the ability to drop a specific item Ah, that's where the complexity comes in - that's an action and would require an interface in the GUI to do it. By design, a lot of Wesnoth's actions are implied - if you move into someone you want to attack them, if...
by irrevenant
May 4th, 2008, 9:47 pm
Forum: Art Workshop
Topic: kSeth's Portaitpoolza Thread!
Replies: 19
Views: 5010

Re:

is there some "only one species per skin tone" rule that the Wesnothian gods are enforcing? - Chris Yes. Drakes have slight variations, but the other races don't. The thing is, we know from reality that humans have a variety of skin tones. The same human has a variety of skin tones depending on how...