Search found 81 matches

by Hellrider
August 14th, 2005, 6:28 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 68745

Ok i installed Fink and the SDL-libraries without problems.. Now when i run ./configure it says it cannot find Freetype2 libraries, but following the wiki guide i did installed it using fink.. I also downloaded and compiled the source from http://www.freetype.org/ but still the problem persists. I e...
by Hellrider
August 14th, 2005, 2:28 pm
Forum: Scenario & Campaign Development
Topic: Problems making a map editor screenshot
Replies: 2
Views: 627

1) Apple+SHIFT+3
2) Open it in Preview and then Save as...
3) Choose Jpg or PGN then Save it with the name of your map :wink:
by Hellrider
August 13th, 2005, 1:41 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 68745

Ok i tried running ./configure from inside the 0.9.5 source folder.. I got the error about SDL devel libraries not found.. Of course i already installed them, and the the configure script says i should check their path.. At the moment they are installed in /Library/Frameworks i think this is not cor...
by Hellrider
August 13th, 2005, 12:42 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 68745

Ok i manage to solve the probs i listed above, now i get a strange error.. i do have SDL_net.h installed and it is already added to the project , still i can't compile because of this error.. I checked in "Summary > Settings > Search Paths" and the right path is there.. What's the deal? EDIT: also s...
by Hellrider
August 13th, 2005, 11:04 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 68745

Thanks Scott, i did as you suggested, the result now is that those 12 errors are now changed into these 3.. :wink: about.cpp:314: error: `gettext' undeclared (first use this function) (Each undeclared identifier is reported only once for each function it appears in.) gettext.hpp:19: libintl.h: No su...
by Hellrider
August 13th, 2005, 9:51 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 68745

These are the errors i get when compiling 0.9.5 following sith's instructions: SDLMacOSXMain.m:17: SDL.h: No such file or directory SDLMacOSXMain.m:62: error: parse error before "event" SDLMacOSXMain.m:62: error: `SDL_Event' undeclared (first use in this function) (Each undeclared identifier is repo...
by Hellrider
August 2nd, 2005, 6:17 am
Forum: Multiplayer Development
Topic: Hellrider's maps
Replies: 43
Views: 7678

Another 2vs2 map. This time team order is 1221, enjoy! [map]MJIJTGGGGrrUTBrrGGGGTJIJM MTBGGnGrrGrMJMrGrrGnGGBTM JGGrn1nGGGrBJUrGGGn4nrGGJ GrrGnGJGGGrrrrrGGGJGnGrrG GrJGrMGGGGGIJIGGGGGMrGJrG JrGTTTIGGI\kwk/IGGITTTGrJ GrGJTUIGMcwsTswcMGIUTJGrG GMrrIGGGIccswsccIGGGIrrMG GGGGrKGGMIqkTkqIMGGKrGGGG GTGrnG...
by Hellrider
July 27th, 2005, 12:50 pm
Forum: Multiplayer Development
Topic: Hellrider's maps
Replies: 43
Views: 7678

ok i have made another 2v2 map not as advanced as you hoped :wink: but yet more varied than the previous ones (actually this one is my favourite)..I used alias terrains to make it a bit different from the others (snow, mountains, and snow forest in the north near the mountains then normal grassland ...
by Hellrider
July 27th, 2005, 8:43 am
Forum: Multiplayer Development
Topic: Hellrider's maps
Replies: 43
Views: 7678

Thanks for your opinion Rhuvaen, i guess you are right on 2. and 3. and my next maps will take them in consideration (except that i like hexcake :wink: ). Yes i focused on the central part of the map for the first maps (except for example X-Roads which is actively played north and south other than c...
by Hellrider
July 26th, 2005, 11:48 am
Forum: Multiplayer Development
Topic: Hellrider's maps
Replies: 43
Views: 7678

I put all my maps in one pack so you can have them all in the same place (there are 2 "Revised" version of my maps in this pack that i haven't posted before). I hope you like them :D
by Hellrider
July 26th, 2005, 11:40 am
Forum: Multiplayer Development
Topic: Hellrider's maps
Replies: 43
Views: 7678

New map! 1vs1 (Duel) Enjoy! :D [map]WWWWWWWmmmmmWWWWWWWW WWWWWgggv1vgggWWWWWW WWWgoggECCCEggogWWWW WgohgEEhgrghEEggogWW oghEEvgrrNrrgfEEggoW gEEgmrrhW[WgrrfgEEgW EKCggrgWuDuWfrggCKEW EEgmfrgg]WuhgrfagEEW wPEEwrgWWmWWgrdEEdwW cck/EfrhfvfhrmE\kccW WY|QkQEECKCEEQkQ|YWW Wc|\kmEhCvChEfk/|cWW cdkEErrWfmfW...
by Hellrider
July 25th, 2005, 9:37 am
Forum: Multiplayer Development
Topic: Hellrider's maps
Replies: 43
Views: 7678

Another map! 3v3 3gpv (121212) hexcake inspired! :D
by Hellrider
July 24th, 2005, 2:17 pm
Forum: Multiplayer Development
Topic: Hellrider's maps
Replies: 43
Views: 7678

Based on Noy's suggestions here is the second version of Snow Crossings.. Now the middle villages need at least 8 movements to be reached (so a quick archer cannot reach it anymore :wink: ) and are less easy to control, also the map is bigger (4hexes more in width and height) and i removed some snow...
by Hellrider
July 23rd, 2005, 11:00 pm
Forum: Multiplayer Development
Topic: Hellrider's maps
Replies: 43
Views: 7678

Ok i took also note of the suggestions you made during the last game we played, and hopefully in th next days i'll make a 2nd version modified..
Then we can maybe have a rematch to check if it's more balanced or not :wink: :P Thanks for your help anyway
by Hellrider
July 23rd, 2005, 8:54 am
Forum: Multiplayer Development
Topic: Hellrider's maps
Replies: 43
Views: 7678

In fact the team order is 121212 but it's the same as "Hexcake" player1 is of course in the top-left, player2 is on the bottom-right, so yes it's basically north vs south :wink: