Search found 27 matches

by anyeos
December 4th, 2005, 11:11 am
Forum: Art Development
Topic: Enemy Moves Hard To See on Gray Tiles
Replies: 49
Views: 23913

I have a possible solution

I must test it and verify but I have a possible solution. Just when you have highlighted the tiles the other tiles are in black and white. The highlighted ones are in colour. Just the castle, what color is? gray, gray is not a color. Then if you give the castle some color the problem will be solved....
by anyeos
December 4th, 2005, 10:47 am
Forum: Developers’ Discussions
Topic: take the music of a races off!
Replies: 40
Views: 11940

Yes but

Yes, but I don't like to ear a repetitive bored music in all maps. And if you play a campaing this can have specific music, so, the map can choose a music. I will do the code if the people want. I'm not interested for now, I have some other works to do first. I will compose music too if the people w...
by anyeos
December 4th, 2005, 10:38 am
Forum: Developers’ Discussions
Topic: Modified Version Of Wesnoth 1.0 made by me
Replies: 17
Views: 8245

Always hit but less damage...

Really test it. I think that the units not need too much balancing. Because it only do less damage (not a totally modification about the fight rules). The practice just demonstrate that. I was played my modified version a lot time and is more playable doing always damage. The strategic is more impor...
by anyeos
November 11th, 2005, 3:39 pm
Forum: Developers’ Discussions
Topic: Some engine modification suggestion
Replies: 5
Views: 2131

About ID

Yes, I know about that. But you can specify only the ID or the name in the unit file and the engine can automatically fills the other. I don't say to delete the ID meaning. I only say that a unit creator can only specify one. I said: In the unit creation function... if (name == null) { sprintf(name,...
by anyeos
November 11th, 2005, 2:37 pm
Forum: Developers’ Discussions
Topic: Modified Version Of Wesnoth 1.0 made by me
Replies: 17
Views: 8245

Yes, I have the source and a precompiled...

Yes but I don't have place where to put it. Only my own connection and it will be slow. I will do that anyway I don't have another choice :P I only work in Linux. But just I will give my work to the community, they can compile it for all supported platforms or they can use my code. It is not still f...
by anyeos
November 11th, 2005, 2:22 pm
Forum: Developers’ Discussions
Topic: Some engine modification suggestion
Replies: 5
Views: 2131

Some engine modification suggestion

I have some old ideas but I never talk about that: The files in units maybe simplified and the "unit maker" (a person who make units) can only worry about what he/she like. I suggest changing the image file scheme with it. Just the images files can be composed with the unit name (doing it ...
by anyeos
November 11th, 2005, 1:47 pm
Forum: Developers’ Discussions
Topic: take the music of a races off!
Replies: 40
Views: 11940

Music anti fog :P

I just was thinking about that. Really, the music can stay in the last faction sighted and when you see a unit the music can change. But, the actual source code need some lot of modification to do that possible. It is more easy to do random music, not faction specific. Maybe fight specific?? Maybe m...
by anyeos
November 11th, 2005, 1:26 pm
Forum: Developers’ Discussions
Topic: Swarm ability
Replies: 14
Views: 4441

But...

But the concept of swarm is not the same as an hydra losing her heads. A swarm unit maybe one called "swarm of killer flies" and just the HP is the resistance of all swarm. Not need to lose anything and don't need to implement a die_to function. But maybe an interesting enemy :P An hydra w...
by anyeos
November 11th, 2005, 12:58 pm
Forum: Developers’ Discussions
Topic: Modified Version Of Wesnoth 1.0 made by me
Replies: 17
Views: 8245

Modified Version Of Wesnoth 1.0 made by me

Sorry if it is not the correct place to post it but I guess that yes. ---------------------------------------------------------------------------------- I just was modified the game in some places, here my changelog: Version 1.0: *language and i18n: * Adjust some much about the spanish translations ...
by anyeos
May 12th, 2005, 7:53 pm
Forum: Ideas
Topic: More Cooperative
Replies: 5
Views: 1062

Re: More Cooperative

But for now I want to cure my allies, that will be nice. This is already in the game, but your allies are cured only if you do not have any troops in need of curing yourself, i.e., your healers/curers will only look after your allies if all your units standing next to them are healthy. Aahh, ok ok....
by anyeos
May 12th, 2005, 7:40 pm
Forum: Ideas
Topic: More Cooperative
Replies: 5
Views: 1062

Sorry for two posting continiously but...

I think that you can share the gold if you put your leader near the other allied leader and they can trade gold.
by anyeos
May 12th, 2005, 7:27 pm
Forum: Ideas
Topic: More Cooperative
Replies: 5
Views: 1062

More Cooperative

Will be great if you can include more cooperative functions. For example I like to help my friends just using "cure". I don't know if it is a bug or if the game is maked so but when I use an druid I cannot cure my allies friends. Will be great if I can do that for example. And too you can ...