Search found 72 matches

by SKAcz
May 11th, 2011, 9:31 am
Forum: Game Development
Topic: Wesnoth for chessplayers - with parameter Random Set Off
Replies: 45
Views: 9614

Re: Wesnoth for chessplayers - with parameter Random Set Off

Just shortly : 1. I played many games including poker and I dont wish here discussing adding something to poker, cos thats an easy way , cos poker has easy rules and no computer assistance is required, no parameter (but also there is possible make game more interresting and less stressing, for examp...
by SKAcz
May 11th, 2011, 6:24 am
Forum: Game Development
Topic: Wesnoth for chessplayers - with parameter Random Set Off
Replies: 45
Views: 9614

Re: Wesnoth for chessplayers - with parameter Random Set Off

Would you tell backgammon players they should remove the effect of dice from the game to make it more friendly to chess players? Well this is exact way i wanted to not be my idea misinterpreted. I dont wish force anybody who like casino and cannot live without random of unpredictible level to leave...
by SKAcz
May 10th, 2011, 3:39 pm
Forum: Game Development
Topic: Wesnoth for chessplayers - with parameter Random Set Off
Replies: 45
Views: 9614

Re: Wesnoth for chessplayers - with parameter Random Set Off

Re Madlock : even without random as roulette efect is here always "random" from view of player due to hiden information, but its big difference, this kind of random cannot be attacked that influence the game unexpected way. What i am saying is that due to random the potential of wesnoth like strateg...
by SKAcz
May 10th, 2011, 11:06 am
Forum: Multiplayer Development
Topic: Wesnoth as more complex form of chess like game incorporatin
Replies: 2
Views: 719

Wesnoth as more complex form of chess like game incorporatin

Hi, (btw i made this topic originally in bad section, so please delete the other one) after several years I know Wesnoth, I have to say is definitelly best PC strategy multiplayer game with hiden information incorporated. The possibility of playing it on lokal pc hotseat, network, internet and with ...
by SKAcz
May 10th, 2011, 10:39 am
Forum: Game Development
Topic: Wesnoth for chessplayers - with parameter Random Set Off
Replies: 45
Views: 9614

Wesnoth for chessplayers - with parameter Random Set Off

Hi, after several years I know Wesnoth, I have to say is definitelly best PC strategy multiplayer game with hiden information incorporated. The possibility of playing it on lokal pc hotseat, network, internet and with various map size and time controls like professional chess are played is famous. Y...
by SKAcz
April 12th, 2011, 2:14 pm
Forum: Multiplayer Development
Topic: How to make Wesnoth perfect game
Replies: 2
Views: 440

Re: How to make Wesnoth perfect game

Well its the solution, but peoples often logging and logout,
i guess its because dont know all about game and no chance read it in some description.
by SKAcz
April 12th, 2011, 11:48 am
Forum: Multiplayer Development
Topic: How to make Wesnoth perfect game
Replies: 2
Views: 440

How to make Wesnoth perfect game

Hi, Wesnoth improved a lot from times when even time control was not part of game. But still for easy playing on server few details missing. Could be nice to see time control be described somewhere (for example like "Time 180(600),120,3 which means u have 180s on start, max reserve 600, for move 120...
by SKAcz
April 11th, 2011, 11:44 am
Forum: Multiplayer Development
Topic: Multiplayer Each vs Each War - Problems nad solution
Replies: 8
Views: 1778

Re: Multiplayer Each vs Each War - Problems nad solution

Hi, we tested now 1.8.5 for multiplayer each vs each war, and its good game (well without tower effect I learned atleast to make more strategic-possibilities variable map with many smaller castles and neutral armies to make among humans space atleast and somehow it works, last my map did lead to gam...
by SKAcz
December 27th, 2008, 12:42 pm
Forum: Multiplayer Development
Topic: Multiplayer Each vs Each War - Problems nad solution
Replies: 8
Views: 1778

Re: Multiplayer Each vs Each War - Problems nad solution

Yeah i mean to add some range for each vs each war, which will be increased with "Tower" building level, which can be increased by 100gold (or can be parameter) And its necessary for each vs each wars, where we wish minimalize diplomacy negotiations and random wars. This way who will increase his o...
by SKAcz
December 25th, 2008, 12:04 pm
Forum: Multiplayer Development
Topic: Multiplayer Each vs Each War - Problems nad solution
Replies: 8
Views: 1778

Multiplayer Each vs Each War - Problems nad solution

Many players dont likes play each vs each game, because here is effect that two insane neighbours will attack him and without diplomacy its not possible tu survive. Here is simple solution lets call it "Tower multiplayer principle" : 1. At the beginning of every game every player has Tower of level ...
by SKAcz
October 14th, 2008, 12:03 pm
Forum: Ideas
Topic: BattleRoom Concept
Replies: 3
Views: 673

BattleRoom Concept

Hi, we discussed with friends (coming from chess environment thru many strategic games, and focused on playing games in some real time turnbased or realtime its no difference) and here is one interresting idea, which I talked about in general some years back, but now in wesnoth seems maybe could be ...
by SKAcz
April 6th, 2008, 9:01 am
Forum: Coder’s Corner
Topic: new python AI, needs testing! Current version: 0.4.7
Replies: 19
Views: 4713

Re: new python AI, needs testing! Current version: 0.4.7

Hi, I tried tommy-0.4.7.py on 5p_Auction-X.map, 1x local player and 4x tommy AI, and i didnt recruit (only made end of turn) and in turn 3 always wesnoth falling down. When I am using for example skaczian004.py, no problem is. I guess You have to use something special in python code. I have 1.7 GHz ...
by SKAcz
April 5th, 2008, 1:03 pm
Forum: Coder’s Corner
Topic: AI API for Python - help in developing
Replies: 6
Views: 1488

Re: AI API for Python - help in developing

Yeah it i read of course,
I also looked into some .py sources of AI,
but soemthing like properties of location object or sqaure i didnt find there.
So its why I asking in question 1.
by SKAcz
April 5th, 2008, 12:41 pm
Forum: Coder’s Corner
Topic: AI API for Python - help in developing
Replies: 6
Views: 1488

AI API for Python - help in developing

Hi, I hope this thtread will help to all who trying develop some interresting AI for wesnoth in python. Question 1: Its possible some way determine type of terrain or simply if location is part of game. On maps like 5p_Auction-X.map in 1.4 wesnoth have my AI problem with determining real size of map...
by SKAcz
April 5th, 2008, 11:30 am
Forum: Coder’s Corner
Topic: AI and multiplayer
Replies: 11
Views: 2334

Re: AI and multiplayer

Exactly, when AI will be able to talk with partner in team or with players in general, can have included simple words/commands to which will understand. This allows to make various AI which understand various commands/tells.