Search found 473 matches

by Casual User
May 28th, 2005, 12:23 am
Forum: Ideas
Topic: Dwarf Sniper and Pistolier
Replies: 76
Views: 7531

Good afternoon! 1. Is it just me, or is this showing signs of a possible flame war? 2. Dibblethewrecker said:"second, snipers while rare, should be no more rare than elvish sharpshooters". Not quite true. See, in the race descriptions, elves are specifically said to be skilled with the bow, while th...
by Casual User
May 26th, 2005, 3:17 am
Forum: Ideas
Topic: Dwarf Sniper and Pistolier
Replies: 76
Views: 7531

Good night. 1. Turin, I can't say you've convinced me, but I will admit a two-shot thunderer might be fun (I have an idea of a believable unit for the dwarves with this, see 4.). 2. No matter what the length of the barrel, to snipe, you need for the gun to remain in roughly the same position after y...
by Casual User
May 24th, 2005, 4:03 pm
Forum: Ideas
Topic: Dwarf Sniper and Pistolier
Replies: 76
Views: 7531

Good day. Let us discuss the sniper and pistolier. 1. THE SNIPER The unit itself: It is impossible to be too accurate with a rudimentary firearm. The reason is that a firearm functions by explosion, and explosion means throwback. Accuracy can only be good when throwback is minimal, which means a hig...
by Casual User
May 22nd, 2005, 12:43 am
Forum: Art Contributions
Topic: A few images for the Renaissance
Replies: 13
Views: 2863

Thanks for the replies. First for the bad: 1. I'm trying to make them look like they wear uniform, so a too-abrupt change in weaponry at level changes is hard to do. Originally, apart from changing their shirt's color, when pikeneers or cavalry went from rookie to veteran, they gained a little red f...
by Casual User
May 20th, 2005, 2:22 am
Forum: Art Contributions
Topic: A few images for the Renaissance
Replies: 13
Views: 2863

A few images for the Renaissance

Good afternoon! A little while ago, I posted on the ideas forum my intention to create a renaissance-themed campaign, which obviously involves custom units. I also posted some graphics for pikeneers, musketeers and cavalry, but they attracted little attention. I have decided however to re-post them ...
by Casual User
May 16th, 2005, 1:05 pm
Forum: Faction & Era Development
Topic: "Renaissance"units
Replies: 11
Views: 3557

Good morning!
by Casual User
May 16th, 2005, 1:05 am
Forum: Faction & Era Development
Topic: "Renaissance"units
Replies: 11
Views: 3557

Good afternoon! 1. I've done another edit to my first post 2. About the magical cannon, bladesman has a magical sword... Seriously, I view these things purely functionnaly, and magical works great for cannon and bladesman, so I'll suppose the average player can suppose it represents the cannon's bon...
by Casual User
May 16th, 2005, 12:51 am
Forum: Ideas
Topic: Dwarf Sniper and Pistolier
Replies: 76
Views: 7531

Good afternoon! 1. Unsing said:"i can notch and fire my bow with good acurracy, in about 5 seconds" Have you ever actually timed it? I'm asking because I used to think it took me 10 seconds max to shoot, and itturns out it takes me about 30... See, no matter how fast you do it, drawing an arrow out ...
by Casual User
May 14th, 2005, 1:54 am
Forum: Faction & Era Development
Topic: "Renaissance"units
Replies: 11
Views: 3557

Good afternoon! 1. I've edited a little bit my first post. 2. Ilikeprogramming said:"I think only the Cannon and Musketeer will be useful. All others have a unit that is simular to them(in the main game)" Jetryl sort of answered for me, but I also think the pikeneer is quite unique (the spearman lin...
by Casual User
May 13th, 2005, 2:58 am
Forum: Faction & Era Development
Topic: "Renaissance"units
Replies: 11
Views: 3557

"Renaissance"units

Good afternoon! I've created a few extra units for a possible (very maybe) custom campaign. I am not proposing these as official units. I am only posting them here so people can give me an idea what they think about the general stats. Pikeneer : smallfoot, 4 moves, lawful, 16gp 40 HP, 20% resistance...
by Casual User
May 10th, 2005, 3:34 am
Forum: Ideas
Topic: Why are Dwarves only being suggested to add Ranged units to?
Replies: 60
Views: 5068

Good afternoon again! 1. About the 300lb longbows, trust me, it is impossible. I would say it is impossible for a non-monstrous man to draw a bow of over 120lb, and that's a maximum, not an average. Most medieval english longbows drew 80-90lbs with occasional examples in the 90-100lbs range. Shortbo...
by Casual User
May 10th, 2005, 1:03 am
Forum: Ideas
Topic: Why are Dwarves only being suggested to add Ranged units to?
Replies: 60
Views: 5068

Good afternoon again! 1. Ryorin said:"By the way, where did you get the %95 statistic". Like 95% of statistics you'll ever hear, I made it up (here's a rule, if you can divide it evenly by 5 or 10, it's probably made up). But, I have reason to believe it. A little while ago, I couldn't make it to th...
by Casual User
May 10th, 2005, 12:25 am
Forum: Ideas
Topic: Why are Dwarves only being suggested to add Ranged units to?
Replies: 60
Views: 5068

Good afternoon! 1. About recuperating throwing axes/arrows, it's not that useful. 95% of times, an arrow shot in a suit of armor or in the heat of battle will have been broken. Medieval archers would sometimes recuperate some of their arrows, but only after the battle was over because they would be ...
by Casual User
May 4th, 2005, 3:05 pm
Forum: Ideas
Topic: A few ideas
Replies: 5
Views: 520

Thanks for the one (real) reply. 1. Why do you think others won't like the idea? Just out of curiousity. 2. I doubt the idea came from Warcraft 3 seeing as how I've never played Warcraft 3 (and Elvish pillager seems to dislike it). 3. Maybe, but I do think they could be recruitable by some players; ...
by Casual User
April 28th, 2005, 3:34 pm
Forum: Ideas
Topic: A few ideas
Replies: 5
Views: 520

A few ideas

Session's over, and I have had a little bit more time to play Wesnoth. I have had a few ideas that might be interesting for the game, just tell me what you think. 1. The characteristic loyal has been removed from the game, and I think it's too bad, but I also think it was ill-defined. Here's an idea...