Search found 473 matches

by Casual User
March 16th, 2007, 2:46 am
Forum: Ideas
Topic: Changing difficulty mid-campaign
Replies: 17
Views: 2265

It is possible, just not using the common difficulty levels. What I mean is that, when prompted to select a difficulty level at the start of the campaign, you would only be given one choice. However, on each scenario you would get at the very start a message asking you to choose the difficulty level...
by Casual User
March 16th, 2007, 2:37 am
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 187802

JW wrote:Beta 8 released on the 1.3.x server.
Any chance of a 1.2 version being released on the appropriate server?

You see, I don't feel like tackling a 60MB download for at least another month, and...

I would also quite enjoy having the background text...

In any case, it's a nice era.
by Casual User
March 16th, 2007, 2:29 am
Forum: Scenario & Campaign Development
Topic: Historical Wesnoth
Replies: 7
Views: 1313

I have an idea to create modification of Wesnoth - XVII/XVII century european battles. You might want to check out Napoleonnoth (Classical Era) on the campaign server. It is an era I made which features XVIII-XIX centhury armies. It's not quite the same as what you want to do, but it's a similar id...
by Casual User
March 5th, 2007, 4:09 pm
Forum: Scenario & Campaign Development
Topic: New Campaign : Legacy
Replies: 26
Views: 4956

However, when Jan advanced there was an error (unable to find unit r_old_lord - or something like this). No matter how hard you try to iron out bugs... Anyway, since this bug impeded gameplay, I have uploaded a new version (v0.21) where this is fixed. Furthermore I see little difference between suc...
by Casual User
March 5th, 2007, 4:24 am
Forum: Scenario & Campaign Development
Topic: New Campaign : Legacy
Replies: 26
Views: 4956

Thread Resurection The 1.2-compatible version of Legacy is up on the campaign server. It's been ready to go for about a month now, but I've only just managed to upload it. I have made too many changes to list them all here. Try it and see... BTW, I have tried the download and it worked fine (for me...
by Casual User
February 26th, 2007, 1:23 pm
Forum: Multiplayer Development
Topic: vs. AI, triple gold
Replies: 28
Views: 3015

And for a more serious challenge, play against 5 AI players, each with 200 gold/piece. I'd like to see replays of that. Let me fool with the unit cfg files for a few minutes (and choose my faction and my ennemies's), and I can do that with one hand behind my back... Ah, those 70-3-firstrike-magical...
by Casual User
February 26th, 2007, 12:56 pm
Forum: Faction & Era Development
Topic: The Wolf Horde
Replies: 19
Views: 4275

Hmmm... for some reason when I try to use this era on 1.2.2, it runs, but the Wolf Horde units are invisible (they don't show any graphics, just the ellipse). It was worse on 1.2.1 where it called everything in the faction leader choices "??" and then crashed, but still, does anyone have an idea wh...
by Casual User
February 23rd, 2007, 5:20 pm
Forum: Faction & Era Development
Topic: The Wolf Horde
Replies: 19
Views: 4275

The invisible units sound like the image files weren't loaded. The second problem, I have no idea...

Could you post the contents of the stderr file?
by Casual User
February 23rd, 2007, 5:05 pm
Forum: Faction & Era Development
Topic: The Wolf Horde
Replies: 19
Views: 4275

On the other hand, we could give one of the goblins a mace and/or a sling. The mace would be a solution, but sling wouldn't solve anything. The warrior's flaming arrows already deal a nice amount of ranged damage to skellies. The problem with skellie archers is that there is no way to do any seriou...
by Casual User
February 23rd, 2007, 4:53 pm
Forum: Users’ Forum
Topic: Wesnothish Snow
Replies: 30
Views: 3715

Not all snow/ice is alike. Not all open terrain is alike. Mud, for instance, is much harder to walk through than grass. Azincourt would have been a defeat for the English is the rain hadn't turned the field into a huge mud patch. A savannah, for second instance, offers a lot more defensive opportun...
by Casual User
February 17th, 2007, 4:54 am
Forum: Scenario & Campaign Development
Topic: The Endless War - New gameplay concept
Replies: 39
Views: 7793

It would also be help if there was a way to set multiple maps for certain "levels," and then have some random way to determine which <map you go to instead of always passing through the same maps as you go back and forth. I can't think of an elegant way of doing it, but I can think of a dumb one. J...
by Casual User
February 17th, 2007, 4:38 am
Forum: Faction & Era Development
Topic: Search for the base unit
Replies: 14
Views: 1975

As others have said, there is no blueprint since units have different roles, but here are some general guidelines: -a lvl1 unit shouldn't have an attack that deals more than 24 total damage (traits not included) -the added total damage for melee and ranged attacks shouldn't go beyond 30 (traits not ...
by Casual User
February 14th, 2007, 2:54 am
Forum: Users’ Forum
Topic: Wesnothish Snow
Replies: 30
Views: 3715

I think the reason for the snow taking down your defense is it is harder to conceal yourself in snow. But most units don't rely on concealment for defense... The question is, is knee-deep snow significantly harder to walk through than, say, a very hilly area? I don't think so. From personal experie...
by Casual User
February 13th, 2007, 2:51 am
Forum: Users’ Forum
Topic: Wesnothish Snow
Replies: 30
Views: 3715

Wesnothish Snow

This is something I've always wondered, why do most human units get such huge disadvantages in snowy terrain. Yes, it is very hard to move (and, I suppose, fight) when the snow reaches up to your waist, but that is a fairly rare occurence. Usually, even in cold countries, snow usually goes up to abo...
by Casual User
January 26th, 2007, 3:51 am
Forum: Faction & Era Development
Topic: The Wolf Horde
Replies: 19
Views: 4275

Official decision: Spears: 44xp at lvl1, 66xp at lvl2 Hunter: 40xp at lvl1 Banner: 38xp at lvl1 Warrior: 36xp at lvl1, 54xp at lvl2 Tracker: 32xp at lvl1 Anyway, while it would help make the faction more graphically diverse, would it have any other value? A fairly important one at that. As it is, la...