Search found 473 matches

by Casual User
July 6th, 2005, 3:59 pm
Forum: Scenario & Campaign Development
Topic: Dwarven crown v.0.0.1
Replies: 13
Views: 2275

Dwarven crown v.0.0.1

Good morning! I've written the beginning of a small custom campaign. It's called dwarven crown. In it, you, Garald, a dwarven prince of the city-state of Kot must battle your brothers to become the king of Kot. I've only made the basics of the first three scenarios (I plan on ~10 of them), but I'll ...
by Casual User
July 5th, 2005, 10:18 pm
Forum: Art Contributions
Topic: A images if anyone has the time
Replies: 16
Views: 4364

A images if anyone has the time

Good afternoon! I'm currently making a little custom campaign, and I would need some unit art. 2 out of 3 are only little tweaks on existing units. I'd make them myself, except when I save Paint images as .png, they're usually bugged or something. 1. A dwarvish steelclad with a crown and/or a cape. ...
by Casual User
July 2nd, 2005, 12:34 am
Forum: Ideas
Topic: Raising the dead
Replies: 12
Views: 1900

Good afternoon! I thought the vampire lady could have it because vampires are often portrayed as having minions and the power to command/raise the dead. I have to admit a melee attack with plague seems weird. I was thinking it could be ranged so it would be a sort of spell. I don't see 'plague' as b...
by Casual User
July 2nd, 2005, 12:26 am
Forum: Ideas
Topic: Changes to berserk - a good idea utterly ignored?
Replies: 58
Views: 3858

Good afternoon! I believe this thread should be locked, because I doubt anything constructive can still come up. See, there are two possible outcomes of something positive happening: 1. Those who don't like berserk are convinced. Won't happen. When you have a thread 4 pages long where each poster ha...
by Casual User
June 30th, 2005, 4:56 am
Forum: Ideas
Topic: Raising the dead
Replies: 12
Views: 1900

Raising the dead

Good afternoon! This is really only a small idea: wouldn't it be fun if more units were to get plague attacks than just the zombie/soulless. See, the way I've been thinking about it, the Vampire Lady and the Necromancer could receive an 'enslave' attack which would be ranged, fairly weak (say 5-2) b...
by Casual User
June 29th, 2005, 1:47 am
Forum: Ideas
Topic: Changes to berserk - a good idea utterly ignored?
Replies: 58
Views: 3858

Good afternoon! 1. Can't say I'm nuts about the idea of making only hits count for the total. I just can't imagine what strategies could be made to exploit this ability. It's unique, but just too weird... 2. Noy, I never said I don't like the berserk ability. Dwarves might be my favorite race in the...
by Casual User
June 27th, 2005, 11:19 pm
Forum: Ideas
Topic: Changes to berserk - a good idea utterly ignored?
Replies: 58
Views: 3858

Good afternoon! 1. About the idea, I don't think it's good. See, if berserk was changed this way, it would make berserk units more resistant. Then, to avoid overpowering them, they would need to be made weaker which would lead to the rather humourous situation of berserkers being crazy, warlike crea...
by Casual User
June 25th, 2005, 4:11 am
Forum: Game Development
Topic: C++ and games programming: the Wesnothian Approach
Replies: 39
Views: 11307

Good afternoon! Can't say I have anything important to say, but I read Dave's essay and something caught my eye. I've had a little experience with programming (and if it would have been up to me, it would have been none...), mostly C and some C++, and I wanted to say I honestly cannot imagine writin...
by Casual User
June 11th, 2005, 3:03 am
Forum: Ideas
Topic: Archers with Increased Range
Replies: 21
Views: 2241

Good afternoon! I really didn't mean to be rude. If I was, I'm sorry. I'm proposing less and less ideas to the forum now because I've started making the changes myself to the source code. As a game, I feel Wesnoth is complete. I really was just suggesting that most people feel it's un-Wesnothish and...
by Casual User
June 11th, 2005, 2:58 am
Forum: Game Development
Topic: A few questions
Replies: 10
Views: 2864

Someone resurrected this thread! I wonder why Dave chose to make Wesnoth hex-based. Any ideas? That being said, it seems to me that a square-based system is the easiest way to re-create the actual distances. It is sufficient to make movement costs 1,5x or 1,4x greater in diagonal moves than in strai...
by Casual User
June 10th, 2005, 5:33 pm
Forum: Ideas
Topic: Archers with Increased Range
Replies: 21
Views: 2241

Good afternoon! Not to sound rude, but 84% of people think it's a bad idea. Get the hint? That being said, Wesnoth is open-source, so learn some WML, implement the feature yourself, balance it, write the AI for it, come with some half-finished piece of programming, and create a mod. It has been deem...
by Casual User
June 7th, 2005, 12:18 am
Forum: Scenario & Campaign Development
Topic: Problems with campaign
Replies: 1
Views: 328

Problems with campaign

Good afternoon! I have recently started working on a new campaign and have coded all of one scenario (crummily). Anyways, I have two problems: 1. For the .pbl file, when I try to save it in word or notepad with the .pbl extension, it just gives me Goblin_Militia.pbl.txt (i.e. treats it as a text fil...
by Casual User
June 6th, 2005, 4:05 am
Forum: Art Contributions
Topic: PNG files in Paint
Replies: 5
Views: 918

PNG files in Paint

Good afternoon (or night as it were)! I've been working on some custom units for a campaign. The programming is fine, but the images are bad. I drew them in Paint, thn saved them as .png files. The files seemed fine, but when I "inserted" my units in the tutorial to see how they play out, there are ...
by Casual User
June 5th, 2005, 12:53 am
Forum: Ideas
Topic: ability to ATTACK WITH SHIELD
Replies: 30
Views: 3219

Good afternoon! I personally think shield-bearing infantryshould have a small defensive bonus, say 10% in open field, or something like it. It just feels weird when a pikeman who basically just stands there gets hit with an arrow as often as a swordsman with his shield raised... I don't however thin...
by Casual User
June 3rd, 2005, 1:09 am
Forum: Ideas
Topic: Two ideas for less "gamey" more "epic" f
Replies: 11
Views: 1125

Good afternoon. About idea 1, I don't find it interesting. See, Bob the orc isn't part of the team. He's an expendable orcish footman. If he gets good, you'll keep him on. Otherwise, he's just some orcish nobody you've given a sword... By comparison, a mage at 20gp or a horseman at 23gp is a low-tim...