Search found 72 matches

by Pythagoras
March 14th, 2005, 10:58 pm
Forum: Ideas
Topic: AMLA: Nice ideas for temporary bonuses
Replies: 16
Views: 2561

This is a very cool idea and plays into the theatrical/fantastical coolness of Wesnoth.
by Pythagoras
March 14th, 2005, 3:29 pm
Forum: Users’ Forum
Topic: why do mermen have less defense in deep water?
Replies: 23
Views: 3190

Here's how I choose to see the deliniation: Shallow Water - water ranging from something a land unit could wade in to 20-50 meters of depth. In any case, a land unit can typically find at leas a place to stand when needed or otherwise can swim, and mermen can manuever over most of the terrain. Deep ...
by Pythagoras
March 11th, 2005, 7:23 pm
Forum: Ideas
Topic: Positive and negative traits?
Replies: 15
Views: 2544

Re: Positive and negative traits?

I find the "personalization" of unit obtained with traits one of the most peculiar aspects of wesnoth. I was thinking: could it be considered "acceptable" to game dictators :P to extend even further this mechanism? Actually each unit gets two random traits. All of traits are ben...
by Pythagoras
March 8th, 2005, 10:18 pm
Forum: Users’ Forum
Topic: A sad day to be an European
Replies: 41
Views: 5612

Whats the direct effect of this patent, whatever? It doesn't sound like there is a direct result, only a potential future threat of money-grubbing bozos claiming they were the ones who invented some feature that Wesnoth implements sometime after this law is in effect. I don't think anyone is going ...
by Pythagoras
March 8th, 2005, 8:29 pm
Forum: Users’ Forum
Topic: A sad day to be an European
Replies: 41
Views: 5612

I don't understand. So can somebody be dasterdly and patent wesnoth?!?!? I don't understand what exactly is going on.
by Pythagoras
March 8th, 2005, 3:48 pm
Forum: Users’ Forum
Topic: which struct to save HP value?
Replies: 3
Views: 794

Some people have fun cheating, I guess. Personally, I want games to challenge me and make me feel like I've accomplished something. I don't think its very fun to do an activity that does nothing to challenge you or force you to grow in some way... On the next Dr. Phil, video games for personal growth.
by Pythagoras
March 6th, 2005, 9:17 pm
Forum: Ideas
Topic: New unit: bard
Replies: 39
Views: 5167

Or... what if Bard units allowed adjacent units to get their day or night damage bonus in dusk (and maybe dawn). That might put some oomph in the Outlaw faction.
by Pythagoras
March 6th, 2005, 7:07 pm
Forum: Ideas
Topic: New unit: bard
Replies: 39
Views: 5167

What if Bards gave an xp bonus (whatever number makes since) for an adjacent unit killing an enemy unit. It sort of matches with the spirit of a bard, the bard sings of his deeds and the victorious unit gains new confidence and abilities he never thought he had before.
by Pythagoras
March 4th, 2005, 1:56 pm
Forum: Strategies & Tips
Topic: Isle of the Damned - defeating both leaders
Replies: 8
Views: 3008

Isle of the Damned - defeating both leaders

I'm playing HttT on medium difficulty and am attempting to beat both leaders on Isle of the Damned. I'm wondering (for those of you who've done it) what you did. Here's what I've been trying: - Merman rush in one direction, while maintaining a defensive front to occupy the main mass of the enemy tro...
by Pythagoras
February 22nd, 2005, 8:32 pm
Forum: Users’ Forum
Topic: How did you find out about Wesnoth?
Replies: 666
Views: 134244

pg's thread at apolyton was how I discovered wesnoth.

http://www.apolyton.net/forums/showthre ... did=122432
by Pythagoras
February 21st, 2005, 4:34 am
Forum: Users’ Forum
Topic: Thanks
Replies: 5
Views: 1193

Re: Thanks

As my first post on the board, I would just like to thank the developers here for creating such a great game! This game takes me back to the greatest games of all time : OLD ONES. Too many video games nowadays are all about 3d graphics and whatnot, and hardly ever feature great gameplay. I like thi...
by Pythagoras
February 18th, 2005, 4:56 pm
Forum: Ideas
Topic: Good uses for wasted XP
Replies: 27
Views: 3567

... so it looks like any benefit provided from this feature needs to be tiny to avoid game balance issues. Increase the unit's hit points by one for every extra multiple of its experience threshhold. Any more than that is probably too powerful. Or simply have the difference between level 3 and leve...