Search found 72 matches

by Pythagoras
April 19th, 2005, 1:48 am
Forum: Users’ Forum
Topic: Slashdot discusses Wesnoth...
Replies: 46
Views: 7734

Some of the folks object to playing the same map over and over. I never get bored of playing the same map. There's enough chance in the game to make it interesting even if I am reexecuting a tried and true strategy. I also think they dismissed the game to quickly and are ivory-tower king of the worl...
by Pythagoras
April 6th, 2005, 2:49 pm
Forum: Users’ Forum
Topic: Random Name generator
Replies: 13
Views: 3118

I don't know much about the random number generator, question: are the names generated culture/tribe/race specifec? IE do elves have a specific sounding name? Do dwarves? etc... If so cool. I have encountered "Bra" too, he was a footpad I think, I associate "Bra" with snowboardin...
by Pythagoras
April 1st, 2005, 5:43 pm
Forum: Developers’ Discussions
Topic: Major Balance Change in CVS
Replies: 22
Views: 3757

Thank GOD People have been screaming for these changes for months now.

I assume I can play my favorite scenario (IotD) somehow without outlaws and undead?

Maybe rogue mermen have taken over the island?

Actually why don't we just make wesnoth elves vs orcs?

:wink:
by Pythagoras
April 1st, 2005, 5:35 pm
Forum: Ideas
Topic: First post, and some ideas
Replies: 30
Views: 3305

On the other hand, most casualties in real wars are not dead, but wounded. (WINR, ok...) So, we could keep ressurrection out of the picture but leave in long-term recovery from serious wounds. True, but for all practical purposes they are out of action if they are disabled enough so that they canno...
by Pythagoras
April 1st, 2005, 2:14 pm
Forum: Ideas
Topic: First post, and some ideas
Replies: 30
Views: 3305

And as for resurrection - it has been discussed before (though not as often as most suggestions in the FPI) - and the decision was that it does not fit the theme of Wesnoth. Wesnoth is indeed high fantasy, but readily-available-resurrection is a bit "too" high fantasy. Death is death, and...
by Pythagoras
April 1st, 2005, 2:04 pm
Forum: Ideas
Topic: Potential fix for Walking Corpses.
Replies: 15
Views: 2213

Any variation of this idea makes the effectiveness of walking corpses dependent on the map size--unless you are smart about weakening enemy units with other types of units allowing the low hp walking corpse to easily convert the weakened enemy.
by Pythagoras
March 24th, 2005, 7:22 pm
Forum: Ideas
Topic: Experience Points by Target Practice
Replies: 8
Views: 1813

Rhuvaen wrote:Wow, Pythagoras' explanation for the levelling phenomenon of BfW is so perfectly worded, I want to get a brass plaque to engrave it on. Really, I think this should go into documentation somewhere...
Thank you kindly, my ego has been succesfully updated.
by Pythagoras
March 24th, 2005, 3:01 pm
Forum: Ideas
Topic: Experience Points by Target Practice
Replies: 8
Views: 1813

Re: Experience Points by Target Practice

I had an idea while playing the Undead campaign (Dark Hordes…the one with Gwiti Ha’atel)...I had a whole bunch of leftover Walking Corpses that I didn't need, and I wished I could attack them with my other units, so that my useful units could get free experience. Letting players attack...
by Pythagoras
March 24th, 2005, 5:06 am
Forum: Technical Support
Topic: Too slow!
Replies: 4
Views: 982

Personally I have a 550mhz PIII with 256 MB of RAM purchased in 1999 and Wesnoth works great for me. At times the AI can take a few seconds to figure out what its doing, but otherwise no problems. I could beleive going much lower than my PC might cause problems, however.
by Pythagoras
March 21st, 2005, 2:35 pm
Forum: Users’ Forum
Topic: Any Interest in a 'Modern' Era?
Replies: 10
Views: 2119

I have nothing against "modern" per se, I just want it to be "fantastical modern" if that makes sense. I'm not interested in replaying WW2, but something with modern elements/technology is fine.
by Pythagoras
March 19th, 2005, 8:07 pm
Forum: Game Development
Topic: program question
Replies: 26
Views: 6935

I vote C, but that must be my history degree speaking.
by Pythagoras
March 19th, 2005, 8:03 pm
Forum: Ideas
Topic: idea about mp
Replies: 12
Views: 1652

An alternative, similar idea Multiplayer campaigns: Each scenario in such a campaign would have to have at least two subsequent scenarios, one for each posible outcome (in terms of who wins). This would be a lot of scenario work. There are other consequences too, such as leaders, would each player h...
by Pythagoras
March 19th, 2005, 7:57 pm
Forum: Strategies & Tips
Topic: TDH - Mages and Elves
Replies: 13
Views: 2693

ppl claim this as CHEATING but i dont think so beacuse i read through all of the instrutions that the game came with i used debug mode to do this " press and hold option or alt ot wut ever u call it untill it confirms that debug has been activated" Games come with cheating options. Many o...
by Pythagoras
March 19th, 2005, 7:53 pm
Forum: Users’ Forum
Topic: admin
Replies: 11
Views: 1914

Windows: admin = root Others: admin != root Three guesses why virus writers like to write them for Windows. Because Windows is the favored operating system of casual internet users who don't care/know much about internet security and who are ignorant enough to click anything that pops up/comes in e...
by Pythagoras
March 19th, 2005, 5:08 am
Forum: Strategies & Tips
Topic: Isle of the Damned - defeating both leaders
Replies: 8
Views: 3018

This is as far as I've gotten, so others have deeper wisdom, but I did just do this, on medium difficulty. Grab lots of towns fast, and send a few mermen down to the island towns to the south. Get the White Mage with the Outlaw ASP, and retreat with them both back to your coastal village area. Let ...