Search found 785 matches

by Simons Mith
January 30th, 2005, 8:30 pm
Forum: Ideas
Topic: Exception to "unit_genders=no"?
Replies: 20
Views: 2375

Nah, it wasn't just hacky, it was quite broken, really. :-) WML has quite a lot to it as scripting languages go and thus far I've barely scratched the surface. Using my bad example would just produce all the variations on 'Male/Female should be able to defeat Male/Female'. Daft, and/or unacceptably ...
by Simons Mith
January 30th, 2005, 8:04 pm
Forum: Ideas
Topic: Exception to "unit_genders=no"?
Replies: 20
Views: 2375

1) I think I do understand them perfectly well, thank you. The primary purpose of the gender tag is to allow the selection of the correct icons and animations for units like the mage, which has both male and female icon versions available. The default gender for most units is male, but for some - e....
by Simons Mith
January 30th, 2005, 1:56 am
Forum: Ideas
Topic: Exception to "unit_genders=no"?
Replies: 20
Views: 2375

You need four genders, BTW, not the current two: Male Female, Neuter, Many. Should be painless to add these, and it means the hooks will already be there for when someone invents The Machine People and The Swarm.
by Simons Mith
January 30th, 2005, 12:17 am
Forum: Ideas
Topic: Simple way to reduce the power of Loyal in long campaigns
Replies: 17
Views: 2339

Aha, found the right thread. Loyal/upkeep tweak: 1) loyal reduces the effective /level/ of a loyal unit by one for upkeep costs, combined with 2) one village supports /one or two/ levels worth of units. i.e. ten first level units need ten villages to support them, as now, but so too would ten second...
by Simons Mith
January 30th, 2005, 12:06 am
Forum: Ideas
Topic: Balancing upkeep costs?
Replies: 8
Views: 1187

I can't find the right thread to post this on, as there was another one more pertinent. Never mind. This thread is close enough; it'll do. I wanted to post a new maintenance idea that might help with the loyal/high-level character dilemma. Current issue AIUI is that loyal units are considered too ch...