Search found 107 matches
- April 23rd, 2006, 9:36 am
- Forum: Art Workshop
- Topic: Vampires; Art
- Replies: 130
- Views: 31830
I daresay you might change that evaluation if a vampire decided to begin feeding on you. That's just stereotyping. Not all vampires have to blood-thirsty psycho killing machines, just as not all humans are like you. Not that I disagree with the sentiment "kill the bloodsuckers". Wesnoth has only ro...
- April 16th, 2006, 3:37 pm
- Forum: Ideas
- Topic: Sexist Factions?
- Replies: 49
- Views: 5794
I believe the Dwarf-Women-Have-Beards thing comes from Pratchett. His dwarves are almost asexual beings. Women have beards, they wear the same chainmail-and-leather setup as the men and they're just as proficient with the occasional axe as the men. In fact, even dwarven mating rituals reflect this: ...
- April 12th, 2006, 4:37 pm
- Forum: Ideas
- Topic: Units with different sprites for different terrains.
- Replies: 23
- Views: 2201
Other possible uses: 1) To show if a unit is in a particularly bad terrain for them. 2) To show if a unit is in their native terrain. Forest for Woses and units with Ambush, water for water-dwelling units. I mean, c'mon. Don't you want to see nagas wobbling about the ground like the pair of mackerel...
- April 8th, 2006, 5:23 pm
- Forum: Ideas
- Topic: Buyable/summonable illusion/decoy units.
- Replies: 12
- Views: 1248
- April 8th, 2006, 11:21 am
- Forum: Ideas
- Topic: Units with different sprites for different terrains.
- Replies: 23
- Views: 2201
- April 8th, 2006, 10:29 am
- Forum: Ideas
- Topic: Units with different sprites for different terrains.
- Replies: 23
- Views: 2201
- April 8th, 2006, 10:26 am
- Forum: Ideas
- Topic: Buyable/summonable illusion/decoy units.
- Replies: 12
- Views: 1248
Buyable/summonable illusion/decoy units.
Basically a unit that could be bought for cheap or summoned/created by another unit in a recruiting-area hex or whatever, which would act as a decoy. The decoy would have these attributes: It looks like some other unit. If it is clicked by an enemy, it is showed with the original units stats. It mov...
- April 8th, 2006, 10:20 am
- Forum: Ideas
- Topic: Units with different sprites for different terrains.
- Replies: 23
- Views: 2201
Units with different sprites for different terrains.
I think it could be useful to have some way to change what sprite a character has depend on what terrain they're standing on or walking through. This way, you could have units with skis or small boats that are 'in rest' on ordinary ground, but 'used' on snow or water.
- April 7th, 2006, 9:41 pm
- Forum: Ideas
- Topic: Shroud/Fog-piercing units (Split from Super Speedy Units)
- Replies: 22
- Views: 1733
Re: Super Speedy units
The original post was just about semi-teleporting units. It's only incidental that Wesnoth works so strange with movement zero.Dragon Master wrote:Has anyone ever thought of making a unit requiring zero movement on a certain terrain?
- April 7th, 2006, 7:43 pm
- Forum: Users’ Forum
- Topic: Dragons in Wesnoth
- Replies: 11
- Views: 2148
Frankly, I don't give a damn. Though I would have prefered a game without elves, dwarves and orcs, dragon do work well with them and other assorted E-Zcenario stuff. Sidenotedly, you can see that even Wesnoth's setting follows programming philosophy... KISS, WINR and the principle of least surprise....
- April 7th, 2006, 7:36 pm
- Forum: Ideas
- Topic: Super Speedy units
- Replies: 5
- Views: 975
I suspect that a more working solution for a unit that can move insane amounts of space through certain terrains would be a unit with an insane amount of MP, and with insane amounts of MP needed for moving through anything put whatever they're supposed to teleport through. So, an Elvish Seer who can...
- April 2nd, 2006, 3:03 pm
- Forum: Art Contributions
- Topic: Goblin raider / pillager portrait
- Replies: 32
- Views: 4546
- April 2nd, 2006, 2:58 pm
- Forum: Art Contributions
- Topic: Goblin raider / pillager portrait
- Replies: 32
- Views: 4546
May I suggest the use of a dog muzzle that could be easily opened for when the riders go into battle? A dog-muzzle could be used for attaching reins, plus it makes sense to have muzzles of giant, blood-thirsty wolves five times as large as their riders... EDIT: The picture would, of course, have an ...
- December 16th, 2005, 3:15 pm
- Forum: Art Contributions
- Topic: Underwater graphics
- Replies: 6
- Views: 1820
- December 5th, 2005, 11:42 am
- Forum: Art Development
- Topic: Status Bar improved GUI
- Replies: 110
- Views: 30668
I would also like to suggest a quick idea: at the end of fights between units, the health of those units could be shown in a clearer fashion - eg. with floating numbers of some sort (though I can't think of any game, hextrategic or JRPG that does it that way). Possibly the health of battling units c...