Search found 107 matches

by Naeddyr
April 23rd, 2006, 9:36 am
Forum: Art Workshop
Topic: Vampires; Art
Replies: 130
Views: 31830

I daresay you might change that evaluation if a vampire decided to begin feeding on you. That's just stereotyping. Not all vampires have to blood-thirsty psycho killing machines, just as not all humans are like you. Not that I disagree with the sentiment "kill the bloodsuckers". Wesnoth has only ro...
by Naeddyr
April 16th, 2006, 3:37 pm
Forum: Ideas
Topic: Sexist Factions?
Replies: 49
Views: 5794

I believe the Dwarf-Women-Have-Beards thing comes from Pratchett. His dwarves are almost asexual beings. Women have beards, they wear the same chainmail-and-leather setup as the men and they're just as proficient with the occasional axe as the men. In fact, even dwarven mating rituals reflect this: ...
by Naeddyr
April 12th, 2006, 4:37 pm
Forum: Ideas
Topic: Units with different sprites for different terrains.
Replies: 23
Views: 2201

Other possible uses: 1) To show if a unit is in a particularly bad terrain for them. 2) To show if a unit is in their native terrain. Forest for Woses and units with Ambush, water for water-dwelling units. I mean, c'mon. Don't you want to see nagas wobbling about the ground like the pair of mackerel...
by Naeddyr
April 8th, 2006, 5:23 pm
Forum: Ideas
Topic: Buyable/summonable illusion/decoy units.
Replies: 12
Views: 1248

1 & 2) If it's cheap enough, I don't believe it should be able to capture cities, or roll back fog. Too much punch to it.
by Naeddyr
April 8th, 2006, 11:21 am
Forum: Ideas
Topic: Units with different sprites for different terrains.
Replies: 23
Views: 2201

Zhukov wrote:The only hitch with your idea is that someone needs to draw all these terrain specific sprites.
I was more of thinking about new units. Skiiers, kayakers, mountain-climbers, tarzans.
by Naeddyr
April 8th, 2006, 10:29 am
Forum: Ideas
Topic: Units with different sprites for different terrains.
Replies: 23
Views: 2201

zookeeper wrote:Can be done in the next release.
How excellent. I say, this Ideas forum really works! That must have taken only a few minutes.
by Naeddyr
April 8th, 2006, 10:26 am
Forum: Ideas
Topic: Buyable/summonable illusion/decoy units.
Replies: 12
Views: 1248

Buyable/summonable illusion/decoy units.

Basically a unit that could be bought for cheap or summoned/created by another unit in a recruiting-area hex or whatever, which would act as a decoy. The decoy would have these attributes: It looks like some other unit. If it is clicked by an enemy, it is showed with the original units stats. It mov...
by Naeddyr
April 8th, 2006, 10:20 am
Forum: Ideas
Topic: Units with different sprites for different terrains.
Replies: 23
Views: 2201

Units with different sprites for different terrains.

I think it could be useful to have some way to change what sprite a character has depend on what terrain they're standing on or walking through. This way, you could have units with skis or small boats that are 'in rest' on ordinary ground, but 'used' on snow or water.
by Naeddyr
April 7th, 2006, 9:41 pm
Forum: Ideas
Topic: Shroud/Fog-piercing units (Split from Super Speedy Units)
Replies: 22
Views: 1733

Re: Super Speedy units

Dragon Master wrote:Has anyone ever thought of making a unit requiring zero movement on a certain terrain?
The original post was just about semi-teleporting units. It's only incidental that Wesnoth works so strange with movement zero.
by Naeddyr
April 7th, 2006, 7:43 pm
Forum: Users’ Forum
Topic: Dragons in Wesnoth
Replies: 11
Views: 2148

Frankly, I don't give a damn. Though I would have prefered a game without elves, dwarves and orcs, dragon do work well with them and other assorted E-Zcenario stuff. Sidenotedly, you can see that even Wesnoth's setting follows programming philosophy... KISS, WINR and the principle of least surprise....
by Naeddyr
April 7th, 2006, 7:36 pm
Forum: Ideas
Topic: Super Speedy units
Replies: 5
Views: 975

I suspect that a more working solution for a unit that can move insane amounts of space through certain terrains would be a unit with an insane amount of MP, and with insane amounts of MP needed for moving through anything put whatever they're supposed to teleport through. So, an Elvish Seer who can...
by Naeddyr
April 2nd, 2006, 3:03 pm
Forum: Art Contributions
Topic: Goblin raider / pillager portrait
Replies: 32
Views: 4546

Tux2B wrote:Do you see one on the unit displayed in game?

Of course I don't.
by Naeddyr
April 2nd, 2006, 2:58 pm
Forum: Art Contributions
Topic: Goblin raider / pillager portrait
Replies: 32
Views: 4546

May I suggest the use of a dog muzzle that could be easily opened for when the riders go into battle? A dog-muzzle could be used for attaching reins, plus it makes sense to have muzzles of giant, blood-thirsty wolves five times as large as their riders... EDIT: The picture would, of course, have an ...
by Naeddyr
December 16th, 2005, 3:15 pm
Forum: Art Contributions
Topic: Underwater graphics
Replies: 6
Views: 1820

The water could be made more interesting even without showing the bottom - huge waves, currents, etc.
by Naeddyr
December 5th, 2005, 11:42 am
Forum: Art Development
Topic: Status Bar improved GUI
Replies: 110
Views: 30668

I would also like to suggest a quick idea: at the end of fights between units, the health of those units could be shown in a clearer fashion - eg. with floating numbers of some sort (though I can't think of any game, hextrategic or JRPG that does it that way). Possibly the health of battling units c...