Search found 107 matches

by Naeddyr
June 8th, 2007, 6:51 am
Forum: Ideas
Topic: Indicating when a unit is doing better/worse than usual dmg.
Replies: 9
Views: 2244

I was thinking of that, though it would seem more "critical hitty" then. Possibly a slight golden aura around the numbers?
by Naeddyr
June 7th, 2007, 7:16 am
Forum: Ideas
Topic: Indicating when a unit is doing better/worse than usual dmg.
Replies: 9
Views: 2244

Indicating when a unit is doing better/worse than usual dmg.

Basically, it would be neat to see when a unit is hitting high or low due to time-of-day and defense-modifiers of the enemy. It would be doubly cool if you could also indicate different kinds of modifiers (but that'd be hard). Possibly colour-coding the damage-floaters: blue for "worse than usual da...
by Naeddyr
December 26th, 2006, 9:07 am
Forum: Ideas
Topic: Replacing resistances and bonuses with critical hits.
Replies: 7
Views: 1043

Would you mind expounding on what would be gained by this massive shift in the game engine? Some conceptual simplification of bonuses and resistances. To obscure all the maths going on, and make it clearer when resistances and bonuses ARE in effect. At the moment, resistances and bonuses are kinda ...
by Naeddyr
December 25th, 2006, 7:04 pm
Forum: Ideas
Topic: Replacing resistances and bonuses with critical hits.
Replies: 7
Views: 1043

Tomsik wrote:I think that's too big change to go into mainline, otherwise might be interresting, although it breaks "you know you won't deal more than X dmg" thing.
And that is why my Christmas gift to you, the player, is the most precious one of all.


Hope.
by Naeddyr
December 25th, 2006, 5:09 pm
Forum: Ideas
Topic: Replacing resistances and bonuses with critical hits.
Replies: 7
Views: 1043

Replacing resistances and bonuses with critical hits.

What if, instead of a percentual bonus giving a unit more hitting power per strike based on time-of-day bonuses and negative resistances, the bonus would represent the chance of inflicting a 'critical' strike per blow, doubling the damage for that strike? And the reverse for "minuses", like resistan...
by Naeddyr
November 29th, 2006, 10:35 pm
Forum: Art Workshop
Topic: WW1 Units
Replies: 70
Views: 21675

They have a strange look, you did them whit what?? Well, I have to admit one thing, these are not pixelart units, they're done in Inkscape, in vector. I'm better at vector drawing than pixelart... But I did draw them directly at the right size. I find it easier, as once the unit is drawn, ,it is fa...
by Naeddyr
November 28th, 2006, 8:21 pm
Forum: Art Workshop
Topic: WW1 Units
Replies: 70
Views: 21675

They are sweet.

And now they are MINE! Mwah ah ah ah!

*me plays with them in the sandbox*

REMEMBER GALLIPOLLI
by Naeddyr
November 26th, 2006, 7:38 pm
Forum: Ideas
Topic: Showing defense ratings on units.
Replies: 78
Views: 9030

Alternatively, you could show how long the damage bar is with some other device than an outline bar or dark rectangle - like a "stop" at the bottom, a plug that hovers somewhere below the blob and shows approximately how long the bar is.
by Naeddyr
November 26th, 2006, 3:56 pm
Forum: Ideas
Topic: Distressed unit graphics.
Replies: 11
Views: 1575

Distressed unit graphics.

Would it be possible to have an option for units to have a simple "distressed" unit graphic to be used when a unit has low-HP, is on perilous terrain with low evade, is poisoned, slowed, and so forth? Humanoids could be showing slouching, or holding their weapons in a less a dynamic pose, leaning on...
by Naeddyr
November 26th, 2006, 3:50 pm
Forum: Art Contributions
Topic: Lava adjacent tiles...
Replies: 52
Views: 13078

That is awesome. What next? Water-fall transitions? :) I kid, I kid.
by Naeddyr
November 26th, 2006, 3:48 pm
Forum: Ideas
Topic: Showing defense ratings on units.
Replies: 78
Views: 9030

Damage, or wound bars sound like an excellent idea. Would it start "loading" at the bottom, like a simple time-reversed HP bar? Does it start as zero, then a little green pip at the bottom, and then it becomes redder and bigger with more damage? Though it makes me worry how to tell high-HP units fro...
by Naeddyr
November 25th, 2006, 9:36 pm
Forum: Ideas
Topic: Showing defense ratings on units.
Replies: 78
Views: 9030

You're just saying that because your minds have been warped by the conspiracy.

Besides, neither does the horizontal-in-their-faces stick look good either. :( We just want to help you!
by Naeddyr
November 24th, 2006, 8:50 pm
Forum: Ideas
Topic: Showing defense ratings on units.
Replies: 78
Views: 9030

Golden crown for leader/general, silver for Don't Kill This One. ...which will be virtually invisible for the yellow and white teams, and totally invisible if the ellipses are turned off. :( Except if you force the crown even if there are no ellipses. And there could be a dark border version for ye...
by Naeddyr
November 24th, 2006, 6:20 pm
Forum: Ideas
Topic: Showing defense ratings on units.
Replies: 78
Views: 9030

Might as well post this.

Blue for ally, red for enemy, green for movement, yella for movement and attack left, orange for attack left, and desaturated orange for nothing left.

Golden crown for leader/general, silver for Don't Kill This One. No XP-bar.
by Naeddyr
November 21st, 2006, 3:44 pm
Forum: Ideas
Topic: Showing defense ratings on units.
Replies: 78
Views: 9030

I'm still trying to figure out stuff, but here's something:

Slanting bars, no XP, though, just the blob and HP.

Maybe there should be options to chose between different styles of unit info?