Search found 29 matches

by elanthis
May 8th, 2006, 3:54 pm
Forum: Ideas
Topic: New damage type (Stab)
Replies: 31
Views: 4484

Simply put, more damage than a light weight proyectile. Funny. I don't think there's a man in existance who could stab a spear through 2 feet of steel, but I've seen arrows go completely through engine blocks. Granted, the arrow was fired at very close range with a modern compound bow... ;-) Here's...
by elanthis
March 28th, 2006, 5:09 pm
Forum: Users’ Forum
Topic: healing didn't work like i thought it would...
Replies: 22
Views: 4827

So when you are sick do you visit eight different doctors, and expect to get well eight times as fast? Since when does realism have anything to do with anything in Wesnoth? ;-) KISS doesn't apply just to rules, but also to players understanding how the mechanics work. The cap, in my opinion, makes ...
by elanthis
March 22nd, 2006, 9:43 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.1.2
Replies: 59
Views: 30725

You need a 'compiler' to turn source code into binaries ('programs') to run them.

I think Microsoft now has a free edition of its compiler suite for Windows. If so, you might be able to just download that, open the Wesnoth project file, and compile it.
by elanthis
March 22nd, 2006, 8:26 pm
Forum: Ideas
Topic: New idea: including update button in the wesnoth main page
Replies: 6
Views: 1572

Firefox has such a feature and it runs on just as many OSes as Wesnoth does. It's still somewhat complex, though. For example, if you install the game as 'root' on a UNIX machine, you won't be able to update it from within the game as a user. (But that's easy to detect and the update button can just...
by elanthis
March 22nd, 2006, 3:45 am
Forum: Release Announcements, Compiling & Installation
Topic: How long does it usually take for a build to get packaged?
Replies: 2
Views: 1469

If you're on Linux, building is really easy. I've been running svn checkouts for the last few days. As easy as checking out the source and running ./configure && make && ./src/wesnoth Getting dependencies may be a pain - may - although any Linux worth its salt should have packages fo...
by elanthis
January 24th, 2006, 7:43 pm
Forum: Ideas
Topic: New idea: Hardness
Replies: 19
Views: 8035

As far as I know DnD was a very late adopter of the hardness metric, not sure who came up with it, but I know when we were kids that was one of our biggest complaints about the DnD system. Armor was just poorly portrayed. D&D had one of the best armor portrayals around. Armor does not just redu...
by elanthis
April 26th, 2005, 5:18 pm
Forum: Coder’s Corner
Topic: Faster Graphics with OpenGL?
Replies: 17
Views: 8087

It makes a lot more sense to me to instead modify SDL itself to use OpenGL for drawing as an option. Then Wesnoth could get accelerated 2D rendering with no modifications as would all other SDL-using games.
by elanthis
March 30th, 2005, 11:22 pm
Forum: Developers’ Discussions
Topic: Creeping undead featurism
Replies: 37
Views: 7847

Arguing about the meaning of necromancer is absolutely pointless. Whether you like it or not, the meaning has become, "raiser and controller of the undead," in addition to its classical meaning. That is what almost every single person will define necromancer as. At one point in time, you m...
by elanthis
March 25th, 2005, 6:40 pm
Forum: Developers’ Discussions
Topic: % on random traits
Replies: 18
Views: 3411

I think you are mistaken in this one, The dark elfs are what turned out to be called orcs. Elf name was used for all fantasy creatures like faeries, gnomes, and these kind of things. While orcs were used for everything meanie, like goblins, trolls, etc. And yes, orcs were elves, "dark elves&qu...
by elanthis
March 25th, 2005, 6:22 pm
Forum: Ideas
Topic: bards/inspire
Replies: 17
Views: 3366

$50 dollars a sword, because of the coin here in brasil worthing 3 times less than a dollar, that'll come out $150 for me, plus alfandegary importation taxes, wich are high since brasil is an exportation country, $300 a sword. Ouch. And that's a fake one. Latex swords are for the serious LARPer. Mo...
by elanthis
March 25th, 2005, 12:03 am
Forum: Ideas
Topic: bards/inspire
Replies: 17
Views: 3366

(Getting off-topic... sorry) Injuries do happen (I've been laid unconscious twice, and seen my share of broken bones) but for the most part, it's pretty safe. We have pretty strict rules about safety, and will non-com or ban any player that has trouble following those rules. LARPs generally use padd...
by elanthis
March 24th, 2005, 9:15 pm
Forum: Developers’ Discussions
Topic: % on random traits
Replies: 18
Views: 3411

D&D games can still have dwarf females with beards. Just like not all D&D games have to use the sample pantheon in the core rulebooks. It's up to the Wesnoth developers whether or not dwarvish women have beards in Wesnoth or not. (Personally, I'm a fan of Norse mythology, where Tolkien drew ...
by elanthis
March 24th, 2005, 8:51 pm
Forum: Ideas
Topic: bards/inspire
Replies: 17
Views: 3366

OT: LARPs

Yeah, we do, although it's not just with friends - usually much larger groups. You can probably find a LARP (Live Action Role Playing, www.larplist.com ) or SCA (Society for Creative Anarchism, www.sca.org ) event in your area if you're interested in doing some *real* role-playing. Just be careful w...
by elanthis
March 24th, 2005, 8:01 pm
Forum: Ideas
Topic: bards/inspire
Replies: 17
Views: 3366

bards/inspire

Reviving the bard discussion, but with a different twist. Instead of having the 'leadership' ability, I propose an 'inspire' ability. This ability causes any unit that is next to the inspiring unit at the beginning of the side's turn to have 1-3 extra movement points. (Perhaps based on level differe...
by elanthis
March 23rd, 2005, 3:06 pm
Forum: Technical Support
Topic: Campaign Server
Replies: 28
Views: 4231

So you prefer having a proprietary server, then? So be it. Dropping project.