Search found 29 matches
- May 8th, 2006, 3:54 pm
- Forum: Ideas
- Topic: New damage type (Stab)
- Replies: 31
- Views: 4484
Simply put, more damage than a light weight proyectile. Funny. I don't think there's a man in existance who could stab a spear through 2 feet of steel, but I've seen arrows go completely through engine blocks. Granted, the arrow was fired at very close range with a modern compound bow... ;-) Here's...
- March 28th, 2006, 5:09 pm
- Forum: Users’ Forum
- Topic: healing didn't work like i thought it would...
- Replies: 22
- Views: 4827
So when you are sick do you visit eight different doctors, and expect to get well eight times as fast? Since when does realism have anything to do with anything in Wesnoth? ;-) KISS doesn't apply just to rules, but also to players understanding how the mechanics work. The cap, in my opinion, makes ...
- March 22nd, 2006, 9:43 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.1.2
- Replies: 59
- Views: 30725
- March 22nd, 2006, 8:26 pm
- Forum: Ideas
- Topic: New idea: including update button in the wesnoth main page
- Replies: 6
- Views: 1572
Firefox has such a feature and it runs on just as many OSes as Wesnoth does. It's still somewhat complex, though. For example, if you install the game as 'root' on a UNIX machine, you won't be able to update it from within the game as a user. (But that's easy to detect and the update button can just...
- March 22nd, 2006, 3:45 am
- Forum: Release Announcements, Compiling & Installation
- Topic: How long does it usually take for a build to get packaged?
- Replies: 2
- Views: 1469
- January 24th, 2006, 7:43 pm
- Forum: Ideas
- Topic: New idea: Hardness
- Replies: 19
- Views: 8035
- April 26th, 2005, 5:18 pm
- Forum: Coder’s Corner
- Topic: Faster Graphics with OpenGL?
- Replies: 17
- Views: 8087
- March 30th, 2005, 11:22 pm
- Forum: Developers’ Discussions
- Topic: Creeping undead featurism
- Replies: 37
- Views: 7847
- March 25th, 2005, 6:40 pm
- Forum: Developers’ Discussions
- Topic: % on random traits
- Replies: 18
- Views: 3411
- March 25th, 2005, 6:22 pm
- Forum: Ideas
- Topic: bards/inspire
- Replies: 17
- Views: 3366
$50 dollars a sword, because of the coin here in brasil worthing 3 times less than a dollar, that'll come out $150 for me, plus alfandegary importation taxes, wich are high since brasil is an exportation country, $300 a sword. Ouch. And that's a fake one. Latex swords are for the serious LARPer. Mo...
- March 25th, 2005, 12:03 am
- Forum: Ideas
- Topic: bards/inspire
- Replies: 17
- Views: 3366
(Getting off-topic... sorry) Injuries do happen (I've been laid unconscious twice, and seen my share of broken bones) but for the most part, it's pretty safe. We have pretty strict rules about safety, and will non-com or ban any player that has trouble following those rules. LARPs generally use padd...
- March 24th, 2005, 9:15 pm
- Forum: Developers’ Discussions
- Topic: % on random traits
- Replies: 18
- Views: 3411
- March 24th, 2005, 8:51 pm
- Forum: Ideas
- Topic: bards/inspire
- Replies: 17
- Views: 3366
OT: LARPs
Yeah, we do, although it's not just with friends - usually much larger groups. You can probably find a LARP (Live Action Role Playing, www.larplist.com ) or SCA (Society for Creative Anarchism, www.sca.org ) event in your area if you're interested in doing some *real* role-playing. Just be careful w...
- March 24th, 2005, 8:01 pm
- Forum: Ideas
- Topic: bards/inspire
- Replies: 17
- Views: 3366
bards/inspire
Reviving the bard discussion, but with a different twist. Instead of having the 'leadership' ability, I propose an 'inspire' ability. This ability causes any unit that is next to the inspiring unit at the beginning of the side's turn to have 1-3 extra movement points. (Perhaps based on level differe...
- March 23rd, 2005, 3:06 pm
- Forum: Technical Support
- Topic: Campaign Server
- Replies: 28
- Views: 4231